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Joystick movement increase?

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Might sound a silly question, but I'm wondering if there is a way to increase the joystick movement for any given control input. Seems to be typical of MSFS that it takes tiny little movements of the joystick when flying which I hate. Sometimes its too easy to overcorrect. I use a logitech Ex3D Pro. It's calibrated fine. Just would rather pull it back halfway for a given control input then 2mm if that makes sence.Any help appreciated.

In my many years of FS9 experience I have found that the "fine tuning" can best be done per aircraft and not via any general joystick/yolk/pedal software. However, in the sim itself it is possible to adjust the basic overall free movement (null zone) per axis ... the free movement before any control input will actually begin. The basic overall sensitivities can also be adjusted there.In my setup those overall adjustments are as follows:Aileron sensitivity, about 50%, null zone, about 10%.Elevator sensitivity, about 50%, null zone, about 25%.Throttle sensitivity, 100%, null zone, 0%.All FS9 aircraft have their own specific sensitivities specified in their aircraft.cfg files. The [Flight_Tuning] section is the place to be for any further control surface sensitivity alterations.For nose wheel steering the place to be is the [Contact_points] section, in the "point.0=" line. After the 7th comma (,) you will find a maximum steering angle (degrees) value which can be increased or decreased as necessary. For the more complex aircraft e.g. with 2 nose wheel tyres, the next line "point.1=" will have the same maximum steering steering angle which must always be the same as the first one. However, take care because if the "point.1=" line looks totally different than the "point.0=" line, then DO NOT TOUCH it.Good luck.Hans

Might sound a silly question, but I'm wondering if there is a way to increase the joystick movement for any given control input. Seems to be typical of MSFS that it takes tiny little movements of the joystick when flying which I hate. Sometimes its too easy to overcorrect. I use a logitech Ex3D Pro. It's calibrated fine. Just would rather pull it back halfway for a given control input then 2mm if that makes sence.Any help appreciated.
Hi,There is a command avaible for the FS9.CFG which changes the axis processments and makes it more fluent.I do not recall it at this moment but when I'm home tonight, I'll check it.Alternatively FSUIPC (paid version) has all kind of options to fine tune axis processments.

Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024
System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro

...I do not recall it at this moment but when I'm home tonight, I'll check it....
Hi,The STICK_SENSITIVITY_MODE=0 command in the <CONTROLS> section of the FS9.cfg should bring some relief.

Location: Vleuten, The Netherlands, 17.3dme SPL 108.40 | Simulator: FS2024
System: AMD 7800X3D - Gigabyte X670 - RTX 4090 - 64GB DDR5 - 2 x 2TB SSD - 32" 1440p Display - Windows 11 Pro

Ta thanks guys. I mess around and see what I can come up with.

  • Commercial Member

I believe the problem you're discussing has nothing to do with the setting suggested.Joysticks have a rather limited and linear movement when compared to the real deal. In a real aircraft, small control movements would result in very little surface movement; whereas large control movements would result in a great deal of surface movement.The closest you can come to this behavior is to use FSUIPC's slope settings to reduce output for small movements and ramp it up for more extreme stick movements.

Ed Wilson

Mindstar Aviation
My Playland - I69

Ah, ok. Would using a yoke kinda address the issue a little more?

Ah, ok. Would using a yoke kinda address the issue a little more?
Yes, but then the stick_sensitivity_mode thing works better as it more closely approximates the 1:1 ratio of the virtual and real yoke.

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