December 6, 201114 yr Hi all.In my NGX, I experience that I need to keep the thrust up at just benath 30% N1 in order to maintain taxi speed, even at calm winds and with a moderately loaded aircraft. I also find that there's a very slight margin between maintaining the speed, losing a lot of speed, and gaining way too much. This does not concur with my observations at the jump seat, as there's rarely need for anything but idle thrust once the aircraft is rolling. I also browsed through the FCTM and found this sentence under Chapter 2: "Idle thrust is adequate for taxiing under most conditions. A slightly higher thrust setting is required to begin taxiing.".So now I'm curious: Is this something that happens with everyone, is it a bug for a select few (or only me?), and in any case; are there any plans to improve/fix this?And just to make it clear that I'm not here to whine and nothing else, I want to salute the PMDG team for making such an extrordinary add-on, the issue mentioned above is one of the veeeery few things that I've found to be one or two percent off, and it's quite a minor thing as well. Cheers! Magnus Meese NGX Pilot VATSIM C1, SUP and Pilot
December 6, 201114 yr In my opinion the NGX is far more accurate than other models. I think there is a limitation within FSX ground friction modeling that hinders the full taxi thrust performance. "To most the sky is the limit but to me it's home" Rick Harms (CYVR) i7 [email protected] (for now) asus p6t v2, 6gb ocz 1600 CL7 ram. BFG 285 oc, vista 64, Samsung 52" 1080p lcd track IR5. PMDG j41, 747-400x, 747-8i/f, NGX.......Finally!!!!
December 6, 201114 yr Sincerely I´m quite impressed wih their simulation of thrust requirements for taxiing. I know it´s an FS thing, but I´ve always had to use a setting way above idle to maintain a 10-15 kt taxi speed, in all add-ons (by all I mean legacy PMDG NG, 744, and PSS 777). With the NG I usually spool up to around 25% N1 to begin taxiing and if I leave it at that I´ll end up way above 20kts in no time. So, all in all, a pretty decent simulaiton. Is this somewhat close to what you´re seeing? Cheers,Victor M. Lima
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