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Adding the sound to the wipers

Featured Replies

I installed the Guy De Smet wipers to my RFP-742.Wipers work great but I cannot add their sound by Doug Dawson dsd_xml_Sound3 gauge.Here my wiper gauge:<Gauge Name="Wiper_CPT Switch left" Version="1.0"> <!--Copyright Guy De Smet 2002--> <Update Frequency="6"/> <Size X="43" Y="26"/> <Image Name="Dummy.bmp" ImageSizes="43,26,0,0"/> <Element> <Position X="0" Y="0"/> <Select> <Value>(L:Wiper_CPT_Left, enum)</Value> <Case Value="0"> <Image Name="Wipers_0.bmp" ImageSizes="51,26,0,0"/> </Case> <Case Value="2"> <Image Name="Wipers_1.bmp" ImageSizes="51,26,0,0"/> </Case> <Case Value="5"> <Image Name="Wipers_2.bmp" ImageSizes="51,26,0,0"/> </Case> </Select> </Element> <Mouse> <Tooltip>Wiper_CPT_Left One click to activate or 0 , 2 clicks for 2 and 5</Tooltip> <Area Left="0" Top="9" Width="13" Height="16"> <Cursor Type="Hand"/> <Click> (>K:PANEL_ID_TOGGLE) 0 (>L:Wiper_CPT_Left, enum)</Click> </Area> <Area Left="15" Top="9" Width="13" Height="16"> <Cursor Type="Hand"/> <Click>00 (>L:RFP_sound_id,number) (>K:PANEL_ID_TOGGLE) 2 (>L:Wiper_CPT_Left, enum) </Click> </Area> <Area Left="29" Top="9" Width="14" Height="16"> <Cursor Type="Hand"/> <Click>01 (>L:RFP_sound_id,number) (>K:PANEL_ID_TOGGLE) 5 (>L:Wiper_CPT_Left, enum) </Click> </Area> </Mouse></Gauge>and here my RFP/sound.ini[Config]MaxSounds=8Lvar=RFP_sound_idLvarStop=RFP_Sound_Stop[sounds]Sound00=./Sound/RFP/wiper_slow.wav,100Sound01=./Sound/RFP/wiper_fast.wav,100[Lvars]Lvar00=RFP_sound_wiper_slowLvar01=RFP_sound_wiper_fastThe string in my Panel.cfg is:gauge50=dsd_xml_sound3!dsd_xml_sound3,0,0,,, ./sound/RFP_sound.iniWhere is my error?Gianfranco

Edited by G.Franco Corrias

Hi GianfrancoSound00=./Sound/RFP/wiper_slow.wav,100Sound01=./Sound/RFP/wiper_fast.wav,100All sound files should end in .wavSound00=./Sound/RFP/wiper_slow.wavSound01=./Sound/RFP/wiper_fast.wavNot sure what the 100 means.Ok, I think 100 is a level valueAlso(>K:PANEL_ID_TOGGLE)needs ident number (>K:PANEL_ID_TOGGLE)01 (>L:RFP_sound_id,number)Never tried leading zeros before, Try0 (>L:RFP_sound_id,number) and1 (>L:RFP_sound_id,number)RFP_sound_wiper_fast andRFP_sound_wiper_slowDon't appear in your click, Try2 (>L:RFP_sound_wiper_fast,number) and2 (>L:RFP_sound_wiper_slow,number)to start a looping soud0 (>L:RFP_sound_wiper_fast,number) and0 (>L:RFP_sound_wiper_slow,number)to stop a looping soud

Edited by pve

Paul EGLD

My string here:gauge50=dsd_xml_sound3!dsd_xml_sound3,0,0,,, ./sound/RFP_sound.inionly has one comma after the 0:gauge50=dsd_xml_sound3!dsd_xml_sound3,0,0, ./sound/RFP_sound.iniHope this helps,

  • Author

Thanks for your replies but I cannot able to make the Wipers sound working.Gianfranco

Hi,Working code,1 (>L:wiper sound,number) calls the sound.Wiper logic:

<Element><Select><Value>(L:WIPER var 3,enum) 0 ==if{(L:WIPER switch,enum) 1 == (P:ZULU TIME,seconds) (L:WIPER var 1,enum) >= (L:capt instr bus AC volts,number) 100 > and andif{1 (>L:WIPER var 2,enum) 1 (>L:WIPER var 3,enum) (P:ZULU TIME,seconds) 4 + (>L:WIPER var 1,enum)(A:AMBIENT PRECIP STATE,number) 4 != (A:AMBIENT PRECIP STATE,number) 8 != and if{ (L:WIPER var 4,enum) -- (>L:WIPER var 4,enum) } els{ 5 (>L:WIPER var 4,enum) }(L:WIPER var 4,enum) 0 <= if{ [b]1 (>L:wiper sound,number)[/b] } els{ [b]1 (>L:wiper sound,number)[/b] }}(L:WIPER switch,enum) 2 >= (L:capt instr bus AC volts,number) 100 > andif{1 (>L:WIPER var 2,enum) 1 (>L:WIPER var 3,enum)(A:AMBIENT PRECIP STATE,number) 4 != (A:AMBIENT PRECIP STATE,number) 8 != and if{ (L:WIPER var 4,enum) -- (>L:WIPER var 4,enum) } els{ 5 (>L:WIPER var 4,enum) }(L:WIPER var 4,enum) 0 <= if{ 1[b] (>L:wiper sound,number) [/b]} els{ [b]1 (>L:wiper sound,number)[/b] }}}els{(L:WIPER Position,enum)(L:WIPER var 2,enum) (L:WIPER speed,enum) * (L:capt instr bus AC volts,number) 100 > * + (>L:WIPER Position,enum)(L:WIPER Position,enum) 23 >= if{ -1 (>L:WIPER var 2,enum) 23 (>L:WIPER Position,enum) }(L:WIPER Position,enum) 0 <= if{ 0 (>L:WIPER var 3,enum) 0 (>L:WIPER Position,enum) }}</Value>	</Select>  </Element>

Clickspot:

<Area Left="870" Right="970" Top="550" Bottom="610"><Tooltip>Wiper switch</Tooltip><Cursor Type="Hand"/><Click Kind="LeftSingle+RightSingle" Repeat="Yes">(M:Event) 'LeftSingle' scmp 0 == if{ (L:WIPER switch,enum) 3 == if{ 2 (>L:WIPER switch,enum) } els{ (L:WIPER switch,enum) 2 == if{ 0 (>L:WIPER switch,enum) } els{ (L:WIPER switch,enum) 0 == if{ 1 (>L:WIPER switch,enum) }  }  } (L:WIPER switch,enum) 1 - (>L:WIPER SPEED,enum) (L:WIPER SPEED,enum) 0 == if{ 1 (>L:WIPER SPEED,enum) } (L:WIPER switch,enum) 0 > if{ 1 (>L:switch,number) }  }(M:Event) 'RightSingle' scmp 0 == if{ (L:WIPER switch,enum) 1 == if{ 0 (>L:WIPER switch,enum) } els{ (L:WIPER switch,enum) 0 == if{ 2 (>L:WIPER switch,enum) } els{ (L:WIPER switch,enum) 2 == if{ 3 (>L:WIPER switch,enum) }  }  } (L:WIPER switch,enum) 1 - (>L:WIPER SPEED,enum) (L:WIPER SPEED,enum) 0 == if{ 1 (>L:WIPER SPEED,enum) } (L:WIPER switch,enum) 3 < if{ 1 (>L:switch,number) }  }</Click></Area>

panel.cfg:

gauge31=phjvh soundphjvh sound!dsd_xml_sound3,		  0,,,, ./Aircraft/Boeing 767-300ER/panel/phjvh sound/phjvh sound.ini

sound.cfg:

[Config]MaxSounds=99ErrorFlag=0LvarStop=soundstopVolumeVar=Radio_Range_VolumeResetVolumeVar=0[sounds]Sound00=./Aircraft/Boeing 767-300ER/panel/phjvh sound/alert caution.wavSound01=./Aircraft/Boeing 767-300ER/panel/phjvh sound/alert fire.wavSound02=./Aircraft/Boeing 767-300ER/panel/phjvh sound/alert warning.wavSound03=./Aircraft/Boeing 767-300ER/panel/phjvh sound/button.wavSound04=./Aircraft/Boeing 767-300ER/panel/phjvh sound/switch.wavSound05=./Aircraft/Boeing 767-300ER/panel/phjvh sound/button soft.wavSound06=./Aircraft/Boeing 767-300ER/panel/phjvh sound/guard.wavSound07=./Aircraft/Boeing 767-300ER/panel/phjvh sound/elec.wavSound08=./Aircraft/Boeing 767-300ER/panel/phjvh sound/airco.wavSound09=./Aircraft/Boeing 767-300ER/panel/phjvh sound/wiper sound.wav,88[LVars]Lvar00=alert cautionLvar01=alert fireLvar02=alert warningLvar03=buttonLvar04=switchLvar05=button softLvar06=guardLvar07=elecLvar08=aircoLvar09=wiper sound

"phjvh sound" folder is under panel folder.In here "phjvh sound.cfg", .wav files and" phjvh sound.gau" (renamed dsd_xml_sound3.gau)Hope you can extract something useful,

Edited by phjvh

Jan

 

 

 

"Beatus ille qui procul negotiis..."

  • Author

Thanks Jan for your reply.As you can see in the forum there are a lot posts about this gauge but I think the problem is do to the very vague Doug Dawson explanations.Gianfranco

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