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  1. BBCM

    Locking Frame Rate

    A question, sorry, a bit OT: I've read that when locking your frames, you should use a multiple of your monitor's refresh rate. So if you have a 60 hz monitor, then lock at 60, 30, or 20 frames; if 144 hz then lock at 72, 48, 36, 24 etc. frames. Is there any truth behind this? I just lock at 30 frames (with vsync off) as a matter of course, it seems to work best for my 6 year old system and 60 hz monitor. But I've always wondered.. Thanks - Bob
  2. BBCM

    Orbx sceneries...

    There’s only two other things I can think of trying: First, make sure you haven’t somehow opted out of Fastlane (the program that turns ObjectFlow 2 on), although since your other Orbx airports are looking ok and you can see the two ObjectFlow tickboxes, this seems unlikely. But still, easy to check: The instructions say to find the Fastlane page in your account, but I’ve never been able to do that. Instead, after signing in to my account, I just click on “ 2 Go to the Fastlane page in your account” in the instructions, and that takes me to the page. If Fastlane is on, the page should say “Opt out of Fastlane” in the lower right hand corner. If it says “Opt in”, then that’s the problem. The only other thing I can think of trying is to uninstall both KTVL and Northern California in FTX Central, then reinstall, starting with Northern California first. Sorry, other than those, I don’t have any more ideas. You’re sure that there’s no third party sceneries in your Scenery Library loading above your Orbx entries that might interfere with your Orbx sceneries? - Bob
  3. BBCM

    Orbx sceneries...

    Did you buy these products from the FSS store, or from the Orbx store? If from the FSS store, did you ever transfer the licences over to your Orbx store account? That sounds like the message you get when you haven't transferred the licences over yet, or set them up in the Orbx store. This is the FAQ at Orbx about it:: If you did transfer the licences over, what shows in your Orbx store account for those products? - Bob
  4. BBCM

    Orbx sceneries...

    That would have been my first thought from your description, that Object Flow was unticked in one of the two boxes. Another thought (although you've probably already checked); KTVL requires Northern California; do you also have OpenLC NA? If so, have you checked your insertion points in FTX Central settings to make sure OPenLC is loading below the FTX entries in your scenery library? Another thought: in FTX Central, Orbx Libraries has a "Verify Files" button. You could try that to see if any Orbx Library files are missing. Another thought, but a bit out of left field: you could try the "Force Migration" button in FTX Central settings. It sometimes fixes the darndest Orbx problems. Sorry, I don't know if that's any help at all. You could try posting in Orbx in the P3Dv4 forum (it is after all a problem in P3Dv4). That forum gets read a lot. - Bob
  5. BBCM

    ORBX issues

    Are you looking in the P3Dv4/Orbx/FTX_Global folder? If so, I just looked in mine, and all I have in it is some of the freeware airports Orbx offers (like the freeware global airport package). I believe FTX Global overwrites and replaces the default scenery files stored in the Scenery/World folders. I don't think the FTX Global scenery files are otherwise stored in P3Dv4, including in the Orbx folder. So there may be nothing wrong with your FTX Global install. How does the scenery load and look when you take a flight? Does anything appear out of the ordinary? If FTX Global wasn’t working, I think you would know pretty quickly.. But as mentioned, it’s best to ask in the Orbx forums. They can give you a more definite answer there. - Bob
  6. BBCM

    The Invisible Curtiss-Jenny, (almost)

    The Tim Conrad two seat biplane I was thinking of was his FSX SP2 Waco UPF-7. But he did a lot of other freeware planes for other eras/categories as well. - Bob
  7. BBCM

    The Invisible Curtiss-Jenny, (almost)

    Never mind my suggestion to delete the Shaders folder; I tried downloading and installing, and the Jenny came out invisible for me as well. I didn't even get a visible cockpit. I think the plane is just too old to be rendered properly by P3Dv4, There are other two seat biplanes that work very well in P3Dv4. Ant's freeware Tiger Moth comes to mind (one of my favorite biplanes), and any of the Golden Age Simulation (GAS) native FSX biplanes port very well to P3Dv4. Any of Tim ("Piglet") Conrad's freeware FSX biplanes also port well to P3Dv4. Sorry I couldn't be of more help - Bob
  8. BBCM

    The Invisible Curtiss-Jenny, (almost)

    Originally this was the default FS9 Jenny made compatible for FSX. So given that 32 bit heritage, I don't know if it can be made to work in P3Dv4. Still, try deleting your Shaders folder (or if you prefer, cut and paste it to a secure location), and let P3Dv4 rebuild a new folder when you start up. I've had that work before fixing another old plane I was trying to port to P3Dv4 that was invisible on the outside. Hope that helps - Bob
  9. BBCM

    Another ORBX sale soon?

    If you're 65 years or older, Orbx has a Senior 's Discount plan, a permanent 20% off all non-sales items, including new releases (it does not apply to sales or special offers). Information on how to apply here: Otherwise, you may have to wait for the next big general sale, which going by past history, won't be until December. Still, Orbx has been doing some special weekend sales recently, more it seems than they did in the past (like the 4th of July sale on US airports and regions), So who knows? Maybe if there's a big national holiday coming up in The Netherlands, Orbx might throw a special TrueEaeth Netherlands sale 😏. - Bob
  10. BBCM

    Too much scenery add-ons?

    Well, hopefully you can get it sorted, although if it may be an Orbx problem, you might be better posting on the Orbx forums as well. Going back to the original post, for my 6 year old system, there does seem to be a "critical mass" in my accumulated sceneries and planes at which my system just bogs down. I suppose the data flow is just bottle necking, probably at 2 or 3 different points. If you have a bottomless bank account and can afford 2 tb SSD's everywhere, stacks of GTX 1080ti's, and water cooling on everything even the RAM, I suppose unlimited scenery and plane accumulation isn't a problem. But on my retirement budget, I can't afford this. The best solutions I've found for this "critical mass", for the planes, any that are in the default SimObjects folder and I'm just not flying much, I move the plane's folder to a "Hanger" folder on the same drive as P3Dv4. That will keep them from loading. For those that are in my outboard XML folders, I do similar, and move the SimObject plane folder to a storage folder in that XML folder, or I'll add "OFF" to the name of an entire XML folder to keep every plane in that folder from loading. It's easy enough to reverse any of this before starting the Sim if I decide I want to fly those planes again. For sceneries I'm not using in a particular flying session, I use the freeware Scenery Config Editor. When I moved from FSX to P3Dv4, I didn't think I would need SCE anymore. I was wrong. On my old system, not loading the umpteen dozen GB's of Orbx sceneries and airports I'm not flying in at the moment makes a noticeable difference in the smoothness of my flight and the speed at which it loads (I'm still on an HDD). I don’t know if any of this is useful, and probably most people with older systems are doing this already, But as said before, just some thoughts. - Bob PS I'm using Scenery Config Editor because I always have. But it requires Java, which is not the most secure program. Lorby-Si's Mod Manager mentioned earlier in the thread I believe will do everything SCE does and more. I'll have to give that a look.
  11. BBCM

    Too much scenery add-ons?

    Did you set your Orbx scenery insertion points in FTX Central, and did you make sure your Flytampa scenery had higher priority in your scenery library than any of your Orbx sceneries? Did you try starting P3Dv4 with the Orbx sceneries but without the Flytampa scenery? In an earlier post, you said you tried loading a scenario when the problem began happening. Scenarios can break as well as sceneries. Did you try loading the P3Dv4 default scenario (I think it's the default F35 at some California air base), and see if that scenario worked at least? You can also try going into your scenery library, hit the "ok" button, and let P3Dv4 build and check the library entries. Sorry, I don't know if that's any help, just some thoughts off the top of my head, things I would try first before doing major surgery on my P3Dv4 install. - Bob
  12. BBCM

    4.2 update what have I done wrong...

    About your missing planes, are they in outboard .xml folders? If so, there was this note over on the A2A forums about in some cases their planes not appearing in the sim after the 4.2 update, and a fix. problem was that in 4.2, LM slightly changed the way the path to the .xml add-ons folder was specified, if you have your .xml folder on a different drive than C (LM left the "\" off the very end of the path description). The fix is to go to the specified pathways you've added and remove the "\".I don't know if this might be the same problem you're having. - Bob
  13. BBCM

    Small(er) GA AI in P3Dv4

    No, there's no way I can see of just pointing FSX Traffic-GA at P3Dv4 and letting it run.. You have to set it up and compile completely in FSX first. Once done, you then copy the resulting Traffic-GA.bgl from FSX's scenery/world/scenery folder over to P3Dv4's scenery/world/scenery folder. This requires that you have a working copy of FSX installed as well as P3Dv4. But while this is an interesting app, for me it's going to take a lot of work to get it properly working in FSX, much less P3Dv4. The problem is the auto plane scan for ai suitable planes. It seems to take everything under a certain weight. The author in his read me said he didn't have much payware. But I have a lot. The scan was choosing all of my Alebo's, Carenado's, A2A accusim GA's, Global ai shipping ships, etc, etc. Because of the file size and complexity of some of these planes, I would probably get CTD's if the app tried to use them for ai. And of course, you can't use the non-plane vehicles. So this would mean a fair amount of work on my part going through Traffic-GA's plane list and de-activationg all the items unsuitable for ai planes. More work than I really want to spend at the present time. I was hoping the ai plane scan would have a manual component that would allow me to browse and select specific folders or files. But it's still a very interesting app. Maybe some time when I'm feeling less lazy, I'll go through and set it up properly. Thanks again to Greg for bringing the app to my attention. - Bob
  14. BBCM

    Small(er) GA AI in P3Dv4

    Thanks for the reply Greg. I ask because I did the same when I was porting over Traffic360 to P3Dv4. But with Traffic360, you have to rename the FSX Traffic360 ai-traffic.bgl so it replaces the default P3Dv4 trafficAircraft.bgl.. Did you have to rename the FSX Traffic-GA.bgl to get it to work in P3Dv4, or did you just copy and paste as is? Thanks - Bob
  15. BBCM

    Which is better? V4 or V3

    I believe (but please correct me if I'm wrong) that Lockheed Martin has a 60 day refund policy on their products. If so, and you're really interested, then maybe try P3Dv4 for a bit (not over 60 days) to see if you can get it to work at least reasonably well on your laptop, and if not, then request a refund. I don't think there's enough improvement between FSX-SE and P3Dv3 to justify the cost of changing to P3Dv3 at the present time.. In my own opinion, P3Dv4 is the way to go for the forseeable future. - Bob .