December 15, 200322 yr Hi All,I hope this isn't a stupid question, but I've got all the BlueShere textures loaded up and don't understand how to achieve the "lowered visibility" they show Jpegs of- with the blue tint. It seems you're supposed to use the new Cirrus cloud file .bmp they provide, but how do you set up the cloud layer to appropriately provide this effect? Or is it supposed to be automatic?Any help appreciated, thanks.Best,Joel
December 15, 200322 yr Its automatic Joel so you dont have to do a thing - just install the textures as the read me explains and fly Regards Rob
December 16, 200322 yr The only problem I have with these textures is that above a certain altitude the textures lose their nice low-altitude haze, and revert back to the clear air feel of FS2004. Anyone else have this experience? or is it to do with real weather downloaded?Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
December 16, 200322 yr Author Hi Shehryar, i'll try to explain.The way fs manages this texture, there's not much that can be done about that. It is not a repetitive texture, just one that covers a certain area below your plane. Its on top of the visibility layer and its density is controlled by the visibility setting in the weather part of the program. Online or custom weather. When descending onto it, because of its hight above the ground, it looks like it covers a larger area while actually its size always stays the same. When climbing out of it, the haze from D3d fogtable or something like that will disappear and unlimited visibility comes in. The effect of that can be reduced by FSUIPC (registered version only :(. FSUIPC upper visibility setting of 8000 or less, will still have some D3d haze active also at higher altitudes.Hope ya can make something from this english.And congrats! :) for creating winning scenery.http://members.chello.nl/g.kranenbarg/gwkh...es/BlueSph2.jpgGerrit Kranenbarg Gerrit
December 16, 200322 yr Gerrit,Does this mean that if you have the visibility layer set with a top of 25,000 ft., for example, and you are flying at 15,000 ft. with 30 miles visibility, you are merely seeing the default haze effect? Thanks for your great contribution.John
December 16, 200322 yr Thanks for the explanation Gerrit. Great work! I thought it was a weather issue. So FSUIPC will make this effect smoother? I may just get then...Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
December 16, 200322 yr Gerrit,Could you please tell me the altitude that your visibility layer covers (ie extendes from ground-10,000 ft)?Best,Joel
December 16, 200322 yr Sorry to post twice in a row, but to expand on my question above, the reason I ask is that I am not really seeing the "hazy" look shown in your sample images. Things look pretty much clear and bright. The only change I notice is when looking UP, the cirrus layer now has a yellow/brownish tint that it didn't before installing your reduced visibility texture.Best,Joel
December 16, 200322 yr Author Hi Joel,your the first one who comes up with that, its not supposed to be seen from below at all. May i ask what type videoboard you use?edit: the only way i can reproduce that is by setting the base to a positive value, normally it should be zero or below zero.best regards,http://members.chello.nl/g.kranenbarg/gwkh...es/BlueSph2.jpgGerrit Kranenbarg Gerrit
December 16, 200322 yr Author John,ehh, i guess yes. Without online wheater, fs or external app. and no controlling module it would be 30m vis. upto 25000 ft with this texture on top (only to be seen from above) and above that a clear unlimited sky.regards, Gerrithttp://members.chello.nl/g.kranenbarg/gwkh...es/BlueSph2.jpgGerrit Kranenbarg Gerrit
December 16, 200322 yr Gerrit,I have an ATI 9700 128mb card, with latest ATI drivers. I fly with 2 layers of cloud set: cumulous layer at about 4000ft, and Cirrus layer at 35 or 40,000ft (sorry not to be exact, I am at my office now).The effect I see when looking "up" is actually very realistic, makes the cirrus look further distant. So I don't mind it at all. But again I do not see the "haze" effect while flying, looking down. I should add that I fly lower altitudes, below 10,000 ft, in prop planes. But I read that your reduced visibility layer works well at low altitude so this should not be a problem?Other details that may be important: I set overall visiblity to 20 miles (In South Florida, where I fly, haze and humidity make any further not realistic), and "cloud draw distance" is also set to 20 miles. I use 100% 3D clouds.What do you mean "setting base to positive value instead of 0 or below 0"? Maybe I should check this setting?Let me know if you need any more information, and thank you for you great work! Best,Joel
December 18, 200322 yr Author Thanks Joel,Probably the best answer i can give you and i join Binzy in post#1. After installation, fly. If you like what you see, great! If you dislike some part, restore or install something else. Just because there's so much to it, videoboard, its settings, settings in fs display, settings of weatherapp's and fsuipc settings. Best regards,http://members.chello.nl/g.kranenbarg/gwkh...es/BlueSph2.jpgGerrit Kranenbarg Gerrit
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