June 28, 200916 yr Hi,this is a small bug, but for realism's purpose it should have to be corrected. With DWC on, the wind smoothing is usually ok (except those times when it starts shifting abruptly), but this is a problem when approaching the ground. If the wind direction is quite different from ground to 3000 for example, I first touch the ground then after a few seconds the wind is stablized correctly. This is because it takes too much time. My opinion is to take a shorter time range to change wind direction and speed below 3000 feet (for example), as this would be good for windshear depiction. Now, if the wind at 3000 is 200/15 and ground reports 040/7, I'll land with a wind of about 120/9, after a while it would set ok. If it took 5 seconds to change, you'd be ok. My values are just examples, but my opinion is that the wind shifting and stabilization should be overridden (or similar) below 3000 ground, or at least give it as an option for jet flying (flying in a Cassna, you wouldn't notice this problem).Cheers,Fede Federico Bellato
June 29, 200916 yr Hi,With B431 we have increased the pace a bit of the wind changes so you might want to try that.Thanks,
July 1, 200916 yr Hi,As you are descending from 3000 how fast are your wind direction and speed changing?Thanks,
July 2, 200916 yr Author Well, that's the point. I can't give you a definite answer, but it's like the smoothing while climbing or descending to/from cruise level. If I don't make a mistake it's about 1 knot each second or so, and the direction is changing a bit faster, say 2-3 Federico Bellato
July 2, 200916 yr I've noticed this too, it's not really a problem when I fly slow props, but with jets the AP has to do a lot of corrections on short final on windy days. IMHO maybe twice the rotation speed could be a good starting point? (I guess it takes some trial and error.) -- - Kinetic
July 2, 200916 yr Commercial Member Have to agree with the above postings, most people know we have to smooth the wind shifts due to problems at crz with complex jets, but it would be nice to disable the option say below 5000ft to simulate rapid changes to wind direction on approach. Thats why we add the extra knots onto our Vref speed as a safety margin.RegardsRob Rob Prest
July 2, 200916 yr Hi All,Those timings look to be right.We are stuck in the middle here because of the inner workings of FSX. Shifts too slow and gusts will not show up. That is what we worked on. Shifts too fast and all we'll get is wind shift and overspeed posts. Feel free to disable DWC under a certain altitude and see what happens.Thanks,
July 2, 200916 yr You're doing a great job over there at HiFi, and alltough I know that FSX internal weather is buggy I was unware of rotation/gust problems, so I guess I should have complained to Microsoft, I big sorry to you guys at HiFi for that.However in a future service pack, maybe DWC could be disabled automatically closer to the ground (5000 feet was mentioned) where rapid wind changes are more common. (I guess that would be a new feature and thus would belong in a later servicepack.)
July 2, 200916 yr Hi All,One other thing: go to your Wind options screen and crank up the Maximum downdraft and Maximum Updraft sliders to %100 and see if that changes things for you.Thanks,
July 2, 200916 yr Just did one flight [edit: with those sliders up] but hard to say if there was a difference, I guess it would take more flights.Short summary: Flying the approach the winds at descent where about 315/20. Then when I was 7 miles out the winds had rotated to a steady wind at about 050/10 (as reported), which made for a comfortable landing on runway 01 at that airport. This was however in a mountainous area with a steeper descent at about 1000f/m with an approach speed of 150 (Learjet full flaps speed). So on a normal not-so-steep descent, with slower approach, the wind would have rotated correctly farther out. Of course I didn't note the altitude at which the wind started rotating so it's not the best analysis. -- - Kinetic
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