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Question About FSD's Cheyenne 400

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I just purchased The Cheyenne from FSD. (Gmax version)Its a beautiful aircraft. Im very happy with it. However, I noticed on the outside view, the plane looks like all the windows are missing. In other words, I don't see any glass reflections. Ive noticed with Fs2004, The Glass effect on some planes don't show up right. Is this a problem with the cheyenne or with my video card are with FS2004? By the way , my video card is a Geforce 5800 using the latest Nvida drivers.Rob

Hi, I donn

RobTwo thoughts - have you tried asking on the FSD forum and have you downloaded the FS2004 compatability upgrade?David

  • Author

Yeah, I noticed the same thing with my GF4 TI 2800 card. It seems that some reflections work, the chrome on the prop spinners looks just fine, but the glass reflections are all missing!Tried different video drivers, but no joy.

Pete S.

10th gen CPU I7-10700K, MSI MPG Z490 Gaming Edge MB, RAM 32GB Corsair Vengeance RGB-DDR4 3600, 

2X 1TB Sabrent Rocket Q M.2 Nvme SSD. Enermax RGB CPU Liquid Cooler.(Still waiting on Evga RTX 3080 Video)

  • 1 month later...

I'm responding to a couple of posts here, so I hope this comes out clearly.....I'll tackle the GeF 2 first--the GeF 2 handles reflective surfaces in a different way, so the problem reported here isn't an issue with the GeF 2. Of course, some GeF 2's can't display water reflections in FS2004.If the aircraft designer played their cards right, and if you're handy with DXTBMP, you can fix the problem. In FS2004, Microsoft changed reflectivity so that a 100 pct. clear surface won't have any reflections. You're out of luck if the FSD Cheyenne's windows were designed this way. The Mirage I worked on with Chuck Dome had the same problem. What I learned is that if the glass is even slightly opaque, darkening the alpha channel in the glass texture will get the reflections back. That assumes that the aircraft designer assigned a texture for the glass--something I did for the Mirage. Dreamfleet also did it for their Cardinal.In a nutshell, you need a darker alpha channel because Microsoft changed the way reflections were handled, so that the opacity of the glass determines how reflective it will be when combined with a reflective texture. Hope I haven't made this clear as mud. What can you try to do? Browse the Cheyenne's texture folder, and see if there is one in there associated with the glass. If so, open it up (after first backing it up) in DXTBMP, and reduce the alpha channel to somewhere between 32,32,32 and 64,64,64. You may have to do it a couple of times and reload to get the best results. I have outstanding reflections on my Mirage in FS2004 using this method...-John

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