October 8, 201015 yr Hello folks.In the past with FS2004 on windows xp i was able to use exclude builder. However the FSX version of this will not function with me on windows 7. Is there a relativeley simple programe or way to exclude buildings in FSX?I have the SDK installed and despite numerous google searches and trawling through forums im still scrathing my head on how to get the job done.cheers
October 8, 201015 yr Hi Charlie:You could use Airport Faciltator X (aka "AFX"; payware) to do this.http://www.flight1.com/products.asp?product=afxv1Airport Design Editor (aka "ADE"; freeware) can also do this.http://www.downloadcenter.scruffyduck.org.uk/ ...In the ScruffyDuck Download Center file list, download: "ADE9X Current Version"IIUC, they both run OK in Win7, work in both FS9 and FSX, and also will make doing many other things easier if you are tweaking airports in FS. :( FYI: Eliminating default airport buildings in FSX is still the same process as it was in FS9: making an "exclude BGL" for specified scenery library objects that were placed via "XML" code that has been compiled by FS9 or FSX SDK BGLComp.The "exclude BGL" must be placed physically "above" the existing default airport layer in the FS scenery library stack of layers, or one must use special BGL file naming (ex: "0_excl_[ your_airport_ICAO ]_default_AP_buildings.BGL"; this ensures exclude instructions are read "after" the default airport building placement BGL, so the FS rendering engine knows to exclude display of specified objects in the scenery at run-time.NOTE: In the XML code used for airports in FSX, distinction is now made between "Generic" buildings and default "Airport" buildings; if your initial exclude BGL doesn't eliminate the building of interest, try the other type of building exclude when setting up your exclude XML code.PS: You might find some additional helpful info related to this process here:http://forum.avsim.net/topic/262279-how-do-i-edit-fs9-bgl-scenery-files/Hope this helps ! :( GaryGB
October 8, 201015 yr An issue with ADE for this purpose, is that the way it is designed it will create an exclusion for every scenery object at an airport, including taxisigns automatically. It then places the stock object at the stock location (i.e., on top of the exclusion). So to exclude a stock object, you must delete the ADE displayed object as well as use the exclusion. When you compile you have to leave in all the objects you are retaining. You can create your own exclusions, but the auto-created ones will still be there unless you generate xml code and strip out the auto ones.The advantage of ADE method is you don't have to worry about the position of your exclude (or size) ADE does it for you.An alternative is SBuilderX. You use a method like excbuilder -- use top down view and slew in FSX, link SBX to FSX to get crosshairs in SBX to use as visual guidance to size the exclusion rectangle in SBX (same top left/ bottom right idea).scott s..
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