March 19, 200422 yr >What I'm seeing is mostly noticable during landings. Movement>looks more natural at me at normal flying speeds.>It's been the landings, that I'm most impressed with. I often land from a "spot view" simply because it's easy, thanks to years of flying radio control. When Microsoft's CFS2 combat sim was released, I was very impressed how the aircraft would react to throttle & elevator when viewed from an "outside" front angle. And as Rob Young mentioned............... keep the fps up, since it makes all the difference. I always go for 30 or more if possible. It's also the reason X-Plane will eliminate nearly all the scenery if it has to; just to keep fps up & a sense of fluid movement.L.Adamson
March 19, 200422 yr >The planes move smoothly, they>just don't move from one attitude to another in a realistic>way. I guess my mechanics just take better care of my aircraft! :)L.Adamson
March 19, 200422 yr HI Tony,That's what I was trying to explain so forgive me if I didn't make it clear. The smooth frame rate I refered to was when looking at real time animation.In replay mode, the rules completely change and even a frame rate of hundreds won't smooth out the mechanical replay animation because when recording either an instant replay or even more so when recording a somewhat misnamed "video", FS9 takes a sample of somewhat coarse, low frequency "snapshots" of the aircraft position and attitude and then interpolates the "in between" movements when it replays. It is the same effect as a high "ping" when flying or racing online. Each frame of movement would take up too much bandwidth so the system snapshots point A then point B and the movement you see is an interpolation of the two points. It doesn't matter how high or low your frame rate is since the replay animation is limited to the frequency of snapshots when you record. FS9 is in the background perpetually recording each minute or so of animation at a medium frequency, in case you at any time wish to play back in instant replay mode.In "make a video" mode the user is given a choice of snapshot resolution, as I recall somewhere between 1 second and 5 seconds per snapshot, which is a much lower frequency than used by the instant replay mode. The quality of playback in both modes is also reliant on the quality of interpolation coding. On my system I get the worst of both worlds, having a mechanical playback which is also full of stutters!Kind Regards,Rob Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
March 19, 200422 yr Grrrrr! I'm kind of surprised that no one else is seeing this. Maybe it would help to put it into context. Try a few landings in X Plane and then do the same in FS9 (I'm not boosting X Plane and bashing FS here but it is pretty good in this area). Or, just go to an airport and spend some time watching operations, playing close attention to how these things move. Believe me, the effect is there and has been there since the sim has been smooth enough to make such things noticeable. My feeling is it's revealing something about the inner workings of the flight dynamics engine but I'm not sure what.TonyDigital-Flight
March 19, 200422 yr I've got to disagree Tony... The movement of the aircraft is far more mechanical in replays than it is in real time. Flying in real time is fluid as it can be (rolls, pitching, etc.). Try adjusting your realism settings; from what your telling us something doesn't seem right with your settings in FS9. FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
March 19, 200422 yr Hi Rob,Yes, I know what you're saying. I never use the video mode for that very reason. It's alway been next to useless. still, I'm convinced the effect is there in real-time as it's noticable from within the cockpit if I pay attention to it. If I stay in the cockpit and run the replay, it really doesn't look any different to me. Maybe what I'll have to do is video tape a real-time landing from an external view just to make sure I'm not kidding myself about this.TonyDigital-Flight
March 19, 200422 yr I'm with you L.Adamson, I don't see any problem with FS9 in all phases of flight.... FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
March 19, 200422 yr Hello Rob,yes you do understand it completely. In FS4 there was an option to select the playback sampling rate. Never looked recently I must admit.When I looked at the results of very long sampling intervals say 1 sec or more, what happens is that the position and velocity and control settings etc are stored with probably a complete initial situation for the first frame. OK, on replay you install the initial situation as you would loading up normally. Then it flies for a sampling interval, when new throttle and joystick inputs are applied; but it still needs to get to the recorded position and attitude which was stored so something like a dynamic blending happens. It can waggle its self all over the place trying to jump from one fixed state to another and guess how it origionaly got there. It could look quite funny at times.Does that explain what you see now?Ian
March 19, 200422 yr Adjust your settings Tony...:-roll FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
March 20, 200422 yr >Adjust your settings Tony...:-roll Ok Dillion, what setting did you have in mind here?TonyDigital-Flight
March 20, 200422 yr >Grrrrr! I'm kind of surprised that no one else is seeing>this. Maybe it would help to put it into context. Try a few>landings in X Plane and then do the same in FS9 (I'm not>boosting X Plane and bashing FS here but it is pretty good in>this area). Or, just go to an airport and spend some time>watching operations, playing close attention to how these>things move. Believe me, the effect is there and has been>there since the sim has been smooth enough to make such things>noticeable. My feeling is it's revealing something about the>inner workings of the flight dynamics engine but I'm not sure>what.>Since I own X-Plane, Ive done plenty of landings. I've been to the airport plenty of times because I'm a pilot; not to mention knowing how things move, because I own an airplane too...But............. I still look for the effect, you're speaking of... :)L.Adamson
March 21, 200422 yr Well fellas, I've gone back in and had a hard look at some takeoffs and close to the ground maneuvers near stall using the outside view and I have to admit I think I was wrong on this one. It looked perfectly smooth so it looks like I was totally wrong on this one. My replays (not flight videos) are smooth enough but I now can see the change in the nature of how the aircraft move that's caused by the way replay mode works. I'm feeling pretty stupid for pushing this so hard as I really was convinced. On the other hand, I'm thrilled to know that the flight dynamics in MSFS are really better then I thought it was. Anyway, thanks to everyone who commented on this and apologies in advance for getting anyone's hackles up........TonyDigital-Flight
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