robert young

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About robert young

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  1. No. You can alter the effective power without affecting fuel flow. I know you mean well, but you are increasingly making just wild statements that are simply not true. Almost everything is tweakable, given time. It's a simulator and not real. The numbers don't really count. Everything at this level of simulation is compromise, fudging and smoke and mirrors. That's why it costs you less than $60 or whatever the price is, rather than Millions, and even the Million $/£ ones are full of compromises, fudging and tweaks that divert from the theoretical calculations.
  2. It does work, but perhaps not to your liking!
  3. You mean by default, or something else? Every aircraft can be tweaked to move forward at idle power: Jets, Turbo-props and pistons. It is a combination of .air file and aircraft.cfg tweaks. And you can tweak this in less than a minute.
  4. I think you can tweak it by altering this: [GeneralEngineData] min_throttle_limit =xxxx As you probably know on jets it sets the max reverse thrust power and it does a similar thing with Turbo Props. While the theoretical values might be off, in practical terms it works.
  5. Not wishing to blow my own trumpet, but the RealAir Duke Turbine does have an effective beta range for exactly what you describe. If you assign a graduated "reverse" and also keep the condition lever near low, you can get quite good control of the beta range sufficient to gently slow you down or go full reverse when taxiing or after landing. As far as I know there are other addon aircraft which can achieve the same thing. In the Duke you can pull the levers back (set to pull both by right mouse button hold and drag) or you can assign a lever or keys to the same thing. When taxiing you can select almost low idle condition lever then play with the power levers for a little forward movement then bring back the levers for a small beta value and it acts as a gentle or not so gentle brake, depending on how harsh you are with the levers. The higher you set the condition lever, the more the effective power can run away and over accelerate while taxiing. The advised setting is low condition lever position then a tad of forward or idle power (depending on aircraft weight) to get moving then ride the beta range with subtle movements to contain the acceleration. Are you sure you are not exaggerating the problem here? A few years ago I sat in P2's seat and watched a King Air pilot do exactly the above and it was quite close to what is possible in FSX and P3d. You can tweak the settings in any default or other Turbo-prop in both FSX and P3d. All of it is done in the aircraft cfg file engine and prop sections. There aren't many parameters to play with and you need to spend time investigating the interaction between prop radius, beta range, power, rpm, prop inertia and other params. It can be done but it does require a lot of patience and experimentation, and some experience.
  6. robert young

    From 3 HD Monitors to one big UHD TV - suggestions?

    I suspected that was so. I do actually get very good performance on my current monitor considering how obsolescent my hardware is, but I am overdue for an upgrade soon. Thanks for the advice. BTW. Correction. My monitor is set to 1920x1200, not 1920x1600. So you were right! Apologies.
  7. The biggest problem with turbo props is that the start up routine is fairly fixed and is extremely sensitive to prop over-rpm if you set the power and prop response to reasonably quick. If it wasn't for that fixed start up routine, which is hard coded (or at least was in FSX) then there would be much more leeway to tweak other settings. Some developers sort of cheat by eliminating prop reaction sounds (default Caravan in FSX) but if you look at the gauges you'll see prop overspeed events. If the start up routine could be bypassed, then the rest of the T-prop modelling is not bad at all, and several xthousand-hour turbo-prop pilots who've tested for me in the past confirm that things are not nearly as "broken" as some claim. Most complaints seem to be about the start up routine and that response to power changes is too slow. It is a little slow solely because speeding up normal power response tends to make the start up run away. You can speed up normal engine operations a lot, but that makes the start-up grossly over-rev. It's a shame because many of the FDE routines in FSX/P3d are actually quite well done, with the advantage that parameter functions work very smoothly between points set in the tables, something custom exterior flight modelling doesn't achieve so well unless it is done with infinite care.
  8. robert young

    From 3 HD Monitors to one big UHD TV - suggestions?

    Hi Ray, Yes it is an odd resolution, but I double checked and it is indeed 1920-1600 native res, and Nvidia Control Panel confirms it, as does P3d. It's quite an old HP monitor so maybe that's why it is not standard. I quite like it as I prefer the slightly less wide-screen aspect ratio. I run a pretty acncient i7 2700 underclocked (for stability) and a modest GTX 1050 TI, with Windows 7. Surprisingly I get exceptionally good frame rates (from years of tweaking!) except with really heavyweight aircraft. Thanks for the tip about the BenQ. I'll look up the specs and prices. Greetings.
  9. I had the same problem after removing the F22 (silly I know). Because the F22 is Prepar3d's default aircraft/scenario, it can cause problems if P3d cannot find it, or something else from it is missing. The easiest solution is to ignore the start up F22 missing message, then in the start up screen load an aircraft, choose an airfield, time and weather, then SAVE the scenario in the normal way. Once you've saved it you can nominate that scenario as your "default" and your favourite if you wish. Now when you quit then restart the sim, the missing F22 message goes away. However, as Poppet has explained, there could be other reasons related to xml files so her advice is worth investigating.
  10. robert young

    From 3 HD Monitors to one big UHD TV - suggestions?

    Thanks for that advice.
  11. robert young

    From 3 HD Monitors to one big UHD TV - suggestions?

    I've been using a 24 inch bog standard display for years. I'm interested in a bigger monitor, but not one that blurs things or badly compromises frame rates. If I am running at 1920-1600 now, does getting a 32-42 inch monitor mean I just get a bigger but more blurred image, unless I up-sample the core video resolution in P3d, or is there a real benefit that is not outweighed by a less crisp image? I notice a lot of posts discussing TV monitors, rather than Computer monitors. Is the boundary between the two insignificant nowadays?
  12. robert young

    Vertex website is Live!

    It's a question of what is a reasonable demand. And the poster we refer to made all sorts of other statements that were witheringly critical on past efforts without much insight into the challenges at the time - just to put the boot in. Actually, most developers add new features not because someone is demanding them, but because they want to improve things anyway.There is nothing wrong with making requests or expressing disappointment, but writing a whole essay peppered with negative stuff just because it is not possible to include a database on one product that clearly is a labour of love in all other respects, is not reasonable. As for the stick and rudder stuff, I never suggested that equals a post-war biplane or anything similar. There is a middle way. I don't think I said anything obnoxious. By quietly withdraw, I meant make his point/request and leave it at that, rather than a long rant about other things which were clearly designed to be a general slagging-off fest to bolster the original demand.
  13. robert young

    Vertex website is Live!

    Thanks for dropping in and I hope you are enjoying retirement! I am immensely thank you!
  14. robert young

    Reshade and 4.4

    Hi Rod. It does work with 3.04. And 3.04 allows you to use easy sliders rather than typing in parameters. It works flawlessly and not a single artefact on screen.
  15. robert young

    Vertex website is Live!

    I have nothing whatever to do with Vertx, no vested interest, and have been retired for over two years. I have no interest whatsoever in promoting or supporting whatever Sean is doing. However I must say your post is unreasonable. You clearly have no idea at all regarding what is possible now and what was possible before, except at great expense, enormous development time and at a price that would be untenable for the customer. The T Duke was tested exhaustively by a hugely experienced pilot with thousands of hours on the engines the T Duke used. Given the limited scope of what was possible at the time, he felt we overcame the majority of the very limited parameters available then. Your post is typical of someone who is demanding to the hilt but has no appreciation of what goes into designing and producing a sim aircraft. It is probably somewhat different in the US but in the UK the use of Sids and Stars by GA pilots is so minimal as to be insignificant. In fact in over 40 years of flying and involvement in aviation I don't think I met a single GA pilot, twin or single prop, who ever had to use, or would choose to use a Sid or Star by default. The Diamond Twin is a STICK AND RUDDER aircraft, designed for flying in mainly VFR airspace or non-airway routes. It is a low performance twin and the very last priority in simulating it would be concerns about avionics or databases appropriate to a passenger jet or corporate jet. I recognise that you are not alone here. There seems to be a trend away from stick and rudder BASIC skllls into a world of procedural flying in which handling skills, basic aerodynamics, stalls, potential spins, and other REAL safety aspects are forgotten and replaced by an obsession with databases, software, and all sorts of hand-holding devices which detract from the skill of actually flying. If you are so concerned about the integrity of a twin prop addon, then I would think the priority concern would be "does it fly well"? "Does it feel right"? "Does it sound right"? "Does it look right"? "Is it flyable on a modest computer"? To me these are far more important than a database. You are not flying a database. You are flying an aircraft. Over the years I've bought and flown a host of aircraft that have all sorts of sophisticated gizmos, gauges, displays, lighting, nav packages etc etc, but very few of them feel right when flying them. And by the way, developers don't leave things out because it is their "modus operandi". They have to make a choice between added development time and expense (which has increased three-fold in the the last five years due to the very demands you expect to be fulfilled) and balance that with the demand to claw back investment of time and money, and to price at a competitive rate. If you don't approve of what is in the package, then I suggest you moderate your comments and quietly withdraw, rather than making demands as though you were about to buy a $xxxxxx motion sim. It's just a small aircraft evidently designed with a great deal of care, time and effort. I have no idea what it will be like, but one thing I do know is that the LAST thing anyone with an interest in flying this kind of aircraft would complain about was a database. Cheer up.