October 24, 200322 yr Hello,It seams that a lot of airports in FS9 are on a "plateau" , at a different level than the groung around the airport. See attached.Do you know a tool (if possible freeware) to correct these views/sceneries?Thanks in advance. Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 5070, 32 GB Mem, SSD 3 Tera , 3 monitors Win11 Pro X64 LM P3D V6.1 Little Nav Map Hifisim Nvidia 591.44
October 24, 200322 yr To establish a new airport elevation you can add a flatten command to the scenery.cfg file (but only one per scenery layer), or you can use a scenery program like FSSC or Airport to create a new flatten polygon and put it in a higher scenery layer than the default airport.Hope this helps,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
October 24, 200322 yr Hi Emile,I'm afraid there is no easy fix. There are two parts to the problem. 1) Runways are flat in FS200x, so they rarely blend well with the terrain. I don't believe there is any solution to this problem today, but the FS2004 SDK may help, when it is released.2) The airport does not fit well with the surrounding terrain. Flattening the airport at a different elevation will not work well, because the elevations of runways, taxiways, navaids, will not be changed. If you want to adjust the elevation of the airport, you will have to Exclude the entire airport and design a new one at a more desireable elevation.You can have up to 10 flatten switches per scenery layer (only one Exclude switch, however). But there is a more important limitation to flatten switches. They must be rectangular.So the best approach is to create flatten bgl files (polygons) to adjust the elevation of the surrounding terrain to that of the airport. These can have any number of sides, and so fit the airport outline better, and there is no limit to the number of bgl files you can use to accomplish this. While you can use progams such as Tom suggested for this purpose, I have created a simple utility designed specificallly for this purpose. You can learn more at:www.fs-traveler.com/flatten.shtmlI am currently beta-testing an improved version for FS2004, which uses FDSConnect to read coordinates and elevations as you slew around the airport (lake, ...). A simple keystroke records the coordinate pairs for you, and another click creates the bgl file. Because the ground elevation is indicated on screen, it may be possible to slew around the airport and log locations that are at the same elevation as the airport. Flatten bgl files created this way would adjust the terrain to the elevation of the airport and match the surrounding terrain as well. This should help fit the terrain to the airport, rather that just shifting the cliffs out further from the airport. (I haven't tried this yet, your post just suggested this use of the utility.) Check my site in a few days see if the upgrade is available. Here is a screenshot, which illustrates the basic features. The map view shows the path of the aircraft in magenta, while the key points selected and the area of the flatten bgl are in blue.http://forums.avsim.com/user_files/44939.jpgHope this helps,Steve
October 25, 200322 yr Looking forward to your utility. Dave Vega dv Win 10 Pro || i7-8700K || 32GB || ASUS Z370-P MB || NVIDIA GeForce GTX 1080 Ti 11Gb || 2 960 PRO 1TB, 840 EVO My Files in the AVSIM Library
October 25, 200322 yr Author Hi Steve,Thanks for the answer, I'll wait your utility Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 5070, 32 GB Mem, SSD 3 Tera , 3 monitors Win11 Pro X64 LM P3D V6.1 Little Nav Map Hifisim Nvidia 591.44
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