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Sounds in Wing Views

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I think a lot of us can agree that wing views are an essential part of boosting realism in FSX. But what I've noticed is that often, almost always, wing views will be placed so that it sounds like you're sitting right on the wing rather than inside the cabin looking out.Also, wings generally aren't rendered in the virtual cockpit view of addons like PMDG and Captain Sim. Thus you can use something like EZDok to place cameras, but they will be outside the airplane.So I wanted to see if there was a way to either make wings appear in VC mode, or a better idea would be to adjust the sound in fsx or sound set so that i could hear interior sounds in a wing view. Is there some cfg I can edit to allow this? I really am not outside the plane too much anyway, so I dont mind.Pat

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FSX allows for two sound sets - internal and external. The internal sets will only play when you're in an internal view - this means that in order to get internal sounds with a wingview, the wings/cabin must be part of the VC model (ie, you can't use the external model) This isn't practical in high detail VCs - on the NGX for example we're already at the internal view animation limits that are (for some reason) hardcoded into the sim. This is why you don't often see wingviews with internal sounds.

Ryan Maziarz
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Hi Pat,I know what you mean, what I have done is to significantly alter the file sound.cfg in the sound folder to replicate the internal sounds for the external view. It's often necessary to configure some of the parameter settings to get the sounds you expect in the wing view as well, and many aircraft are unique in their point of reference which means there is no "standard" way of doing this. The downside, of course, is that if you like looking at your aircraft from the external view (which I never do, the pax / wing view is my only out of the cockpit view), you get some form of "internal" sound, which can be quite weird if you are at some distance from the aircraft in your viewpoint.PMDG have some good wing view sounds, but they are the exception, IMO. Bruce.

ASEL, Instrument.

KBJC, Colorado.

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Bruce, so you're saying it is possible by editing the sound file? I actually tried changing some filenames around to do this before, but didn't want to touch the sound.cfg.Do you think you could possibly share your sound.cfg, the one or ones you have edited with me? If not could you explain what you did in order to replicate the internal sounds in the cfg. It looks mighty confusing to me. I also have some TSS sound sets which would be better, have you adjusted one of these?Pat

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Bruce, so you're saying it is possible by editing the sound file? I actually tried changing some filenames around to do this before, but didn't want to touch the sound.cfg.Do you think you could possibly share your sound.cfg, the one or ones you have edited with me? If not could you explain what you did in order to replicate the internal sounds in the cfg. It looks mighty confusing to me. I also have some TSS sound sets which would be better, have you adjusted one of these?Pat
The SDK has more information than I could ever tell you, every sound file is unique so there is a lot of "try and see" involved. I have modified some files, but since all of them (MS FSX, freeware and certainly payware products) have prohibitions on sharing them, so I can't do that.One hint that I believe I can share with you, and this is a portion of a fictional sound.cfg (I believe I'm OK with sharing that):1. Note below that there are aliases given to functions. For simple engine sounds (not including startup or shutdown), the alias you are looking for is eng1_jetwhine ( for engine #1). This is a basic FSX coding function, and on the right side of the = sign there will be an alias, this is the section of the file that you are looking for as you scroll down.[sOUND_ENGINE]number_of_engines=eng1_combustion=eng2_combustion=eng1_jet_whine=jet_whiner.1eng2_jet_whine=eng1_starter=eng2_starter=eng1_shutdown=eng2_shutdown=eng1_combustion_start=eng2_combustion_start= 2. Scroll down to find a series of files named "jet_whiner.1.00, 1.01, etc. These are the internal sounds. Note the "filename" line, with a filename (my fictional one is abc.wav), and some setting (or parameters) that define the sound cone and the position relative to the sound cone that you are at. [JET_WHINER.1.00]filename=abcflags=0viewpoint=1rparams=vparams=link=ConePitch=ConeHeading=InsideConeAngle=OutsideConeAngle= 3. Then note that there will also be one of the series of "jet_whiner" sections that has the same filename, but the file has an "x" in front of it(xabc in this fictional example). This is the corresponding filename for the external sound corresponding to the same part of the engine sound that the first section had (above). Note that also the "viewpoint" is "2". This designates an external viewpoint, so for an external viewpoint (because "viewpoint=2"), you bet sound xabc.wav playing, whereas at the same time for an internal view (the first section has "viewpoint=1"), file abc.wav is played.You have already read that due to FSX limitations, the wingview is made an external view, so it will use "viewpoint=2" and you will hear xabc.wav play. Since you want to hear abc.wav play, you need to substitute abc.wav for xabc.wav in the sound.cfg file. This has to be repeated several times, since there are multiple sections for each engine that need to be change, and you will need to play with the parameter settings since your position has chnaged from the VC location. [JET_WHINER.1.04]filename=xabcflags=0viewpoint=2rparams=vparams=0full_scale_distance=InsideConeAngle=OutsideConeAngle=ConePitch=ConeHeading=OutsideConeVolume=link=JET_WHINER.1.05It took me a lot of hours to play with my sound file that I made , actually), and I am still playing with it, so this is no easy thing to do, but if you enjoy tweaking then it can be very rewarding. But- PLEASE BACK UP EVERYTHING BEFORE YOU START!!.Disclaimer, the above lines of code include no actual file or parameter information, and any resemblance to any file or parameter, living or dead, is purely coincidental.Bruce.

ASEL, Instrument.

KBJC, Colorado.

Interesting. This has always bothered me and I may attenmt to change the external sounds to the internal sounds. I really don't care what the external sounds are like anyway.

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Thank you bruce for the extensive response! I don't have time atm to dive into all that code, but I'll be sure to play around with the cfg in the next few days.What if I have a sound set which isn't as straightforward, ie TSS where the files aren't simply a bunch of internal sounds mirrored by a bunch of external sounds with the "x" in front of them. How would I go about adjusting these?Pat

NZXT Alpha Case | Asus P8P67 Pro Mobo | i5-2500K Intel CPU @ 4.8GHz | 8GB 1600MHz Corsair RAM | Zotac GTX 460 1GB SE | Asetek Liquid Cooling |

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Thank you bruce for the extensive response! I don't have time atm to dive into all that code, but I'll be sure to play around with the cfg in the next few days.What if I have a sound set which isn't as straightforward, ie TSS where the files aren't simply a bunch of internal sounds mirrored by a bunch of external sounds with the "x" in front of them. How would I go about adjusting these?Pat
Hi Pat,I'm not sure how you would go about changing more complex sound sets, my knowledge is very limited in FSX sound issues. I assume there are programs that some developers use, and I'm not sure if they are available for non-developer people or not- I think there is a sound sub-forum here at AVSIM, you might get some better responses from folks there perhaps....Thanks, Bruce.

ASEL, Instrument.

KBJC, Colorado.

  • 4 months later...

Hi Bruce, My name is Jamie and I uploaded a camera views package on to AVSIM and Simviation. The edited views included a more realistic wing view and I tweaked all the initial zooms too as most of them seemed to be suboptimal. I'm keen to upload an edited sound package that moves the VC sounds to the wing views. I still want to keep external sounds for the tail and landing gear view. My first question is, is this possible or does editing the wing sound involve editing all the external sounds (veiwpoint 2)? If the wing views are separate and not simply part of the 'viewpoint 2' group, do you know which 'JET_WHINE' lines control the left and right wing sounds? I can maybe find out through trial and error like I did when I edited all the default FSX camera positions. I would have to delete the 'filename=' value in the sound.cfg and then run FSX for each line and find out which view has no sound. That would take a LONG time! Maybe that technique wouldn't even work as the wing view sound is made up by layers of sounds and not just one wav? I might be barking up the wrong tree? Surely the clue is that the wings have one speaker muted and the tail and landing gear views play through both speakers but I can't find any trace of this in the sound.cfg! Please help, it's hurting my head! There is a massive will (has been for years looking at the forums), surely there is a way!

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