April 12, 201214 yr i think that pmdg ngx is a very good program but it.s got some flaw. i have a tr in 737-800 and with an engine failure for example the skid indicator in the pfd separate the upper triangle from the lower rectangle to show you the skid. and when landing with 1 engine the nose weel is straight and not trimmed with the tail. i just hope pmdg will fix this issue.
April 12, 201214 yr Dont know but what has the nose wheel got to do with a 1 engine landing. The nose wheel is always straight when landing unless there is a major mechanical failure, where it has happened before where the nose wheel was turned 90 degrees to the aircraft made good footage on tv when it landed. And the nose wheel being triimed to the tail thats a new one unless you mean being straight. Cant comment on the skid indicator since havnt noticed it as of yet. Hope that some one else can share some light on this one I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
April 12, 201214 yr Dont know but what has the nose wheel got to do with a 1 engine landing. The nose wheel is always straight when landing unless there is a major mechanical failure, where it has happened before where the nose wheel was turned 90 degrees to the aircraft made good footage on tv when it landed. And the nose wheel being triimed to the tail thats a new one unless you mean being straight. Cant comment on the skid indicator since havnt noticed it as of yet. Hope that some one else can share some light on this one I think what he's refering to is the (FSX side) limitation that when you move the tail OR TRIM the tail, the nose wheel will move according to the tails position. PMDG is well aware of this, but it's an FSX limitation. You can't seperate the nose wheel steering with the tiller from the rudder in FSX. That's what I heard and believe, and I think PMDG said this as well. Otherwise PMDG would've seperated those two don't you think? So to sum it up; If you trim your rudder, the nose wheel will turn according to the rudder position. Three greens! Aykut Onur Öztürk
April 13, 201214 yr I think what he's refering to is the (FSX side) limitation that when you move the tail OR TRIM the tail, the nose wheel will move according to the tails position. PMDG is well aware of this, but it's an FSX limitation. You can't seperate the nose wheel steering with the tiller from the rudder in FSX. That's what I heard and believe, and I think PMDG said this as well. Otherwise PMDG would've seperated those two don't you think? So to sum it up; If you trim your rudder, the nose wheel will turn according to the rudder position. thx for that I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
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