January 4, 201214 yr That Microsoft Flight will be a failure for the flight simulation community almost as bad as Microsoft Bob was a product failure. That's my honest opinion anyway. I doubt that this product is somehow going to pull in more new customers that don't already do flight simulation today, and I suspect that enough existing FSX customers are going to be disatisfied with the direction Flight is going that they will not buy any Flight add-on content once they have tried the single free island version. Especially when all add-on content must go through the Microsoft marketplace. I honestly think that Microsoft Flight will be a failure for Microsoft. We may never know for sure, as I'm not sure Microsoft will give numbers for how well this product does -- but this is my prediction. What do you think? FAA licensed pilot (APSEL) flying Cessna 172R and Cessna172SPs. Member of EAA & AOPA since 2001
January 4, 201214 yr Commercial Member It will fail on the PC. Maybe they will port it over to Xbox. Won't that be cool. REX AccuSeason Developer REX Simulations
January 4, 201214 yr Author You know... I bet you anything they DO port it to the Xbox. FAA licensed pilot (APSEL) flying Cessna 172R and Cessna172SPs. Member of EAA & AOPA since 2001
January 4, 201214 yr Why on earth they didn't make any SDK and finally the marketplace on the lines for Steam or Appstore/etc.? This could be pretty good, if store would be Steam-like channel for developers to sell their products for the Flight. Think about this kind of store: you would get nice storefront, where your addon is for sale with description, user reviews and some preview videos, screens and possibly a demo download. Sure, Microsoft would be taking a slice from the sales, but it takes care of the file hosting, bandwidth, support forum and you really have a good chance to sell well, when there is only one place where customers can buy their addons. And if handled properly, Flight Store would serve as a very effective DRM at the same time and if Store is really nice to use, people would use it instead of pirating the stuff (like the case is with Steam; it's not popular because of cheap prices, but its ease of use). If I were a developer, I would be thrilled of this kind of service, because file hosting is not my core business, but making models and selling them is.Why the h#¤! did they have to f&@€ this up!? With Steam-like model Microsoft would get their share from every addon sold, but no, instead they had to screw everybody over and make this lame closed half-sim-half-game rubbish, where it will take ages for a one team to produce all the content even the few best 3rd party devs have done to this day for FSX and this, ultimately, drives all the FSX pilots to either XP-series, Prepar3D or to something else yet unknown future sim.