May 5, 201214 yr Commercial Member been looking around various places, like you do and found these: [GRAPHICS] MergeDirtyRegionUpdates=1 DirtyRegionUpdateLimit=500 what do these setting do and do you need them? Thanks Clive Joy
May 5, 201214 yr This is a tweak that helps with panel updates, especially the glass panel. If you use the glass panel and notice very slow updates. There is a 2 part tweak: [GRAPHICS] DirtyRegionUpdateLimit=<integer> By default this UINT32_MAX (i.e. four billion or so) so it has no effect. Setting it to zero effectively forces full texture updates instead. Setting it to smaller numbers (1-1000) might improve performance if the card is slow at full texture updates and does not have a high overhead for incremental updates. [GRAPHICS] MergeDirtyRegionUpdates=<0/1> By default this is 0 (i.e. disabled) so it has no effect. Setting it to 1 (enabled) causes us to merge all of the dirty rects into a single large dirty rect. This means that we will only do a single partial texture update. This may work well if the card is slow at full texture updates and does have high overhead for incremental updates. IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
Create an account or sign in to comment