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hardcore

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  1. hardcore replied to a post in a topic in MS FSX | FSX-SE Forum
    It makes a big difference here using a 1440x900 monitor. The first two pictures are 0.7 zoom, WideViewAspect=true is the first picture, second is false.These two pictures are fully zoomed out at 0.3 zoom. WideViewAspect=true is the first picture.
  2. hardcore replied to a post in a topic in The TileProxy Project Forum
    You're having some problems mate, next time it errors and you get that error report you can click the blue writing, I forget what it says, something like 'click here to see the problem' and it will tell you what the error is. More times than not it's a dll error but it will tell you which dll. I don't get any errors, never had any problems with TP really but I use XP.It's normal for Tileproxy to be downloading before you click 'fly now', it preloads whatever area you have set in 'free flight' so you can mess about with FSX settings or whatever so you won't have to wait longer when you go to fly. And TP needs to be loaded before FSX for it work, the ready for takeoff bit.Try and find out the error.
  3. hardcore replied to a post in a topic in The TileProxy Project Forum
    This has been fixed before by disabling UAC in Vista, I don't have Vista but that was the solution.80070005 is "Access Denied"
  4. hardcore replied to a post in a topic in The TileProxy Project Forum
    Yes, this works but I've no idea why you would want to do it.Inside the numbered folders in the photoreal world folder is a scenery folder with two types of file, '.bgl' and .bgl.on'. If you don't have TP running, FSX loads in the .bgl files which are transparent. If you have TP running then FSX loads in the .bgl.on files. So if you don't have TP running and you want the photo scenery still, you need to remove the bgl files and rename the .bgl.on files to just bgl. But if you already have the files downloaded then TP won't download them again anyway, The only thing I can see how this would be useful is to give to someone without internet, instead of giving them your cache, you just give them the folders inside photoreal world folder and they can add them to fsx manually in the scenery library.
  5. hardcore replied to a post in a topic in The TileProxy Project Forum
    Oh, I get it. You can take the files Tileproxy creates and have them displayed without running Tileproxy by adding them to the 'addon scenery' within FSX? If that's the case it should be easy to find out which files.The cache folder that holds all the jpgs aren't used in FSX, they're just the ones you download. Tileproxy converts these jpgs to bmps and puts them in the 'photoreal world' folder. Each folder corresponds to a place in the world. For example, where I fly in England, Tileproxy always converts the bmp to the 501 folder photoreal world. You need to find which folder corresponds to your part of the world.You can do this by clearing all the textures from photoreal world, tileproxy has a tool to do this in the start menu 'clean up world folder'. Once you've deleted all the textures then fly to the area you want, you won't even need to download any tiles because they'll all be still in your cache folder, then go through all the folders in the photoreal world folder to see which one filled with bmp files. They'll be inside a 'texture' folder within one of the numbered folders.Once you know which folder it is then you can add this folder to addon scenery by using the addon scenery manager within fsx.I think this is what you mean.
  6. hardcore replied to a post in a topic in The TileProxy Project Forum
    I don't understand your use of numbers here. Max lod=16 yet in level mapping you're no higher than 17 which is really 15.Then you have a max level of 19 using all ten rings yet you're only going to 17 detail, why not just have a max level of 17 and save a lot of unnecessary loading of the last 2 rings.What am I missing here?
  7. The screenshot was FSX
  8. From my experience with TP, the only way to stop the blurries is to have high FPS but then locking it down to around 20. The more spare FPS the better, FSX then has more resources to keep updating it.For example, if I'm flying around an area where I'd have about 100 FPS if the slider was on unlimited, then when locking it to 20 it will work great, even if I slewed around to make it blur it would pop back pretty quick. I can slew around up to 300 mph fine in a pre cached area.But if the area I was in, say a big city, was only giving me about 30 FPS using unlimited then I locked it to 20, it would blur quicker because there's not a lot of spare resources left for FSX to play with.So I try to keep the FPS high then lock it at 20. Don't use Tileproxy with Unlimited, you will get blurs, which kind of supports my theory that having the spare FPS helps it.Airport vehicles and cars on the roads are the biggest frame killers, FSX isn't very well optimised. It could do with a brand new engine, adding a few airport vehicles or a few buildings shouldn't halve your frames.There's a handy little tweak you can add to the [scenery] section of fsx.cfg that will give you a FPS boost SmallPartRejectRadius=44 is just the number I use, you can change it. FSX won't draw airport vehicles, planes and other stuff if they're really small. You can test it at any airport. Park up at a gate with other planes and have the airport vehicles driving around, then press Y to slew. Slowly move back and when you are so far away you will see them disappear. Change the number to suit you but when you're flying over busy airports, FSX won't be drawing all the planes and vehicles on the screen, you'll get a significant boost.
  9. Yes, just edit the [VCockpit01] section of the panel.cfg for that plane. I have the gps in the 737 VC.I replaced the line:gauge24=B737_800!eicas, 704,541,260,260withgauge24=fs9gps!gps_500, 704,541,260,260Use that line, fs9gps!gps_500 and replace a gauge you don't use.It's a lot easier using Panel Studio but you can replace any gauge using notepad, you just have to keep selecting the plane again from the menu bar in fsx every time you change something in order to see what happened.I also fixed the autobrake in the 737 VC so it now works, added a reverse thrust light and changed the flap indicator so it's now clickable instead of using the function keys and the flap lights light up but that's for another thread. ;o)
  10. I've never heard of this problem where you need to disable the preload but I assume you open up the Proxyuser.ini file and stop tileproxy using preload by putting a # sign in front of the lines preload_min_lod=9 & preload_max_lod=15so they look like#preload_min_lod=9#preload_max_lod=15
  11. You can see what gets updated every month here http://www.bing.com/community/blogs/maps/a...es/default.aspx Click the links for a full list of updates from each month.But if you go to the Bing World Tour page, http://bingmapsupdates.cloudapp.net/ , and install Microsoft's Silverlight, just their version of Java, then you can see all the updates highlighted on the map with blue squares which you can click and zoom in. You can also look at previous months updates by click at the top right of the map.I'm not sure how he gets the map version number though. Maybe he can spill that secret.
  12. You're not getting blurries, just the next lod up is actually just that crappy detail. Try flying around at 2m detail instead of 5m, when you're that high up it doesn't really matter if they're not fully loaded, they still look pretty realistic, just not close up. Although the two monitor thing does zoom in a lot which spoils it, I agree.My setup isn't spectacular. Dual core 2.5 gig with a Geforce 9600. If I'm in the 737 I just set it to 2m textures in flight sim and medium level of radius. Sometimes I just have it at small, it loads the circles in quicker in tileproxy when downloading on the fly.The next time I boot it up, probably saturday, I'll have a fly around there and post some screens.I've got the Google ini file that works but it's pointless. It loads up but once you take off, the tileproxy window fills up with 403 forbidden errors, I checked the folder and it was 20mb. 20mb before Google reckons you're abusing it. Yet they'd let you fly around in Google Earth, leave it, go to bed, and download gigs of data. They'll let you download gigs in any browser yet a handful of flightsimmers are banned for over use.The trick to non blurries from what I've seen is having high fps then locking it down to around 19-20 fps. I turn down a few things that kill the frames and keep them as high as possible before locking. Airport vehicles kill frames for me, I turn that down to low. There's one line I enter in my fsx.cfg that I forgot to mention..SmallPartRejectRadius=4You put the line in the [scenery] part of fsx.cfg, it removes anything that is that big in pixels. You can test it by loading yourself up at an airport with AI planes and ground vehicles, pressing Y for slew then slowly moving backwards. You'll see all the planes and vehicles disappear as you drop further back. You can change the number to suit you but it means FSX won't be drawing planes and stuff while you're flying about. All those FPS gained can only be good for photo scenery.
  13. Those two pictures look like the map services only have that level of detail for that area, I'm sure if you look at www.flashearth.com it will look the same. Where is it?For blurries, I don't think there is any magic line that you can enter into fsx.cfg, I've played about and it all seems to be down to having large frames per second then locking it down to about 20 fps. If I can fly around an area at about 80 fps when on unlimited then lock it at 20 then the scenery loads in great even over 200mph. If you're only getting 25fps, say in an area with a lot of buildings like New York, then even if you lock it at 20fps, you will get blurries quicker. I've had it running at 100fps when on unlimited then locked it at 20 and have been able to slew around at 300mph with pre cached stuff with no blurring at all.I'll post a few screenies.My settings arepreload_min_lod=9preload_max_lod=15min_level=9max_level=17level_mapping=9,10,11,12,14,15,16,17,17Set to medium level of detail radiusI use the default fsx.cfg, the one you get if you delete it and let it rebuild with just one line added, TEXTURE_BANDWIDTH_MULT=40
  14. Your first error, "errors saying that no servie1 cache subfolders could be made.", that's because Tileproxy can't create a folder inside a folder that doesn't exist, you have to create it yourself. If you tell it to create it on the other drive at the root, for example, E:/cache it will work. If you want it in E:/my caches/cache you'd have to create the 'my caches' folder first.That's why it works by default when you first install, tileproxy uses 'Microsoft games' folder where FSX is installed, the folder is already there. You don't need to create the actual cache folder, just the folder it will appear in.Try reinstalling and making sure the folders are there and just use Ed Truthan's ini file, it should work. When it's working, then tweak.
  15. I think WideViewAspect=True only works in windowed mode. It certainly displays a lot more of my cockpit when it's set to true. But if I go full screen it goes back to the same way it was when set to false in windowed mode.

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