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calypso

Rogue AI traffic - Help please

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I have been running Adobe AI traffic for some time now. It provides excellent models and has minimal impact on my modest rig.Recently, I have noticed a number of AI aircraft which are obviously not part of the Adobe installation. Skinny wheels pentagonal engines etc.Is there any way I can identify which bgl file is producing these awful aircraft?I tried looking for bgl files in add-on scenery folders, but I just cannot determine where the problem aircraft are being created.Many thanks for any help.

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The TrafficToolbox Explorer will identify the file name (and path) of individual AI aircraft.The TrafficToolbox.dll file in the MS SDK needs to be placed in your modules folder.http://www.microsoft.com/games/flightsimul...sdk.asp#trafficOne you have it in that folder, and restart FS and a FS flights - click on Tools on the top menu and open the Explorer. Right click on the column names across the top and select to view the traffic file name.

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Hi,If you type 'traffic' into search I think all the bgls will show up (eventually) and you may be able to spot the rogue(s).Andy.---the response above is the proper way to do it!!

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Thank you both.Reggie. I will try your solution. Looks like the best way to go about it.

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Fortunately / unfortunately - traffic files as just another scenery .bgl and do not require the word traffic in the file name, nor do they have to be in the Scenery/World/Scenery folder.That is the BEST/ PREFERRED naming and location, but there are an awful lot of airport and area sceneries being released with AI traffic files with different names and locations.

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