December 30, 200916 yr hi,is it possible in fs9 to have 2 (almost) perpendicular runways where one runway has either ends active depending on wind condition: but the other runway can only have one active end no matter the wind condition?i tried closing one end of the other runway but when wind conditions shifts, although all AIs don't use the other end, they use the other runway which is quite a distance to taxi and causes a lot of disappearing planes because of holds when plenty of AIs are arriving / departing due to facing traffic.
December 30, 200916 yr First you need to use the "star runway" or "crosswind runways" technique to make non-parallel runways simultaneously active.Making a runway one way on top of that requires an advanced editor. AFCAD can't do everything and can do somethings incorrectly because it was developed with reverse engineering (a great job) when MS did not release the SDK with complete information.One sticky problem is that AI behave differently somewhat between VFR and IFR conditions. There is a runway scoring system where priorities are determined on how AI choose a runway.AI approaches are hard coded into FS9 airport scenery. There is a freeware airport/AI path editor called ADE9X that puts out compatible code for FS9 and FSX. It is described and can be downloaded from here:http://www.scruffyduck.org.uk/filemanager/...ac87e80f036c0f6where you can get files, tutorials, documentation, etc. I think it contains a feature to create automatically the pseudo runways to make non-parallel runways simultaneously active. Look at this page as well:http://www.airportdesigneditor.co.uk/Downloads.htmlYou will need to create exclusions to replace the default approach code and then write approach code so that there is no approach for the runway end you wish to exclude. ADE has tools to do this. There is quite a learning curve but you have to decide if you want to use this. It will do what AFCAD tries to do and go beyond AFCAD's capabilities.A support forum is here:http://www.fsdeveloper.com/forum/forumdisplay.php?f=95and you'll have to get your free registration to properly access it. Then search for runway direction or single runway direction for specifics. Browse/search the forum first to see if there are already solutions before posting.Now I've only used ADE minimally and there are better experts that can describe what needs to be done.ADE can modify AFX (payware) files by treating it as a base airport file to get rid of its default exclusions, add approach code, and do what is necessary. The FS9 side of AFX contained very similar code to AFCAD and therefore shared its root problems (as posted by others). With ADE you can not use a standalone AFCAD but would have to figure out a base scenery file from an add-on or use the FS9 default airport scenery first.If you have ever used AFCAD then that equivalent part of ADE will be familiar to you except you'll need to use the exlusion tools to create similar excludes that AFCAD would have automatically included. Add the ADE approach tool and the crosswind runway tool in it and you should be able I would think to get what you want.Maybe Reggie Fields or Jim Vile will catch this thread and respond. They are AI experts. You can also search this AVSIM forum:http://forums1.avsim.net/index.php?showforum=123
December 31, 200916 yr Author First you need to use the "star runway" or "crosswind runways" technique to make non-parallel runways simultaneously active.Making a runway one way on top of that requires an advanced editor. AFCAD can't do everything and can do somethings incorrectly because it was developed with reverse engineering (a great job) when MS did not release the SDK with complete information.One sticky problem is that AI behave differently somewhat between VFR and IFR conditions. There is a runway scoring system where priorities are determined on how AI choose a runway.AI approaches are hard coded into FS9 airport scenery. There is a freeware airport/AI path editor called ADE9X that puts out compatible code for FS9 and FSX. It is described and can be downloaded from here:http://www.scruffyduck.org.uk/filemanager/...ac87e80f036c0f6where you can get files, tutorials, documentation, etc. I think it contains a feature to create automatically the pseudo runways to make non-parallel runways simultaneously active. Look at this page as well:http://www.airportdesigneditor.co.uk/Downloads.htmlYou will need to create exclusions to replace the default approach code and then write approach code so that there is no approach for the runway end you wish to exclude. ADE has tools to do this. There is quite a learning curve but you have to decide if you want to use this. It will do what AFCAD tries to do and go beyond AFCAD's capabilities.A support forum is here:http://www.fsdeveloper.com/forum/forumdisplay.php?f=95and you'll have to get your free registration to properly access it. Then search for runway direction or single runway direction for specifics. Browse/search the forum first to see if there are already solutions before posting.Now I've only used ADE minimally and there are better experts that can describe what needs to be done.ADE can modify AFX (payware) files by treating it as a base airport file to get rid of its default exclusions, add approach code, and do what is necessary. The FS9 side of AFX contained very similar code to AFCAD and therefore shared its root problems (as posted by others). With ADE you can not use a standalone AFCAD but would have to figure out a base scenery file from an add-on or use the FS9 default airport scenery first.If you have ever used AFCAD then that equivalent part of ADE will be familiar to you except you'll need to use the exlusion tools to create similar excludes that AFCAD would have automatically included. Add the ADE approach tool and the crosswind runway tool in it and you should be able I would think to get what you want.Maybe Reggie Fields or Jim Vile will catch this thread and respond. They are AI experts. You can also search this AVSIM forum:http://forums1.avsim.net/index.php?showforum=123 hi thanks, i already got the 2 runways running using the star method. from the sound of it, the issue i raised seems impossible for fs9. with ADE's latest version though, i get an error when opening afcad bgl files. is there a process to open files created by afcad? i just don't want to redo the whole afcad thing, but i would like to try my luck in ADE. maybe i could figure out something from there.
December 31, 200916 yr Did you open a base scenery file first? Usually you need to open a default airport before the AFCAD because the afcad file does not have everything it needs.What's the error? with ADE's latest version though, i get an error when opening afcad bgl files. is there a process to open files created by afcad? i just don't want to redo the whole afcad thing, but i would like to try my luck in ADE. maybe i could figure out something from there.
January 1, 201016 yr Author Did you open a base scenery file first? Usually you need to open a default airport before the AFCAD because the afcad file does not have everything it needs.What's the error?oh that's weird. yesterday, after 10 attempts to open the afcad i get "error in decompiling the bgl". but today, it just opened without a hitch. thanks! btw, i am more on the creative side of scenery design and don't know much, probably anything, regarding the mathematical portion of it. you mentioned about adding exclusions and writing approach codes. i am tweaking around and found the exclusions but there is no option to exclude approaches. and how do you write approach codes (i assume it's on the XML file but which part and what codes?). is there a tutorial on this, can't find it on the net? also in ADE. my runways, start locations have errors in their altitude but the altitude setting is grayed out. anyway t make the altitude box editable?thanks.
January 1, 201016 yr The ai approach codes in many cases are from the default airport AP file. In ADE open the default airport by searching for the stock airport using the ICAO code and then open the listed file. In the upper right click the approach button to get approach mode active. You'll see a bunch of waypoints, etc. Then choose Lists, and then approaches. Highlight the one you wish to delete and hit the delete button for each type. This is explained on page 158 in the manual (in your ADE9X folder in the documents folder). It also states that if you are in airport view and remove an ILS that the approach code will also be removed. For your project I'd suggest just removing the approach code and leave the ILS in for now.Then save the airport as an ADE project so you can rework it. I would then compile it into a temporary folder so the original AP file is not modified.At this point I suspect you might put this new default like airport into a new folder to be added into the scenery library just like an afcad. Once this has been added you can then place your add-on airport at higher priority into the scenery library.Forget what I said about excluding approaches. Apparently you can delete them in your list.So I would therefore try a three level approach if you already have add-on scenery:At the lowest priority already present is the stock airport. Next higher priority up (lower number in the scenery library) would be the folder for the compilation of the bgl you just created for the revised default airport with new approach codes. Finally at the highest priority of the three would be any add-on scenery you have.I have net read the entire manual nor the tutorials but try this (remember to change the name from the stock AP name used to your desired label) and not to save the bgls where the stock airports are). As I suggested just create new folders for this stuff.)Regarding elevations in airport view mode under tools there is one that will level everything from what I could see (Change Airport Elevation). Maybe you can use that to get rid of your negative altitudes but they might be OK. I'd check the ADE forum first.It also would not hurt to check for updates under the Help menu item. The latest version is 11.47.03.Let us know how this works out.Again, in the ADEX9 Document folder their should be manuals and tutorials. If not they are in a separate download.If you get a .zip file update be sure to extract it using the keep folder names option into your ADE9X folder.Since you are only removing some approaches (all types for that one runway end) it should not be too much work.
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