October 8, 200718 yr Hi all, I changed the wheel texture on an aircraft but when I see the right side of the plane in FS9 its not as sharp as the left side which I did not touch since the wheels are located on the left side fuse textures. I have converted the textures in DXT3 and 32bit and the same results happen? Any idea why its happening? I use photoshop 7.0Thanks,Bill Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
October 8, 200718 yr Did you change the textures to the SAME pixel size in height and width and RESOLUTION? jerrycwo4
October 9, 200718 yr Author Thanks, I will try that.Bill Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
October 10, 200718 yr >Save with MIPS from DXTbmp for FS9 (without MIPS for>FSX)Isn't that backwards? should be without mips for fs9, and maybe with for fsx?
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