September 25, 200322 yr I seem to remember there is a limit to the number of scenery entries in the FS2002 scenery library, if this is correct can someone remind me what the limit is please?TIA
September 25, 200322 yr I think it was a total of 330 enteries in the scenery.cfg. MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad
September 25, 200322 yr Thanks Jeffrey, you could be right.I had just installed some new scenery but it didn't show when I next looked at the library and I was up to AREA 350.However I have just noticed something strange, there are entries in the fs2002 scenery.cfg that point to an FS9 addon location?Will have to investigate.Rgds
September 25, 200322 yr Author I personally have never hit the scenery limit, so my first advice would be to cull the scenery down and get rid of all the stuff that you aren't going to use. There is an addon folder, that some people like to dump all their scenery into. This is generally not a good idea because:1. Uninstalling/deactivating a specific scenery becomes complicated,2. Scenery textures with the same name will overwrite each other, with unexpected results.However, to save on the scenery entries, I combine all my mesh scenery into one folder. I also do the same with landclass. I usually rename the BGL file to something really obvious like "Hawaii Landclass by Bob Smith.bgl", or "Taiwan Mesh APR03.bgl". This way if I want to upgrade a particular mesh/landclass, it becomes quite easy to pick it out of the folder. I suppose that you could do the same with a collection of sceneries that a particular designer has created. Most designers will reuse the same base textures again, so there won't be a conflict. Most scenery is distributed in a few BGL files, so it is not too difficult to figure out which is which if you want to remove one of the sceneries. This would save a bit on disk space too, if there are a lot of textures that get reused.- Martin My site: www.martinstrong.com/FS_Project.htm
September 26, 200322 yr 331 layers. Area numbers are irrelevant, but you can only "see" 331 layers.I ran into that wall way back and have consolidated since i.e. I never add scenery using FS, always manually in the SCENERY.CFG file by consolidating into designers or areas. I have about 900 different sceneries in there now, all working fine and all fairly traceable if I need to upgrade or replace them.Mark "Dark Moment" Beaumonthttp://www.swiremariners.com/newlogo.jpg _________________________ Mark "Dark Moment" Beaumont VP Fleet, DC-3 Airways Team Member, MAAM-SIM
September 26, 200322 yr Thanks for the response guys, I have done some consolidating and can now see the new scenery.>Area numbers are irrelevant...
September 26, 200322 yr Author >>Area numbers are irrelevant...<>>Eh?>>How come Mark? Surely as you add new scenery it gets a newWell, I think what he is trying to say is that the total number of areas is important, not the actual numbers that those areas may have. I think it's possible to skip a number, for example. Just because you have a scenery area numbered 350 doesn't mean you have 349, etc.Rmember that you can manually edit the scenery.cfg file, and I'm not sure that FS will change those numbers or not.- Martin My site: www.martinstrong.com/FS_Project.htm
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