Everything posted by pete_auau
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Wich career addon are the best ?
https://www.justflight.com/product/fly-the-line-airline-edition
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GSX Updates
Seems that it coming out daily the updates ;) version 4.0.15 GSX (all versions) NEW: Custom approach paths — the baggage train's deboarding role is now authored as two separate paths: Deboard: gate to work for the drive in from its spot at the gate, and Deboard: going home for the trip back out. Keeping them apart lets the trip home use the spawn/despawn at the taxiway entry/exit point option (no taxi-out), which the drive in cannot use, since the train always appears at its own spot at the gate. A deboarding path that already had a Leave route is converted automatically the first time you open that parking's Paths tab. GSX (all versions) NEW: Custom approach paths — the exit point of a Leave route can now be rotated, and shows a heading pointer of its own. Its heading sets which way the vehicle faces along the last stretch it drives before rejoining the taxiway, and the route preview follows as you turn it. The entry point of an Approach route stays fixed, as its direction is dictated by the taxi route the vehicle arrives on. GSX (all versions) Change: Custom approach paths — route waypoints now use the same numbered markers as the passenger walk-in waypoints, so a route can be read in running order at a glance even when it is not the one being edited. GSX (all versions) Fix: Custom approach paths — the Leave route suggested for the baggage trains bore no relation to the route they actually drive: it was laid out as a straight line back towards the point the train had come in from, which is behind the parked train. The deboarding train and the arriving (boarding) train now start from the train's own default departure, as every other vehicle already did. GSX (all versions) Fix: Custom approach paths — the entry/exit point of a route moved a couple of metres off the taxiway every time that route was opened and closed in the 3D editor, so the point the vehicle actually taxis to drifted further away with each session. Existing routes are put back onto the taxiway automatically when opened. GSX (all versions) Fix: Custom approach paths — vehicles that appear at their own spot at the gate (baggage trains especially, but also loaders, stairs and the GPU) could be shown at the wrong starting position while their path was edited in 3D, in a different place from one session to the next. GSX (all versions) Fix: The passenger guidance barriers fitted to the stairs could disappear when boarding was requested after a deboarding had already completed at the same stop. Without them, passengers walked straight towards the door instead of following the marked route, which took them underneath the wings. GSX (all versions) Fix: Choosing "Back" on the operator selection page did not cancel the service being requested, as it should have. The service remained shown as requested and could not be cancelled afterwards. GSX (all versions) Fix: A customization saved from the aircraft editor could be written to a different folder than the one GSX reads it back from, so the changes appeared to have been lost. This affected airplanes whose variant is only identified after the profile has already been read, the default Asobo 737 MAX among them. If you have a customization in both places, GSX now reports which one it is using so the unused copy can be merged and removed. GSX (all versions) Fix: PIGS could not be enabled through a gsx.cfg profile on an airplane GSX has no internal profile for, such as one released on the Marketplace only. Enabling PIGS on the two passenger doors now works on those airplanes as well. GSX (all versions) Fix: Ground vehicles that appear at their own spot at the gate — the baggage loaders, the deboarding baggage trains, the passenger stairs and the pushback tug — could turn up a few metres away from the position saved in the vehicle start position editor, and in a different place from one session to the next. GSX was applying a side-by-side spacing rule to them: it exists so that vehicles sharing one remote service parking cannot materialise stacked inside each other, and it was never meant for a position placed by hand. Positions you have set are now always used exactly as saved, while vehicles that really do share a remote parking still spread out as before. GSX (all versions) Fix: The GSX menu could stop opening altogether, with no way back other than restarting. While a service prepares its vehicles GSX hides the menus, and the deboarding service kept them hidden while it waited for the previous service's baggage loaders to finish driving home — so calling a deboarding shortly after a boarding could leave GSX with no menu at all for as long as that took. The menus now stay available while a service waits for its vehicles, and are restored automatically if a preparation step ever fails to finish. GSX (all versions) Fix: A ground vehicle could become unusable for the rest of the session once it had been dismissed: any service that asked for it afterwards waited for it indefinitely, leaving that service shown as requested with only "Abort" available. The vehicle stayed flagged as shutting down and nothing ever cleared that flag, so it could never be started again. Dismissed vehicles are now properly reset when a service asks for them. GSX (all versions) NEW: Added the following Catering operators: Corinthia (Malta). GSX Pro NEW: Added the following Refueling operators: Enemed (Malta), Harrods Aviation (UK), Signature Aviation (global). GSX (all versions) NEW: Added the following Handling operators: Lufthansa (Germany - updated logo).
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Fly The Line (just flight)
For those users that use this addon there has been a major update, to update you need to download it and before you update you need to uninstall the previous version before installing the new version. It will take abit of time and it will keep all your previous settings and company that you had before.
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GSX Updates
version 4.0.14 GSX (all versions) Fix: At a parking where a custom stop position had been saved but the marshaller or docking system itself had never been moved, it faced the wrong way — pointing in the same direction as the parked aircraft instead of towards it, so a marshaller had its back to you as you taxied in. The saved stop position carries a heading of its own, and that heading was being applied to the marshaller or docking system as well. They now face the arriving aircraft correctly, both in the simulator and in the 3D editor. Parkings without a custom stop position, and those where the marshaller or docking system had been positioned by hand, were never affected. GSX (all versions) Fix: GSX could fail to recognise a jetway as connected and would deploy passenger stairs, or board by bus, even though the jetway was docked to the aircraft. Introduced in 4.0.13. GSX (all versions) Fix: Cargo containers could be left standing on the apron instead of being loaded into the aircraft. The loader took the container off its cart before checking that the lifting platform was ready to receive it, and in the cases where it was not, the container was simply set down where it stood. Introduced in 4.0.13. GSX (all versions) Fix: The GPU cart could drive away instead of waiting for its tractor to return, because a successful return was being read as a failure. Introduced in 4.0.13. GSX (all versions) Fix: A jetway that took longer than usual to connect could be abandoned part-way, leaving it attached but not reported as connected. GSX now waits as long as the jetway is still moving, and only gives up if it stops making progress. Introduced in 4.0.13. GSX (all versions) Fix: In rare cases the pushback tug could stay at the nose gear after disconnecting instead of driving back to its parking. Introduced in 4.0.13. GSX (all versions) Fix: Ground vehicles could give up waiting for a vehicle that was still working and drive in on top of it. Waiting for another service to finish is normal — a refuel handled by the aircraft's own fuel system routinely takes several minutes — and GSX now waits for it properly again. Introduced in 4.0.13. GSX (all versions) Fix: The two de-icing trucks are told to leave one at a time, and if the first one had nowhere to drive to it never reported itself clear, so the second one waited for it indefinitely and the departure could not complete. A truck now reports itself clear whether it drove away or not. GSX (all versions) Fix: If the operator walking to or from a vehicle was removed mid-walk — for example when a service was cancelled at that moment — the vehicle could wait forever for a walk that had already ended, and the service would never continue. GSX (all versions) NEW: Added the following Catering operators: Transpit Catering (Russia). GSX Pro NEW: Added the following Refueling operators: AFSC (Hong Kong), BGS (Baltic States).
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GSX Updates
version 4.0.13 GSX (all versions) NEW: A new "Seated passengers always visible" option in Settings > Simulation > Services. By default, seated passengers are hidden when you look back from the cockpit with the cockpit door closed, so you don't see the cabin through a shut door. With this option enabled the door is ignored and they stay visible at all times. This is mainly useful on airplanes whose cockpit door GSX cannot read: on those, the door always counted as closed, so the cabin was never visible from the flight deck at all. The option is disabled by default, so nothing changes unless you turn it on. GSX (all versions) Fix: Ground vehicles could finish their work and then stay at the airplane indefinitely, holding the area they were occupying and blocking every other service that needed it. The refuelling truck was the case most often reported, but the same kind of problem existed in every service and has been fixed throughout: in some places the instruction to leave was being lost, in others the vehicle was left waiting for a signal that never came. GSX (all versions) Fix: At a remote de-icing pad, with the engines still running, both de-icing trucks parked ahead of the wings instead of behind them, and each one went to the wing on the opposite side, crossing paths on the way in. The trucks now always approach from behind the airplane and work from behind the wing, whether the engines are running or not. GSX (all versions) Fix: After disconnecting from the nose gear, the pushback tug could drive back and forth over the same points before finally leaving. The tug now plans its way back to its parking exactly like every other GSX vehicle does, which removes the erratic movement. It still treats your airplane as an obstacle and routes around it, so it will not drive underneath the fuselage on its way out. GSX (all versions) Fix: If you stopped slightly beyond the stop point, the docking system would show "TOO FAR" and stay on it indefinitely: shutting the engines down, setting the parking brakes and calling ground services made no difference, because the only way out was to physically move the airplane back. The docking system now recognises that you have settled for the position once GSX considers the airplane parked at the gate, and completes normally. GSX (all versions) Fix: If you selected a gate while still some distance away and that gate was occupied by an AI airplane, GSX could report the jetway as connected and start charging for it, because it was seeing the jetway attached to the AI. GSX now only considers a jetway connected once you are actually at that stand, and where the simulator provides the information, it also checks that the jetway is attached to your own airplane rather than to somebody else's. GSX (all versions) Fix: A docking system could appear at the wrong height, sunk into the ground or floating above it, when the scenery was still loading around it. The height is now measured after the terrain underneath has settled, instead of at a fixed moment after the display appears, which on a slow-loading airport happened too early. GSX (all versions) Fix: Several CRJ variants were not identified correctly, so docking systems could display the wrong aircraft type. The CRJ550 now has its own identity, the CRJ700 is no longer mistaken for an Avro RJ70, and variants that report only a bare ICAO code are now recognised. GSX (FSX) Fix: A recent update moved part of the aircraft position handling into the Couatl engine itself, but the 32 bit engine that FSX uses was not rebuilt at the time, so it did not contain the new code and FSX users were left with errors. The 32 bit engine has now been rebuilt and matches the rest of the update. GSX (P3D) Fix: At airports that use a custom ground elevation — Memphis being the reported case — ground vehicles could stop dead partway through a service and never recover, typically a second or two after a baggage train had been created, filling the log with errors. While placing a newly created vehicle, the engine was asking the simulator for the ground height at a moment when it was not allowed to wait for an answer. It now skips that one correction instead of stalling, which costs a single frame of slightly imprecise height on a vehicle that has just appeared. Version 4.0.12 – August 2nd, 2026
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GSX Updates
you solution is on the fdst forum https://www.fsdreamteam.com/forum/index.php/topic,34450.0.html
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Recommended PC specs for MSFS2024
hmmm well my set up is way less than yours and have no issues running dcs msfs2024 and 2020
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Boooo !
of course not it just like all the other just for laugh clips, are all the same you have actors and unsuspecting people
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Boooo !
no one was hurt in this clip since the girl playing was in on the joke
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BlueBird Simulations 757: The Ultimate Feature Breakdown
well sure, there are conflicting reports on any addon in msfs, with the wasm issues fenix and pmdg and fsl labs are also have these issues as well
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Keyboard sequence to look around ?
alot easier if your using track ir or some thing similiar
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Naughty Cat.
they got this clip down to a t about cats :)
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MSFS 24' Steam ?
i got a pc and i have that folder as well
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MSFS 24' Steam ?
doesn't happen to me
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MSFS2024 loading time
well seems some one in the fsl labs forum says it takes him 20 to 40 seconds to load fully into the sim
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"Conversion guide" for those coming to straight from FSX?
plenty of utubes out there as well
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Paying attention to the World Cup?
that's what happens when teams go defensive
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Nusantara Cinema views
havn't tried it since just noticed this just recently
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Nusantara Cinema views
- pmdg new efb mod
if your on the apt maps it wont show due to as they don't come with geo-referencing. This is because of a licensing limitation between LIDO and Asobo.- IniBuilds Tristar now in their store, and...
ini builds are not the only addons that are not effected by wasm crashes- GSX Pro Installation. How?
- PMDG 777 v Fenix A320
Well if you got both than you should be able to tell which one is better, since each user will have a different perspective of which one is better- pmdg new efb mod
yep true but if you purchase the 777's you get both version for either sims same with the dc6- PMDG 777 v Fenix A320
edit - pmdg new efb mod