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Tileproxy and REX reefs

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Hi, I've been using tileproxy for a while now. I've just purxhased REX. While the clouds and water work with tileproxy just fine, it seems likethe reefs are completely covered up by the generic tileproxy blue coloured ocean. So I'm stuck running standard FSX to see reefs, or tileproxy for land detail textures but with flat blue ocean. Has anyone found a way to let the reefs be overlaid on the tileproxy dark blue tiles? (And for that matter, what's the rgb hue for tropical areas that have lighter hued ocean water...? :)

Or perhaps phrased another way; is there an option in TileProxy to simply only load land tiles, and not tile the ocean as well (I can see them popping in when flying high, beyond which I can actually see FSX water. To allow the water to be completely stock FSX water only all the way to the shore..

for that matter, what's the rgb hue for tropical areas that have lighter hued ocean water...?
I think this is a real close match to the light green seen in the Florida Keys...# tropical green#water_rgb=#6AB08DLoyd

Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro

Figured it out. Turn off water blending, enable water smoothing instead. It's a pixelly transition, but it does a pretty good job of cutting the coastline where it should. Ideally the water blend would work with standard fsx water, but this is good in the meantime. Other than tropical waters it isn't really an issue.

  • 2 weeks later...

There is an option during setup to make the water masks not hug the coastlines as close. I'm not sure which parameter it adjusts but it says in setup that the option will show more reefs.

You need to raise the blend_distance value in the proxyuser .ini file.Try 500 for starters and see whether it's enough (or too much).IAN

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

There is an option during setup to make the water masks not hug the coastlines as close. I'm not sure which parameter it adjusts but it says in setup that the option will show more reefs.
Just note that these reefs are photographic in nature, and have to be contained in the imagery downloaded from the satellite provider.And in some cases you can receive garbage data for sea areas, or data that contains visible seams. This could spoil the experiencewith larger blend_distanceChristian
  • 1 year later...
There is an option during setup to make the water masks not hug the coastlines as close. I'm not sure which parameter it adjusts but it says in setup that the option will show more reefs.
Hi,Thank you for sharing your thoughts about this topic but where is the 'option' you are referring too please? Does it require a re-install of Tileproxy?Cheers,Paul
Hi,Thank you for sharing your thoughts about this topic but where is the 'option' you are referring too please? Does it require a re-install of Tileproxy?Cheers,Paul
This is the .ini "blend_distance" - 1500m max. The higher the value, the wider the range of 'show through'.But this is VERY dependent on the imagery of the area. If the water jpg's are cropped too close to a shoreline, then the white borders show through; you have to look over the area beforehand and find the worst-case situation and adjust for that. Attached see sample set of 1500m, 500m, 100m of blending around Block Island. In particular situations you could adjust blend_exponent to transition nearer the outer edge - see comments in .ini to adjust. I've not done this so I have no guidance here - just experiment in a small location. when you adjust the .ini with things like this, it causes everything 'in reach' to be rebuilt so test in an out-of-the-way location first.water_mask=Offwater_blending=Onblend_distance=350.0 # max 1500blend_exponent=1.0alpha_min=0.2678alpha_max=0.9373Loyd

Hooked since FS4... now flying: FSX Acceleration on Win7/64, Core Duo E8400; GA-EP45-DS3R; GTX 460-768MB; 4G RAM; Freezer 7 Pro

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