August 6, 201015 yr I understand that higher resolution clouds or water can decrease performance, and I also fully understand that FSX is a CPU dependent beast in a general sense. However, if I change my cloud resolution from 1024 to 2048 or 4096 (and of course my fsx.cfg), does the main additional strain fall mostly on the cpu or the gpu? Or does it strain both equally?The main reason I ask is that I think my CPU is maxing out but my GPU has processing power to spare, so to speak. Quad Core Phenom II X4 965 Black Edition 3.4 GHz, 1 GB nVidia GTX 275, 8GB DDR3 PC3-10600 MB/sec RAM, 300GB 10,000 RPM HD
August 7, 201015 yr Good question. I often wonder what the result would be if I upgraded to a GTX480. MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad
August 7, 201015 yr Commercial Member It should be the GPU really - you're increasing the texture memory load. Now as to whether FSX is doing CPU-based processing to those textures before they hit the GPU, using the CPU to stream them to the GPU etc, that may be... Best guess would be that it's probably a bit of both. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
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