Jump to content

hardcore

Frozen-Inactivity
  • Content Count

    32
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by hardcore

  1. It makes a big difference here using a 1440x900 monitor. The first two pictures are 0.7 zoom, WideViewAspect=true is the first picture, second is false.These two pictures are fully zoomed out at 0.3 zoom. WideViewAspect=true is the first picture.
  2. You're having some problems mate, next time it errors and you get that error report you can click the blue writing, I forget what it says, something like 'click here to see the problem' and it will tell you what the error is. More times than not it's a dll error but it will tell you which dll. I don't get any errors, never had any problems with TP really but I use XP.It's normal for Tileproxy to be downloading before you click 'fly now', it preloads whatever area you have set in 'free flight' so you can mess about with FSX settings or whatever so you won't have to wait longer when you go to fly. And TP needs to be loaded before FSX for it work, the ready for takeoff bit.Try and find out the error.
  3. This has been fixed before by disabling UAC in Vista, I don't have Vista but that was the solution.80070005 is "Access Denied"
  4. Yes, this works but I've no idea why you would want to do it.Inside the numbered folders in the photoreal world folder is a scenery folder with two types of file, '.bgl' and .bgl.on'. If you don't have TP running, FSX loads in the .bgl files which are transparent. If you have TP running then FSX loads in the .bgl.on files. So if you don't have TP running and you want the photo scenery still, you need to remove the bgl files and rename the .bgl.on files to just bgl. But if you already have the files downloaded then TP won't download them again anyway, The only thing I can see how this would be useful is to give to someone without internet, instead of giving them your cache, you just give them the folders inside photoreal world folder and they can add them to fsx manually in the scenery library.
  5. Oh, I get it. You can take the files Tileproxy creates and have them displayed without running Tileproxy by adding them to the 'addon scenery' within FSX? If that's the case it should be easy to find out which files.The cache folder that holds all the jpgs aren't used in FSX, they're just the ones you download. Tileproxy converts these jpgs to bmps and puts them in the 'photoreal world' folder. Each folder corresponds to a place in the world. For example, where I fly in England, Tileproxy always converts the bmp to the 501 folder photoreal world. You need to find which folder corresponds to your part of the world.You can do this by clearing all the textures from photoreal world, tileproxy has a tool to do this in the start menu 'clean up world folder'. Once you've deleted all the textures then fly to the area you want, you won't even need to download any tiles because they'll all be still in your cache folder, then go through all the folders in the photoreal world folder to see which one filled with bmp files. They'll be inside a 'texture' folder within one of the numbered folders.Once you know which folder it is then you can add this folder to addon scenery by using the addon scenery manager within fsx.I think this is what you mean.
  6. I don't understand your use of numbers here. Max lod=16 yet in level mapping you're no higher than 17 which is really 15.Then you have a max level of 19 using all ten rings yet you're only going to 17 detail, why not just have a max level of 17 and save a lot of unnecessary loading of the last 2 rings.What am I missing here?
  7. From my experience with TP, the only way to stop the blurries is to have high FPS but then locking it down to around 20. The more spare FPS the better, FSX then has more resources to keep updating it.For example, if I'm flying around an area where I'd have about 100 FPS if the slider was on unlimited, then when locking it to 20 it will work great, even if I slewed around to make it blur it would pop back pretty quick. I can slew around up to 300 mph fine in a pre cached area.But if the area I was in, say a big city, was only giving me about 30 FPS using unlimited then I locked it to 20, it would blur quicker because there's not a lot of spare resources left for FSX to play with.So I try to keep the FPS high then lock it at 20. Don't use Tileproxy with Unlimited, you will get blurs, which kind of supports my theory that having the spare FPS helps it.Airport vehicles and cars on the roads are the biggest frame killers, FSX isn't very well optimised. It could do with a brand new engine, adding a few airport vehicles or a few buildings shouldn't halve your frames.There's a handy little tweak you can add to the [scenery] section of fsx.cfg that will give you a FPS boost SmallPartRejectRadius=44 is just the number I use, you can change it. FSX won't draw airport vehicles, planes and other stuff if they're really small. You can test it at any airport. Park up at a gate with other planes and have the airport vehicles driving around, then press Y to slew. Slowly move back and when you are so far away you will see them disappear. Change the number to suit you but when you're flying over busy airports, FSX won't be drawing all the planes and vehicles on the screen, you'll get a significant boost.
  8. Yes, just edit the [VCockpit01] section of the panel.cfg for that plane. I have the gps in the 737 VC.I replaced the line:gauge24=B737_800!eicas, 704,541,260,260withgauge24=fs9gps!gps_500, 704,541,260,260Use that line, fs9gps!gps_500 and replace a gauge you don't use.It's a lot easier using Panel Studio but you can replace any gauge using notepad, you just have to keep selecting the plane again from the menu bar in fsx every time you change something in order to see what happened.I also fixed the autobrake in the 737 VC so it now works, added a reverse thrust light and changed the flap indicator so it's now clickable instead of using the function keys and the flap lights light up but that's for another thread. ;o)
  9. I've never heard of this problem where you need to disable the preload but I assume you open up the Proxyuser.ini file and stop tileproxy using preload by putting a # sign in front of the lines preload_min_lod=9 & preload_max_lod=15so they look like#preload_min_lod=9#preload_max_lod=15
  10. You can see what gets updated every month here http://www.bing.com/community/blogs/maps/a...es/default.aspx Click the links for a full list of updates from each month.But if you go to the Bing World Tour page, http://bingmapsupdates.cloudapp.net/ , and install Microsoft's Silverlight, just their version of Java, then you can see all the updates highlighted on the map with blue squares which you can click and zoom in. You can also look at previous months updates by click at the top right of the map.I'm not sure how he gets the map version number though. Maybe he can spill that secret.
  11. You're not getting blurries, just the next lod up is actually just that crappy detail. Try flying around at 2m detail instead of 5m, when you're that high up it doesn't really matter if they're not fully loaded, they still look pretty realistic, just not close up. Although the two monitor thing does zoom in a lot which spoils it, I agree.My setup isn't spectacular. Dual core 2.5 gig with a Geforce 9600. If I'm in the 737 I just set it to 2m textures in flight sim and medium level of radius. Sometimes I just have it at small, it loads the circles in quicker in tileproxy when downloading on the fly.The next time I boot it up, probably saturday, I'll have a fly around there and post some screens.I've got the Google ini file that works but it's pointless. It loads up but once you take off, the tileproxy window fills up with 403 forbidden errors, I checked the folder and it was 20mb. 20mb before Google reckons you're abusing it. Yet they'd let you fly around in Google Earth, leave it, go to bed, and download gigs of data. They'll let you download gigs in any browser yet a handful of flightsimmers are banned for over use.The trick to non blurries from what I've seen is having high fps then locking it down to around 19-20 fps. I turn down a few things that kill the frames and keep them as high as possible before locking. Airport vehicles kill frames for me, I turn that down to low. There's one line I enter in my fsx.cfg that I forgot to mention..SmallPartRejectRadius=4You put the line in the [scenery] part of fsx.cfg, it removes anything that is that big in pixels. You can test it by loading yourself up at an airport with AI planes and ground vehicles, pressing Y for slew then slowly moving backwards. You'll see all the planes and vehicles disappear as you drop further back. You can change the number to suit you but it means FSX won't be drawing planes and stuff while you're flying about. All those FPS gained can only be good for photo scenery.
  12. Those two pictures look like the map services only have that level of detail for that area, I'm sure if you look at www.flashearth.com it will look the same. Where is it?For blurries, I don't think there is any magic line that you can enter into fsx.cfg, I've played about and it all seems to be down to having large frames per second then locking it down to about 20 fps. If I can fly around an area at about 80 fps when on unlimited then lock it at 20 then the scenery loads in great even over 200mph. If you're only getting 25fps, say in an area with a lot of buildings like New York, then even if you lock it at 20fps, you will get blurries quicker. I've had it running at 100fps when on unlimited then locked it at 20 and have been able to slew around at 300mph with pre cached stuff with no blurring at all.I'll post a few screenies.My settings arepreload_min_lod=9preload_max_lod=15min_level=9max_level=17level_mapping=9,10,11,12,14,15,16,17,17Set to medium level of detail radiusI use the default fsx.cfg, the one you get if you delete it and let it rebuild with just one line added, TEXTURE_BANDWIDTH_MULT=40
  13. Your first error, "errors saying that no servie1 cache subfolders could be made.", that's because Tileproxy can't create a folder inside a folder that doesn't exist, you have to create it yourself. If you tell it to create it on the other drive at the root, for example, E:/cache it will work. If you want it in E:/my caches/cache you'd have to create the 'my caches' folder first.That's why it works by default when you first install, tileproxy uses 'Microsoft games' folder where FSX is installed, the folder is already there. You don't need to create the actual cache folder, just the folder it will appear in.Try reinstalling and making sure the folders are there and just use Ed Truthan's ini file, it should work. When it's working, then tweak.
  14. I think WideViewAspect=True only works in windowed mode. It certainly displays a lot more of my cockpit when it's set to true. But if I go full screen it goes back to the same way it was when set to false in windowed mode.
  15. I do that using X-Mouse Button Control, it's free. http://www.highrez.co.uk/downloads/XMouseButtonControl.htmIt sits in the system tray and you can assign any button presses to the mouse and also have seperate configs for different programs. You just make a new profile for FSX after running it, then assign Shift O to the middle button under the 'simulated Keystrokes' in the drop down menu. Shift O turns on mouse panning in FSX.Just type {shift}o for it.The wheel zooms in and out too.
  16. No, the fsx.cfg wouldn't matter. You can delete it and let FSX rebuild a new one and it will work, any fsx.cfg will work.And keeping them all ticked in the scenery library when not using tileproxy doesn't matter either. I've never seen photo scenery when I've just been using default FSX without using tileproxy.Are there jpg's in the cache folder? Those are what it gets from the services you're using. It then converts them into BMP's and sticks them in the photorealworld folder. Not all of the folders in photorealworld get used, I think all folders correspond to areas of the world in there, so if you cleared all the files in there using 'cleanup world folder' in the start menu and flew the same area, the BMP files would go back in the same folder. So you need to check if you're getting the jpg's and it's converting them to BMP's to use in FSX.Once you've flew over an area, it will only use the photorealworld folder. You could disconnect from the net and it would still work as long as the BMP's are there. It just needs the net for the jpg's going into the cache folder.I'm thinking it's more to do with where the folders are. Maybe you have told Tileproxy where the cache folder is but haven't created the folders. I'm pretty sure TP can't create the sub folders. For example, if you tell TP to store the cache in c:/tpcache, it will do this but if you tell it to store them in say c:/mytileproxycaches/tpcache you would need to create the 'mytileproxycaches' folder on your drive yourself or it won't write any cache files.That's how it works with default settings, because it writes the cache folder inside 'Microsoft Games' which is already there. It can't write the cache folder inside a folder that doesn't exist. That's how I've found it anyway.
  17. It didn't work because that;s default FSX scenery by the looks of it. You can tell when tileproxy is loading because the loading bar on FSX runs at the same speed as the circles being filled in on TP. So FSX won't fully load until all circles are filled.I have cache folder and a photoreal world folder, that's all. Both are inside Microsoft Games folder, one up from the fsx folder, I think that was TP's default place to use.Make sure your proxyuser.ini is pointing to your cache. Also make sure Tileproxy hasn't errored, when you load it up, read all the text, there should be a SUCCESS near the top about 4 lines down.
  18. Try using 'clean up world folder' in the start menu, tileproxy will rebuild the files again from your cache. If the tiles are wrong in your cache use 'manage cache services' and delete that area.<br /><br />I could be wrong but I think that if you change services in the ini file and refly the same place it won't download them from your new service, it will just use the ones it had already. You need to clean up world folder so it removes them from the TileProxy Photoreal World folder too.
  19. Service 3 is the map service that begins with Y. It's the one that's preconfigured to use if you download Edtruthan's ini file from his website.Use http://www.flashearth.com/ and it shows you the detail of that one and VE. Zoom into an area using flashearth then click either one and changes it on the fly to compare. I use service 1 but mainly fly in Europe.The FIBER_FRAME_TIME_FRACTION kills my not very powerful machine when near default scenery or airports if I use the 1.33 setting, I just use 0.33 or delete the line.For TBM I find just using 40 gives me less blurries but it may be better on a modern pc to up that.For the LOD radius, I use small. It loads faster into TP as there are smaller rings to fill and I honestly see no difference. You're better off messing with the level mapping rather than upping that.
  20. http://www.edtruthan.com/tileproxy/tutorial/ is a good site to start with I suppose.And you can use http://www.flashearth.com/ to see what the scenery detail will look like. Obviously if you want the good close up stuff, Tileproxy goes up to 30cm, then you're asking a lot if you're going over 100 mph, you'll be too fast for the streaming, but once you've downloaded the stuff, it's cached so loads in quicker next time. Personally I just use 1m or even 2m when flying around in jets, the 30cm is good for using the trike or helicopters and generally staying around the same area but you best use Flashearth to see if the area does that resolution first. I can fly with 30cm over 100mph no problems.I only have a P4 and Geforce 6 with 1 and half gig of memory and it works good for me. I don't use Tileproxy's settings that it adds to fsx.cfg though, it doesn't really work on my PC. I get better results if I just delete the fsx.cfg after installing tileproxy and just use the TextureBandMult= 40 setting only, TP uses 400. I get crisp scenery and if any area blurs slightly through overspeeding then it quickly snaps back. If I try anything above 40 then I get blurs longer.Try it out, it's free
  21. Remember that you can delete individual tiles from the cache for places you may have visited but probably don't need any more to free up some gigs.In the Tileproxy section on the Start Menu there's a 'Manage Service Caches' option. When I click it, it takes about 5 minutes to load but it lets you delete what you don't want any more.It will colour areas on the world map that you have cached. Just draw a square around an area you want to delete then click 'zoom in'. Click 'Erase tiles' and it will just delete that area. Zoom back out and you'll see that area has gone.
  22. I would have thought you just edit the line in proxyuser.ini[service Example 1]cache_folder=C:\Program Files\Microsoft Games\cache.service1change that to E:\Try it and see, unless there's some rule in tileproxy that says the cache has to be on the same drive as the tileproxy installation.If the C drive is where your Windows installation is then you're better off having FSX installed on another drive anyway, like your E drive, and have tileproxy on there too. Just copy the files over, I don't think there's any need to re-install tileproxy, I often make copies of the tileproxy folder then change the ini file inside the new copy to have seperate resolution versions without having to edit the ini file all the time.
  23. Are you using the ini file from edtruthan.com ?It's service 1Remember that his ini file is set to Yahoo, for VE to work you need to edit it by adding a # to source 3 and removing the hash from source 1#source=Acme Globe Servicesource=Service Example 1#source=Service Example 3#source=Service Example 4like that
  24. Just use the VE server for UK and Europe.Use http://www.flashearth.com to see the level deatail, it's pretty good.
×
×
  • Create New...