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Doug Dawson's - dsd_xml_soundv3

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  • Commercial Member

Hey guys I can't find the ADF2_Frequency_BCD.rtf file that shots you all the corresponding sounds and such for Mr. Dawsons, gauge. It's not in the download of DSD_XML_SOUNDV3. I've searched for a while and can't find anything on it.

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

Hey guys I can't find the ADF2_Frequency_BCD.rtf file that shots you all the corresponding sounds and such for Mr. Dawsons, gauge. It's not in the download of DSD_XML_SOUNDV3. I've searched for a while and can't find anything on it.
Hi,I think you are mixing up two things here.Dougs original XML-sound gauge (V1) used a solution via which you could initiate sounds playing by setting the ADF2 radio to specific frequencies, enabling you to select playing anyone of a set of files named dsd-xml-**.wavThis solution required gaugesound.dll en FSUIPC.dllThe latest versions however (V3.* for FS9 and FSX) doesn't use the ADF2 anymore, but instead uses a user-defined config file (to be specified in the gauge def in the panel.cfg) in which you specify your own XML variables and related soundfile names.So assuming you're using V3, there's no need for the rtf file your searching for.And if you're still using V1: start using V3: it's a much better and more flexible solution.The versions I use in all my gauges and of which I know work flawlesly: - For FS9: V3.2.0.0I think the latest FS9 version is 3.7.0.0 (adds sound panning compared to V3.2), but I never used that- For FSX: V3.8.2.0 (it's named a .dll instead of a .gau)Warning: don't use V3.7 or earlier in FSX, because it might crash FSX under some circumstances !Rob Barendregt
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  • Commercial Member

I'm aware of all of that Rob, the thing is you can still use some pre-determined/defaulted sounds with the ADF trigger on the newest versions - the ADF trigger still works. I want this because I don't want to create the wav files, the cfg files and such as I'm not trying to drive too many sounds nor complex sounds, so I just want to use the default ADF triggered sounds but I don't know all the codes for them. I only know three at the moment, I know there's more because I've used them before but I've lost some of my old files.Thanks for the help though it's appreciated!

Good Day,

Engjell Berisha

 

Angel-Simulations-Small.png

Off topic a bit as I'm working with someone else on a sound project. I have v3.1.0.1. Panning works in this vers. I donot use FSX as yet. Question is.. Does Doug have a central repository somewhere for his super-duper excellent gauges? Or, is it search and find at "other" ( for now ) places.Roman

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I'm aware of all of that Rob, the thing is you can still use some pre-determined/defaulted sounds with the ADF trigger on the newest versions - the ADF trigger still works. I want this because I don't want to create the wav files, the cfg files and such as I'm not trying to drive too many sounds nor complex sounds, so I just want to use the default ADF triggered sounds but I don't know all the codes for them. I only know three at the moment, I know there's more because I've used them before but I've lost some of my old files.Thanks for the help though it's appreciated!
OK, I see.Didn't know the original (ADF2) way was still possible with those newer versions.I know which .rtf file you mean but I don't have it myself anymore.Maybe you can Email Doug and ask him ...Success, Rob
Off topic a bit as I'm working with someone else on a sound project. I have v3.1.0.1. Panning works in this vers. I donot use FSX as yet. Question is.. Does Doug have a central repository somewhere for his super-duper excellent gauges? Or, is it search and find at "other" ( for now ) places.Roman
Hi Roman,No, not that I know of.If I remember correctly, Doug didn't want to spend much time anymore in uploading his stuff since it's mostly for developpers only, and people approached him personally for latest versions / new features anyway.Like I allways have done :-)Cheers, Rob

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