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shader 3 water satic

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I have looked for hours on the forums on this one and have been unable to resolve my issue. My issue is with the night water. Stock it looks terrible, bright silver and I cannot live with it. ENB makes night look the most real but crashes my system so that is out. Then I found Shader 3 and it darkened the water and makes for a real night water appearance. Except for one thing, the waves are now static, this is not good. One forum post talked about modified the cfg file for it, something to do with time. I cant remember now but I tried moving it to the recommended setting and still no dice. The waves will move with a sudden one time change every 10 seconds but there is no flow like before. Now I am stuck, it is allways something wrong with FSX but this is unrealistic to the max, but not as bad as the silver water before.Any ideas?Sorry I meant Static

Marc Lynn

FSWC (FS Water Configurator) is worth a try. It's highly customizable. It's not compatible with Shader 3 though so uninstall that first.Regards,Tom

Tom Wright, UK PPL(A) SEP + Night Rating + IMC/IR(R)

Microsoft Flight Simulator 2024 | AMD Ryzen 7 7800X3D | 32GB DDR5 6000MHz RAM | 16GB RTX 4080 Super | 2x 2TB Samsung 990 PRO M.2 | Thrustmaster TCA Airbus Sidestick + Quadrant | Logitech G Saitek Pro Flight Rudder Pedals | WinCTRL Airbus FCU + EFIS + MCDU

What you need to do is increase the wave animation timescale in the WaterConstants.xml that is installed as per the Shader3Mod (it should be in your FSX root directory).You can open it with notepad. Look for any entries that have <fTimeScale2>#.###</fTimeScale2> (# being the current value). The default entries in my XML were <fTimeScale2>0.050</fTimeScale2>, you don't need to increase it too much to see a big difference either. Start at around 0.150 and see how that looks, if you find it's still a little too slow, increase it slightly again. I noticed a big difference straight away.Also make sure to comb through the XML file pretty well, from what I remember there are 2 or maybe 3 different <fTimeScale2> entries scattered through it. One for day, one for night etc etc.Hope that helps.

Luke Cerff

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