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Depth of Field with SP1c?

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Hi,Today is my first flight with SP1c, one of the things that slowly emerged to me was a possible effect of Depth Of Field (DOF)? Fellow photographers would be familiar with this term, but for non-photographers, DOF essentially is when you have your camera pointing somewhere, depending on your aperture and shutter speed (on still camera that is, video cameras I'm not quite sure about), there will appear to be a band of sharpness and slowly blurring away.I have observed this on the NGX post SP1c, where there is a band of sharpness followed by slowly degrading sharpness to textures that are not so HD. This wasn't apparent for me before the update (could have been there all along). Has anyone really picked this up? And if it is in fact a new feature to SP1c, what do you think about it?Other stuff wise, I love the new colour scheme and the sound, haven't got much time to figure other stuff out yet though.ThanksBrendan

Brendan Chen

 

Learning to use and getting use to FSX!

Hmm...I doubt this is something that is purposely implemented. It's probably something to do with your video card settings.

Patrick Houghton

Sig.jpg

Hi,Today is my first flight with SP1c, one of the things that slowly emerged to me was a possible effect of Depth Of Field (DOF)? Fellow photographers would be familiar with this term, but for non-photographers, DOF essentially is when you have your camera pointing somewhere, depending on your aperture and shutter speed (on still camera that is, video cameras I'm not quite sure about), there will appear to be a band of sharpness and slowly blurring away.I have observed this on the NGX post SP1c, where there is a band of sharpness followed by slowly degrading sharpness to textures that are not so HD. This wasn't apparent for me before the update (could have been there all along). Has anyone really picked this up? And if it is in fact a new feature to SP1c, what do you think about it?Other stuff wise, I love the new colour scheme and the sound, haven't got much time to figure other stuff out yet though.ThanksBrendan
It would be cool to have this feature, indeed, but I doubt the FSX Engine allows it.I don't think you can bend or improvise in anyway to give FSX DOF, without your computer running at very poor performance, with a very fake looking typed effect.I think the effect you are witnessing, are textures not loading as yet , to provide a higher priority to the textures closer to you and it happens to all of us.In the NVIDIA Control Panel, or NVIDIA Inspector, there are some Texture filterings that may allow you to stop this, or lessen the effect of blurred textures.

I haven't noticed that effect in SP1c, and I doubt it was intended. You can, however, emulate it using the ENBSeries plugin. It's got a DOF switch, and it actually works amazingly well. It's not without a performance impact, however, and I quickly grew tired of the effect. You can see it in this video, but it's hard to make out unless you watch in HD:

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I use ENB as well, except I just use the settings that the AOA team uses. I had some other settings somewhere which I prefer more, but I can't find them, nor have I investigated on everything there is inside the .iniHowever I thought that was quite interesting to have DOF implemented (one of those things that you won't realise unless you purposely look for it). But false alarm afterall. I'll try to have it fixed up, because although it might look cool, it's not realistic if you are "there" in the cockpit, you eyes has great DOF so that effect shouldn't be there.Thanks all!

Brendan Chen

 

Learning to use and getting use to FSX!

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