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strange bitmaps behavior in fs (is this hardware problem?)
hello,i am back after a few days of vacation. i did some flying before i left and unfortunately, the artifacts were back. worst, my desktop wallpaper disappeared, some programs do not open, and paying videos sometimes crashes. i also encountered some BSoDs.so i have no choice but to call a technician in upon my return. diagnosis : virus. but i also showed him the games, so he thought that there could be some error from reading through my video card. his suggestion, to relocate the card to a different pci slot. initally, my gpu was located at pci-16 2, no it's moved to pci-16 1. if that fails, then i have a broken vga.after reformating the system drive and moving the card, everything seems fine. so i guess, it's more of the virus that affected my system.
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strange bitmaps behavior in fs (is this hardware problem?)
i did play starcraft (just to test it) but there was no problem. i tried call of duty 4 (my cousin plays this one, not me) and this one had really very heavy artifacts. my computer even freezes.i was planning to call on a technician next week as i am travelling on vacation this week, thankfully, i didn't jump into the idea of calling one today. after so much frustration looking for a solution, i stumbled on one site of some advise on how to cool down my gpu because i think this could be a problem. i found this great program that can control your fan speeds and even monitor the health of all your devices. it's called fanspeed from http://www.almico.com/sfdownload.php. and i think this has helped. after configuring it, i played the game without a hitch. everything looks good, i got all my clouds 100% full and in 3dimensiion, my terrain is in the highest setting, traffic is 100% and so far, no artifacts.i have to do some test play again tomorrow to just be sure. i just hope this is the solution.thanks again for the replies.regards.LL
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strange bitmaps behavior in fs (is this hardware problem?)
i have updated the latest driver to my gpu, i don't overclock my gpu or cpu.i did some search on video artifacts but somehow, i cannot find a way to underclock my gpu, just to test if it works. nvidia has compiled it's control panel into one window and there is no clock frequency option there anymore. tried riva tuner but it does not display my gpu in the custom option. so i guess i have no choice but to bring this in to a computer technician.just keeping my fingers crossed as they can be expensive and don't want to spend for another gpu when this one is not even one year old.really appreciate everyone's advise.
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strange bitmaps behavior in fs (is this hardware problem?)
unfotunately no. my other gpu will not work with my new set up. let me try your suggestion and see if this works.
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strange bitmaps behavior in fs (is this hardware problem?)
i just got this computer last march. so everything is fairly new. i opened the case and everything looks clean. although i have overclocking, i don't overclock my gpu because i have good fps anyway.here is a shot of my gpu while playingbesides, if it overheats, i'm supposed to get a warning from my mobo right?with regards to artifacts, not sure what this means and how do i go about it. same with if my gpu overheats, is there a solution?sorry, am not so techie.
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strange bitmaps behavior in fs (is this hardware problem?)
i have been using fs for years now and never encountered this problem. but today, all of a sudden, when i played fs9, i notice a lot of flickering on my screen. the red information text on top is distorted and i begin to see strange bitmaps appearing everywhere. sometimes, the entire cockpit view would be like a screen shot of an entire bitmap file of the aircraft. i am not sure if this is a hardware problem, but all my other programs seems to work fine. i tried updating my drivers, defrag my computer, cleaning registries but the problem persists.here are some screenshots of the game. here, the bitmaps are showing around the plane body here, changed the scene to day time here, changed aircraft to default aircraft cessna, notice the dashboard is just black here, notice lower left on the ground, some bitmaps of the aircraft replaced the ground texture well, same thing happening to the water changed aircraft to 748. everything just got weirder after a while, things got back to normal but the red information text on upper left have gone mad finally, though some portions of the text returned, there are still black blocks.after quitting the game, that's when my monitor starts to show weird issues as well.corei7gigabyte x58-ud7corsair 2gigx3 ramnvdia geforce 460 gtx seany ideas??hope to hear some response. thanks.LL
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MUTED Pilot
i have posted this earlier but later noticed that it was in the wrong forum so i hope this is the proper forum for this.i have upgraded to a new sytem from pentium 4 to core i7; a totally new system, including the case.my problem is, after installing everything, i became muted.i can hear everything, the ai traffic, other pilots, etc. but my atc window is blank when i am supposed to speak and there are no voices supposed to be coming from me.for example:atc window displays 1] request clearance; so i press 1 to request clearance. then, i get an empty atc window and no voice (although all other sounds continue. after a while, the ATC responds appropriately to my request and the ATC window displays the words it is speaking. the ATC window displays all other conversations except mine.any solution to this?i did not have this problem with my pentium 4 cpu, is it related?thanks.
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MUTED pilot
oh sorry for the confusion, i think i might have posted this in the wrong forum? or is this where it is supposed to be?
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MUTED pilot
hi ronzie,thanks for your reply.i am runnung fs9 (updated)with windows XP.i have the same addons as with the pentium 4.i don't see advdisplay.dll in my modules folder.my system is:core i7-950MB gigabyte ga-x58a-ud7vga evga gyx 460 TI 1G SEmemory 2Gx3 g.skill ripjawswhat does RC really mean? where can i find the RC options?
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My Traffic 2006
i'm curious if you have tried using taxiway E1 on this scenery (taxiway to get to runway 19R). there is something invisible there that crashes the user plane.
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MUTED pilot
i have upgraded to a new sytem from pentium 4 to core i7; a totally new system, including the case.my problem is, after installing everything, i became muted.i can hear everything, the ai traffic, other pilots, etc.but my atc window is blank when i am supposed to speak and there are no voices supposed to be coming from me.for example:atc window displays 1] request clearance; so i press 1 to request clearance.then i get a blank atc window and silence (although all other sounds continue)after a while, the ATC speaks and the ATC window displays the words it is speaking.any solution to this?i did not have this problem with my pentium 4 cpu, is it related?thanks.
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MS Flight Improvement Wish List
there are already plenty of third party addons (both payware and shareware) that are way better than fs in improving the visuals.why not better intelligence for AI and better logic for ATC/ground.1. better pushback. should be up to the apron taxiway. not just pushback a few metres and have a 747 or any plane make a 180 degree turn at the apron? ridiculous!2. have traffic stop when a planes is pushebacked or delay pushback when there's a plane taxiing.3. AI should taxi smoothly on intersection nodes and not jitter ones they touched those nodes.4. Shouldn't planes make a slow turn on instersection? why the jittery and fast turn on intersections.5. why do small planes hold short just at the tail of a heavy jet? can't they stop farther apart.6. why hold short a plane in the middle of the runway when it is crossing a runway? just because it's center of gravity hasn't crossed the runway line, doesn't mean it's nose or body is not on the runway.7. use of taxiway should be whoever is the nearest, not whoever got the assignment first. the first plane may still be 3 km away, but the 2nd plane is just 10 metres away.8. restrict the use of the apron-taxiway and use the actual taxiways instead. isn't the taxiway designed the way it is because there is no obstruction or parked planes around it, then why have planes use the apron-taxiway when they can use the unobstructed taxiway. 9. aircraft weight should adhere to restrictions and limitations. a 747 is assigned to land on a grass runway when there's a concrete ils runway? at the same time, a cessna is assigned to the concrete runway?10. aren't narrow taxiways narrow because they have obstructions nearby? why make a wide-bodied aircraft use them?11. why are turbo-props faster than a jet on approach. they can literally overtake you on approach.12.i'd like to see holding pattern for arriving aircraft. first one in, first one out, and that includes user aircraft.13. in the tropics, trees and grass don't really go that brown. majority is still green.14. can we not have a runway that has two ends instead of a one end runway?15. change in wind direction should also make atc change the active runway end.16. the ability to remove default airports that way, if a designer needs to lower the airport altitude, the default runway don't show up.17 runways that conform to the terrain elevation, meaning sloping runways and not FLAT.18. flat roads and rivers especially along mounntainsides and slopes.19. isn't a straight line the shortest way from point A to point B. then why the zig zag taxiway assignments on taxiing to runway or to parking.20. shouldn't be that the assigned runway be the nearest threshold and not the nearest runway. just because a runway is nearby doesn't mean it's active end is also nearby. 21. ATC to strictly follow closed runway ends. if it's closed for take-off then it should be. if it's closed for landings, then that should be the case. but for FS it's not really the case.
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AI cleared approach speeds
Has anyone notice that AIs actually have the same approach speeds? a piper, a cessna, a baron, dash, etc. these small planes are actually faster than a user 747 during cleared approach. and the thing is, ATC has this sneaky trick of letting them cut you off during approach. so even if you are 9NM apart, when they are cleared to land, their speed suddenly jumps to the slowest speed that by the time you are cleared to land they are still making their finals and you end up going around. if they are even 2NM away from you at the cleared approach path you'll have a hard time overtaking them and surely, they'll get ATC clearance before you do.is there a way to control their cleared approach speeds from the aircraft.cfg file?i also notice, because i have TCAS all the time, i set the range to 24NM during expect approach and as i near the clear approach, the sky looks empty. as soon as i have all the approach for myself (that's what i thought), there would be a jet behind me easily overtaking me and getting the landing clearance just seconds before i get them. so annoying!well if there's going to be an FS11, i am asking this Microsoft people to improve the system rather than the visuals.suggestion for that, ATC should only speak "cleared approach" once every 60 seconds. once spoken to one plane, ATC will automatically send the next incoming plane to a holding pattern. first plane in, first plane out of holding pattern.also with "cleared to land" it should only be spoken by ATC in 60 second time frame.
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lookin' for that 'light' mod
i just got nick light fix v2 and i still get solid triangle lights. how do you install this light system? or did i miss anythign in the installation? i just did what the read me instructed.
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fs9 perpendicular runways: closing traffic
oh that's weird. yesterday, after 10 attempts to open the afcad i get "error in decompiling the bgl". but today, it just opened without a hitch. thanks! btw, i am more on the creative side of scenery design and don't know much, probably anything, regarding the mathematical portion of it. you mentioned about adding exclusions and writing approach codes. i am tweaking around and found the exclusions but there is no option to exclude approaches. and how do you write approach codes (i assume it's on the XML file but which part and what codes?). is there a tutorial on this, can't find it on the net? also in ADE. my runways, start locations have errors in their altitude but the altitude setting is grayed out. anyway t make the altitude box editable?thanks.
lfe
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