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Terrain Setting

Featured Replies

Which terrain setting controls the distance from your aircraft at altitude the ground detail is loaded. Currently, I have a small square of land detail around my plane. I know extending it out to far can affect performance, but would like to extend it more than it currently is. Thanks in advance for any help.

Regards,

Joe Esposito

 

 

Are you getting blurry textures in the distance? This is a well known problem in FS9. From my understanding, there is three ways to adjust this. First, put all the relevant sliders to max in your visuals menus. Second, in the FS9.cfg file, look for the "TERRAIN" section, especially the variables with the word "radius" in them... those affect draw distance I think. There was a recent post on this forum about the optimal values for those variables. Finally, the MIP Mapping distance variable in the visuals menu in FS9 can be increased but unfortunately this seems to introduce texture shimmer in the distance.Oh and one last thing, using the graphics card's own software or Nhancer to set texture quality to maximum settings.Hope this helps,Al

  • Author

Thanks for the input guys. Will use this info and see how it goes.

Regards,

Joe Esposito

 

 

Thanks for the input guys. Will use this info and see how it goes.
Would you mind reporting back to see what you did and if it improved anythin? I have the same problem and would like to see if you anaged to make it look better.Thanks

 Intel I7 12700KF / 32 GB Ram-3600mhz / Windows 11 - 64 bit / NVIDIA GeForce RTX 3060TI / 32" Acer Monitor, Honeycomb alpha/bravo, CH rudder pedals, Tobii 5, Buttkicker, Logitech radio panel. 

  • Author

Tried some of the settings offered in the above mentioned thread. What I still see (the problem that prompted this post) is at higher altitudes (above fl 260) the ground scenery stops in the distance and there are sharp lines of demarcation where this occurs. This is seen all around the aircraft and the distance from the plane varies. I will also see this over water where there are different shades of blue, marked in the distance by a very distinct line. This line is usually jagged in nature. The textures that I do see do not seem to be affected by the "blurries". Would like to be rid of these lines of demarcation and see the land and water textures blend smoothly into the horizon.

Regards,

Joe Esposito

 

 

A320driver,I don't know what you expect to 'see' from FL 260 as far as 'ground scenery' is concerned. But, just curious as to what you use for weather. Yes, weather. Do you use 'theme' type or do you go into 'World\Weather' and use 'user defined' option to set weather? Especially the 'Visibility' tab settings. With your specs you shouldn't have any problem seeing 'forever'-IF you set your visibility.In other words, if visibility is set to 5 miles, or even 10 miles, then you will limit what you can see. You have to set the range (tops and bottom) because if you are 'inside' that range then you are limited to what the 'range' of visibility is set to (ie: 5 mi -vs- 30 mi). This is independent of any clouds, which is why a lot of simmers don't even consider it as being the 'culprit' for poor (distant) textures/scenery. You can set your visibility to 1/4 mi, and no clouds, and you will still only be able to see 1/4 mi of 'ground scenery'. Get it? Worth taking a look. Themes add clouds, etc, but do anything for visibility. For some simmers that is 'good enough'. For those that want 'xyz' then they have to use tools ('user defined' weather?) to get 'xyz' (ie: results) as they are not always 'automatic'.CBNapamule

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