August 7, 200916 yr Hi everyone,I've just put in a second hard-drive and have moved my Tileproxy world and service cache folders over to it.I don't want to loose the data I've ben building up or change anything by trying to reinstall tileproxy.Which files do I need to edit to ensure FSX anf Tileproxy read and write to my new E drive rather than the old C drive?Would it be wise to set up:E:/Program Files/Microsoft games/cache.service1E:/Program Files/Microsoft games/TileProxy Photoreal Worldor simply access from the root directory of the new E drive?Thanks, IANThanks, IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
August 8, 200916 yr Author Ah well....I'll just have to do it by reinstalling Tileproxy.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
August 8, 200916 yr I would have thought you just edit the line in proxyuser.ini[service Example 1]cache_folder=C:\Program Files\Microsoft Games\cache.service1change that to E:\Try it and see, unless there's some rule in tileproxy that says the cache has to be on the same drive as the tileproxy installation.If the C drive is where your Windows installation is then you're better off having FSX installed on another drive anyway, like your E drive, and have tileproxy on there too. Just copy the files over, I don't think there's any need to re-install tileproxy, I often make copies of the tileproxy folder then change the ini file inside the new copy to have seperate resolution versions without having to edit the ini file all the time.
August 8, 200916 yr Author Thanks Hardcore. Just thought that the photoreal world folder would be left on the C drive if I did that and wasn't sure whether FSX would be accessing the cache from the right place.My E drive is only 40 gigs, so that would be marginal for FSX and Tileproxy. I have about 25 gigs in the service cache and its still growing.Eventually, after copying the photoreal world and service cache folders to drive E, I simply reinstalled Tileproxy and these weere left intact. I have now deleted the versions on my C drive.I was careful to ensure that I kept a copy of my proxyuser.ini because the reinstallation made a couple of unwanted adjustments (as it did to my fsx.cfg file).Everything now seems to be working fine.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
August 8, 200916 yr Remember that you can delete individual tiles from the cache for places you may have visited but probably don't need any more to free up some gigs.In the Tileproxy section on the Start Menu there's a 'Manage Service Caches' option. When I click it, it takes about 5 minutes to load but it lets you delete what you don't want any more.It will colour areas on the world map that you have cached. Just draw a square around an area you want to delete then click 'zoom in'. Click 'Erase tiles' and it will just delete that area. Zoom back out and you'll see that area has gone.
August 9, 200916 yr Author Thanks Hardcore. Thats 25 gigs in the service cache after I have deleted the areas I wont be using again.I'm happy to let the cache grow until I start to see performance issues (or run out of space). My cache only contains UK tiles from service 1. I've not really found any other areas I want to go back to. Holland was nice, but it's a bit too flat. The coverage of the Balearics isn't great and I use Gotfried's California and Hawaii scenery so don't relly need Tileproxy there. Didn't have much success with Switzerland either.Keeping it all defragged and optimized is a bit of a chore though and it takes me a lot more than 5 minutes to run the cache manager.IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
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