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About MikeT707

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    Minnesota USA

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  1. Wouldn't it be great if the sim could have trees that look like they don't have leaves. Who knows, maybe someday.
  2. I am with you on that. Would also like to see the snow off of the roads. Hopefully in a near term future update.
  3. Hi Tim. Will you have a product that supports different sky colors for MSFS?
  4. Downloading the update. Really hoping this makes a nice difference. I like the updated lights since they were changed, but this definitely needed a bit of improvement. We shall see.
  5. This is a good thought and @Rob_Ainscough would probably be able to give some insight to the the technical aspect of this. From solely a perspective of creating presets, it is possible for me to create 12 presets (one for each month) that depict tree color changes throughout a year. In concept I could see that each one of those presets could be assigned to a month and latitude. In terms of having the app automatically render that preset based on the month and latitude parameters is a totally different thing and would be something for Rob weigh in on.
  6. I was using the MSFS Weather preset of Snow. So open the Weather dialog box and click the dropdown at the top and you will see the selections for Live Weather, Clear Skies, Few Clouds, Scattered Clouds, etc. Towards the bottom is a selection for Snow. Click that and you will see snow. For me I usually adjust the cloud position as the default gives me very limited visibility. Let me know if that works for you.
  7. Hi Dillon. I am not quite understanding what you are meaning. Can you explain it a bit more? By the way, I remember you used to live in Minnesota and are now in sunny Florida. I envy you as we are headed for a long winter here in Minnesota.
  8. Thanks Ken. I am really impressed with the job Asobo has done with their snow depiction and I am glad the trees look good with it.
  9. Good question. I am sure there is a way to add new assets like trees into the game, and I wish I knew how to do that. I have seen that the game files reference a texture index so I would assume that the texture index would be the nut to crack in order to add different assets.
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