September 19, 201015 yr On my first few flights with RC, on final for KDCA Rwy-1, an AI flight (A320 or B737) passed me on the port side, speeded ahead and landed about 1-2 mile prior. Crossing the shore of the Potomac, I mast have gotten into a wake vortex and suddenly rolled to port and CRASHED into ground short of the runway, ruining an otherwise very good flight!Will RC v5 be able to vector 'us' meaning users into an arrival sequence with AI? or will the conflicts continue? AI cutting in on flights might be good to thrill the newbie FSX gamer but not so great for us who consider FS to be a science project. :)) -Gregory
September 19, 201015 yr On the RC General tab do you have Interact with AI selected? The only protection RC offers in the landing sequence is on close final where AI behind you should be slowed and to a limited degree AI ahead of you speeded up. Also, be sure you have your aircraft type correctly selected in RC (heavy, jet, turboprop, or prop).Be sure your RC build is 3843 or better and your FSX FSUIPC is 4.60 or better (3.98 for FS9 users). Most of my models have a TCAS installed as a separate instrument or as part of the navigation display. This allows me to assess what speed control I need to maintain separation from the aircraft ahead.I also use AI Smooth version 1.2 which works for FSX and FS9. In the AVSIM library it is aismooth_v120.zip. It allows you to setup separation of AI aircraft on final by placing AI in holding patterns. There is also an option to enable "User Plane Response" which protects your aircraft separation from AI. It is something you can try but it might in some cases interfere with RC AI separation control. In an earlier version parking near a runway would halt all incoming AI so check that out. Properly using AI Smooth also allows departing AI and you to squeeze in between arrivals and is especially helpful during the initial AI bunching when you first load up a flight into FS and AI play catchup with their schedules.
September 21, 201015 yr Author On the RC General tab do you have Interact with AI selected? The only protection RC offers in the landing sequence is on close final where AI behind you should be slowed and to a limited degree AI ahead of you speeded up. Also, be sure you have your aircraft type correctly selected in RC (heavy, jet, turboprop, or prop).Be sure your RC build is 3843 or better and your FSX FSUIPC is 4.60 or better (3.98 for FS9 users). Most of my models have a TCAS installed as a separate instrument or as part of the navigation display. This allows me to assess what speed control I need to maintain separation from the aircraft ahead.I also use AI Smooth version 1.2 which works for FSX and FS9. In the AVSIM library it is aismooth_v120.zip. It allows you to setup separation of AI aircraft on final by placing AI in holding patterns. There is also an option to enable "User Plane Response" which protects your aircraft separation from AI. It is something you can try but it might in some cases interfere with RC AI separation control. In an earlier version parking near a runway would halt all incoming AI so check that out. Properly using AI Smooth also allows departing AI and you to squeeze in between arrivals and is especially helpful during the initial AI bunching when you first load up a flight into FS and AI play catchup with their schedules.Thanks for the reply. Interact with AI is checked. AI Smooth 1.2 is installed but I haven't run it lately, thinking it would be good to give RC some time without additional applets involved. FSUIPC isn't quite up to date. It will take some time to try out all the various combinations. -Gregory
September 21, 201015 yr On the RC General tab do you have Interact with AI selected? The only protection RC offers in the landing sequence is on close final where AI behind you should be slowed and to a limited degree AI ahead of you speeded up. Also, be sure you have your aircraft type correctly selected in RC (heavy, jet, turboprop, or prop).Be sure your RC build is 3843 or better and your FSX FSUIPC is 4.60 or better (3.98 for FS9 users). Most of my models have a TCAS installed as a separate instrument or as part of the navigation display. This allows me to assess what speed control I need to maintain separation from the aircraft ahead.I also use AI Smooth version 1.2 which works for FSX and FS9. In the AVSIM library it is aismooth_v120.zip. It allows you to setup separation of AI aircraft on final by placing AI in holding patterns. There is also an option to enable "User Plane Response" which protects your aircraft separation from AI. It is something you can try but it might in some cases interfere with RC AI separation control. In an earlier version parking near a runway would halt all incoming AI so check that out. Properly using AI Smooth also allows departing AI and you to squeeze in between arrivals and is especially helpful during the initial AI bunching when you first load up a flight into FS and AI play catchup with their schedules.Do you mind sharing your AISMooth settings with us? I have left them at default, and am not sure really what a lot of them are intended to do. Because lately I have run into a few instances where seperation was not maintained between me and other aircraft, where actual TCAS alarms yelling that I must alter altitude immediately (which I believe results in a flag against the ATC controller). I also saw what the original poster saw just a bout a week ago, where a plane came and overtook me on final to land first. Before he did I turned off AI traffic with UT2s nifty ingame menu. Scott Kalin VATSIM #1125397 - KPSP Palm Springs International AirportSpace Shuttle (SSMS2007) http://www.space-shu....com/index.htmlOrbiter 2010P1 http://orbit.medphys.ucl.ac.uk/
September 21, 201015 yr Make sure UT2 is set to spawn aircraft at least 40 nm out from you, fifty is better.AISmooth 1.2 includes a manual now set up in the same folder that explains settings. To use with RC be sure it comm options are turned off to avoid confusion and reduce the audio rendering load.
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