July 17, 201213 yr Hi guys, Now, here is something that makes me wonder and question. With the RealAir Lancair out, it amazes me as how they managed to make the a/c graphics look "round" and not squarey as in almost every a/c out there. I wonder how they do it ? I would love to see PMDG and Airbuses with this type of graphics-- it's as real as it can be !
July 17, 201213 yr Round and not squarey.... Not sure I follow you - The NGX looks gorgeous. Not to detract from RealAir's stuff, that's pretty jaw droopingly good too! James W
July 18, 201213 yr I think he's referring to the polygon count in circular objects. the more polygons used the closer the object becomes to looking smoothly rounded rather than blocky. To answer the OP's question I would suspect that a NGX cockpit being many times more complex than a small GA cockpit means the NGX developers had to sacrifice polys in the circular instruments to keep performance at a reasonable level. Real Air simply had a bigger "budget" of polys to use with their smaller and sparser Lancair cockpit Drew Sikora Staff Blog Founder/Designer, MSE Airports
July 18, 201213 yr I think he's referring to the polygon count in circular objects. the more polygons used the closer the object becomes to looking smoothly rounded rather than blocky. To answer the OP's question I would suspect that a NGX cockpit being many times more complex than a small GA cockpit means the NGX developers had to sacrifice polys in the circular instruments to keep performance at a reasonable level. Real Air simply had a bigger "budget" of polys to use with their smaller and sparser Lancair cockpit You got it..That's what I meant. So its referred to as, polygons. And it makes sense, the small a/c would be able to put in more polygons where a larger a/c would take a real hit in fps, with so many polygons to fit in... Interesting explanation.
July 18, 201213 yr Everything you see in a 3D model is made from polygons, which have straight edges. Therefore in order to create round objects you have to use many small edges to give the impression of a smooth curve. Think of a hexagon versus a decagon. You see the 10-sided shape looks more like a circle than the 6-sided one. You just keep adding edges until the corners become indistinguishable. Drew Sikora Staff Blog Founder/Designer, MSE Airports
July 18, 201213 yr Everything you see in a 3D model is made from polygons, which have straight edges. Therefore in order to create round objects you have to use many small edges to give the impression of a smooth curve. Think of a hexagon versus a decagon. You see the 10-sided shape looks more like a circle than the 6-sided one. You just keep adding edges until the corners become indistinguishable. Right, thanks Drew. Now I understand why some a/c graphics look so "blocky" and other s not so much. I hope one day we can achieve all a/c as round as a nice.............. pie ! :p0502:
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