May 13, 201016 yr What ever AC I "I´ll rather be down here wishing I was up there than be up there wishing I was down here"
May 13, 201016 yr Also, make sure you don't have another HID controller plugged in making inputs. I see you have both a Cougar and a Saitek yoke...if they're both plugged in that could do it. I saw something like this a while back, and it turned out to be my Belkin n52te gamepad controller being recognized as a second joystick and fighting with the primary controller. You can leave the secondary controller plugged in if you go into the FSX controls menu and disable inputs from that controller. I find it best to unplug the controller not in use, though.CheersBob ScottColonel, USAF (ret)ATP IMEL Gulfstream II-III-IV-VColorado Springs, CO Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
May 13, 201016 yr Author Thanks, but only one controller plugged. Have no force feedback controller. And I'm using FSUIPC. Just to clarify, it's the virtual controllers that move. And it's only while moving the controller it happens. I could be in a turn holding the stick steadily at a position, and the phenomenon stops. "I´ll rather be down here wishing I was up there than be up there wishing I was down here"
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