January 18, 201115 yr Hello guys,before starting with the presentation of our project I better introduce myself. My name is André and I am one of the owners of the future browsergame called AviationSIM. Hopefully I am allowed to post this here. At least nobody answered to our mails for one month.As the name already indicates it is an aviation related browsergame. So in general it is up to you to lead your own airline. But we also offer you the opportunity to create and manage other service providers such as groundhandling, catering or maintenancefirms.Any of these different companies are interdependent. No airline can exist without a maintenancefirm as every airplane needs to be checked regularly. Same goes for the airport which cannot exist without the groundhandlingfirm.The game is free to play. You will not have to pay for anything. Everything is permanently available without costs.Referring to the passenger system we have thought of multiple aspects that should be included into the calculation. So it depends on following things: price, season, weather, service, duration of flight, cabin, image etc.Every passenger has different preferences and can choose his/her individual flight fitting to her/him. Furthermore every passenger can change at airports in order to continue to his final destination.Consequently it will be possible to organise codeshare-agreements or even feeders (bringing passengers from small airports to bigger ones). Delays and annulations will also be features of our game.When playing a maintenance firm you are responsible for every airline that lets check/repair their aircrafts in your hangars. There will be different sizes of hangars so that you cannot automatically repair a 747. You better specialise in checking aircrafts of one or two certain types because you need to have spare parts for every different type in your depot.As an owner of a groundhandlingfirm you need to keep track of the ongoing traffic on ground. It is your task to emplane aircrafts with either cargo containers or the passenger's luggage. Moreover you have to get the food on board, to push back the plane etc. Everything needs to be planned dead on time.By the way: We plan the feature which allows the player to create or manage an own airport. This will come later on as an update.However, everything needs a contract - be it an airplane, a codeshare-agreement or the entrance of an alliance.That way you can easily interact with other players worldwide.Ok, enough talk. Let´s come to first screenshots.First ScreenshotsThe game's release is in winter 2011. It will be available in English, German, French, Spanish, Italian, Dutch, Russian, Romanian, Vietnamese and Polish. More languages are not excluded. It just depends on more volunteers speaking either German or English fluently so that they can get the game translated into any language. Every translator gets a free premium account for half a year and a reference in our credits.Don´t get us wrong - premium is absolutely not necessary. Every features is available without paying anything. Premium is simply necessary to get more decorations. Furthermore you can create more than one company when having a premium account. We will also create a professional airline logo for you when you have a premium account. We also got a trailer: http://www.youtube.com/watch?v=YqzgD8jif1c If you got questions feel free to ask them. We will answer them as soon as anyhow possible. In the meanwhile you can follow us on Facebook.With best regards,André ...follow the game's development on Facebook!
January 18, 201115 yr I really like the look of this. It should provide a good alternative to the other airline management game out there which you have to pay for.I will look forward to seeing how this progresses. Sam Crawford "Don't judge the intelligence of an individual by the number of posts that they have made. Wait until they say something stupid first." CTC Cadet - www.ctcwings.co.uk
January 19, 201115 yr Oh wow. Me and most of my Airport Management class were obsessed with a browser airline simulation. This looks like a promising, professional offering! ___________________________________________________________________________________ Zachary Waddell -- Caravan Driver -- Facebook: http://www.facebook.com/zwaddell Avsim ToS Avsim Screenshot Rules
March 11, 201115 yr Author Hi avisimmersWe proudly present new screenshots of AviationSim. They can either be found on our facebook site or directly in our forums. There you will aslo find a brief summary of what we have done in the meanwhile.Upcoming news will be made public on the mentioned facebook site. So stay tuned! :) ...follow the game's development on Facebook!
March 19, 201115 yr Very interested in the product, but that trailer just doesn't leave me thinking Airplane..
May 27, 201115 yr Author Hello aviation fans! :)Here we are again. Right now the theoretical concepts, databases in general etc. are terminated so that we can finally begin programming the game. Therefore we engaged 7 programmers. So hopefully we should do great progress soon. :)But there is still something else...we need your help!As you surely know a bad maintenance of any aircraft will lead to an increased possibility of failures, delays, flight cancellation or even (in rare cases) to a crash. In order to realise this feature we need a list of failures that may appear under certain circumstances. Unfortunately we are no engineers so please be so kind and share your knowledge in order to let the game be as realistic as anyhow possible. We appeal urgently to all aircraft mechanics, engineers and maintenance workers out there: help us please!You will be rewarded with a free premium voucher of 150 AS-Coins (1 month) if you can help us! For more information about our premium system please see our wiki.Anybody interested may simply send a private message to me (in our forums only) or an email to [email protected]Thank you in advance for the great support of you guys! It is really appreciated a lot!Kind regards,André ...follow the game's development on Facebook!
October 10, 201114 yr Author Hello Avisimmers!Today is the 10.10.2011 which means that we are celebrating the first anniversary of our young project.Since then we have rented a server, we launched our forums and, of course, the first ideas popped up.I feel as if it's been yesterday and it's unbelievable so much time has passed by.So what has changed in the meanwhile?Quite a lot. First of all we are still there in contast to 90% of brower games in development during their first year.A lot of time has been spent on work in general. Be it week- or months-long researches, developed concepts, designed graphics or long translations.Now we have mounted a fundamental system for the entire game which has been set up again and again over time. But now it has reached its final stage.Thanks to our great fans, thank you, for brining up great ideas and being so patient. Also because the team itself has changed its structure more than once. ;)Above all we learned a lot and gained experience that revealed how difficult it really is to organize and structure a hobby project with such a quality.In this regard we underestimated everything related with the project.However, it's also an experience you should make and we learned our lesson.The extreme time exposure that most former team members could or would not bring up has foiled out entire plans for a release date.Consant coming and going has deranged our time schedule.But then again we are still there and we will not stop until it's done and we reached our aim. It's done when it's done.There is not exact date we could mention right now. Once we know more we can publish a more detailed and definitive relase date.Each day the game is making progress. Though, we are not ready for an ultimate release date.We apologise for not sticking to our time schedule and release date this December. As I already wrote we absolutely underestimed the project in its entirety when we set up the first plans back in January.We really hope you stay tuned and remain faithful with us and our project. Please be so patient to wait a bit more. It's at us to deliver you a good and accurate simulation.Urgency and lack of time will definitely not lead to a succesful release. We are taking the time we need in order to be able to launch a qualitatively valuable game that you deserve.That's still better than releasing a half-done game with lot of bugs.Let's come back to celebrate our anniversary! :)We launched our final portal page so you can get used to it already. It is even possible to register on this site.so come on and reserve your username for the first game world that's going to be covered with 2999 other aviation enthusiasts!Last but not least you get updated information directly in the information area or via the newsletter.Be sure to recommend us to your friends via the "tell a friend" button.All you need to do is to have a look at: www.aviationsim-game.comKind regards,AndréCoordinator of Translations and Support ...follow the game's development on Facebook!
October 10, 201114 yr Nice looking site. Hurry up already, I'm itching to try this! ___________________________________________________________________________________ Zachary Waddell -- Caravan Driver -- Facebook: http://www.facebook.com/zwaddell Avsim ToS Avsim Screenshot Rules
January 15, 201214 yr Author Dear Avisimmers,The day has come! Today, we proudly present the beginning of the alpha test!You may ask what we mean by that. Well, it's the first time you are able to actually play the game and you're all invited!The application form for the Alpha test will be released at Sunday 15th at 18:00 CET until Wednesday 15th at 23:59 CET.We will chose 100 testers after having reached the deadline. So, be sure to be registered on our portal site. In order to apply for the Alpha test, you need to have a valid account there.There is no more time to waste if you haven't registered an account yet.Testing will take place in German and English and there is no guaranteed participation!Once we pick you as a tester, you will get a personal e-mail with further information and instructions.Just go for it and take your chance: To the application formSee you soon,Your Avisim-Team ...follow the game's development on Facebook!
January 15, 201214 yr Registered! Can't wait ___________________________________________________________________________________ Zachary Waddell -- Caravan Driver -- Facebook: http://www.facebook.com/zwaddell Avsim ToS Avsim Screenshot Rules
February 12, 201214 yr Author Hello AvisimmersFrom now own, you still have 3 days to apply for the closed Alpha test (15.02.2012 23:59 CET).The what? Get more information here: Alpha test is about to begin!Right now, we already have 2200 registered users and more than 300 people who applied for the Alpha test - meaning you theoretically have 33% of getting picked in the draw!Make sure to not miss this huge event in the project's development and help us improving the game! ;)So long,AndréTransation Coordination & SupportleaderPS: We are still looking for translators. More info here: Vacant Jobs ...follow the game's development on Facebook!
February 10, 201313 yr Author Hello Avisimmers! As usually (unfortunately not very often, we apologise for that) we want to provide you with information concerning AviationSim's developing progress.The closed Alpha test is in full swing and our diligent participants report bugs like mad! We just advanced to the second phase (of 4 in total) of the Alpha test. As you see, we are eagerly working on the project every single day. Be assured that we, just like you, cannot await the release to happen! However, first class simulations need their time and developing them is not a piece of cake. Therefore, we would like to thank you all for your patience and encouragements which help us to keep going! The amount of total users on our website has reached the magic 5.000 mark. Thank you so much! You will be rewarded at the end of the day, that's for sure! Keep up the patience just like we do! So long, Your AviSim Team ...follow the game's development on Facebook!
May 1, 201412 yr Author Hi there dear AviationSim fans and those who want to become such It has not been an easy time for both, you and us. We have mentioned 2 release dates which had to be postponed again and again. We have surely stretched your patience a lot. But you still held faith with us. Thank you so much! And here it is, the reward for your patience. We proudly announce the 28th May 2014 as the release date of AviationSim’s public Beta! Our extensive Alpha test has shown that we have really developed a challenging economic simulation. For that reason, we will start with 2 game world – Bravo and Charlie. Bravo is a complex game world intended for those who really want to experience our full level of difficulty. Charlie is a somewhat easier game world for those of you who have not made experience in aviation or in such difficult browser games yet. Each game world can accommodate not less than the incredible number of 5.000 players. In the beginning, you can choose between scheduled airlines, charter airlines as well as regional airlines. We will then develop and integrate the following company types as time goes by. There are only a few days left until you can grab your hands on the game. Be ready and anticipate the long awaited day! Register now and be one of the very first players! We all are very proud of what we have accomplished and we do hope that we can infect you with our AviationSim fever. Your AviSim-Team ...follow the game's development on Facebook!
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