September 5, 201114 yr I'm stuck using the paint kit for the B738 in our VA livery. Since the paint kit is for both 800 and 900 models, what's the trick to make a curve drown across the three fuselage sections be properly aligned in the final product? See red design in the attached pic. Problem is mainly with the curve at the rear section. I did search, but couldn't find the answer. Apologize in advance to the search police if I missed it. Regards, David Vega dv Win 10 Pro || i7-8700K || 32GB || ASUS Z370-P MB || NVIDIA GeForce GTX 1080 Ti 11Gb || 2 960 PRO 1TB, 840 EVO My Files in the AVSIM Library
September 6, 201114 yr Essentially you sometimes have to 'suck it and see' to get proper alignment although there are two guides on the paint kit PSD that show you the demarkation line for the 900 and you can use that as a reference point for how far the 800 is off using the following technique: Aside from the occasional projection issues one gets when having stuff project up onto the curved top of the fuselage (which higher resolution textures definitely help with), the easiest way to sort it out is to keep an unflattened version of your artwork saved, do a flattened version, try that in the sim, do a screenshot in FS of any alignment discrepancy and then open that screenshot in PS to use as a guide for any minor corrections you have to make. When making correctional position adjustments to get things to align, select the bit you want to move, and use the cursor keys to shunt it rather than the mouse, that way you can tap the keys a certain number of times and thus be methodical in your adjustment, make a note of how many taps you made, flatten it, rinse and repeat. Two goes at that should have it all lined up if you keep a track of exactly how far you shifted things. Note that you can alter how far the cursor keys move a selection in PS in the preferences, but the default setting should be reasonably good anyway. If you are struggling to get things aligned, draw a grid or marker scale on a new layer in FS and have that display on your textures to clue you up about how far things need to shift in order to align. Al Alan Bradbury Check out my youtube flight sim videos: Here
September 6, 201114 yr This is how I do it, don't know if its correct or not but it works for me with only one small issue, After Flattening / Merging you paint, I make a selection from the end of Fuse 1 to the start of Fuse 3 ( which is the entire 900's Fuse 2) I then copy that layer to the Fuse 2 of the existing PMDG House livery to match up properly, I then need to Free Transform the Copied layer to fit the Fuse 2 layer which brings in both left and right edges. Check the alighment with the original 800 Fuse 2 PMDG using the opacity. It helps to have Smart Guides ON, and Snap To Grid On. Like I say, I dunno if is the correct thing to do as I have small cracks in the Fuse joins on the aircraft, but others are having the same issue as well. With the amount of work PMDG put into the paint kit, I would of thought they'd make it easier to paint either version regardless of what type of design you have ... Not everyone uses straight edges and solid colors ...... Hope this helps. Adam James Thermaltake Armor + | Thermaltake Tough Power 1500WT PSU | i7 920 @ OC'd 3.8Ghz | GA-EX58 Extreme | Watercooled | 18GB DDR3 @ 1600 @ 9-9-9-28 | GTX580 SOC | OCZ 120GB Agility 3 SSD for FSX, | Windows7 x64Bit RTM | 4x AOC 22" LCDs @ 1680x1050 |
September 6, 201114 yr Author Thank you Al and Adam. Will try your techniques. A very good paintkit with the exception of the 800-900 combination. Regards, dv Win 10 Pro || i7-8700K || 32GB || ASUS Z370-P MB || NVIDIA GeForce GTX 1080 Ti 11Gb || 2 960 PRO 1TB, 840 EVO My Files in the AVSIM Library
Create an account or sign in to comment