Jump to content

severniae

Members
  • Content Count

    573
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by severniae

  1. Guys, you need to do some reading on turboprop operation. As in most, the TBM has a derated engine - the Pt6A-66D can produce 1825 shaft horsepower at sea level on a standard day. The gearbox (between the power section and the prop) is designed to take up to 850shp maximum. Even at an airport with a really high elevation, you will never use 'full throttle' on takeoff. As you climb, torque decreases as the air density decreases and you may then add more 'throttle' to maintain max Trq. There will be a point where you should reach maximum temperature, and no further power increase should be possible.
  2. Fair enough. I can do a lot of commands myself in Lua anyway and call them using MCE so I'll develop that a bit more. Thanks for all the other work anyway. ( I haven't had time yet to try the flaps as I've been travelling with work)
  3. Here you go - these are what I use to set the flaps: --Flaps 0 ipc.control("65698", 0) ipc.writeLvar("L:dc6_419_obj", 0) --Flaps 10 ipc.control("65698", 2735) ipc.writeLvar("L:dc6_419_obj", 1) --Flaps 15 ipc.control("65698", 5455) ipc.writeLvar("L:dc6_419_obj", 2) --Flaps 20 ipc.control("65698", 8191) ipc.writeLvar("L:dc6_419_obj", 3) --Flaps 30 ipc.control("65698", 10927) ipc.writeLvar("L:dc6_419_obj", 4) --Flaps 40 ipc.control("65698", 13597) ipc.writeLvar("L:dc6_419_obj", 5) --Flaps 50 ipc.control("65698", 16383) ipc.writeLvar("L:dc6_419_obj", 6)
  4. Half way there! The lever is working, but unfortunately the flap doesn't actually move. I saw this when I was creating my script, I think this is what happens when you manipulate the lvar but not the 'axis' that PMDG use in the background..
  5. No - no repeat. So after some testing, I've discovered that if I have one command mapped to, say, 'ctrl + o' and another simply to 'o' then it often shows that 'o' on it's own is being pressed by itself. This causes an issue for me as this calls two different scripts, and one will override the setting that the first does etc... I appear to have worked around this for by having all commands either use 'ctrl' or 'shift'.
  6. Hi, I'm using VoxKey commands quite extensively to link to key presses to enable various Lua scripts - I have several that I may run one after another and such. I'm using keys like: SHIFT + o = cmd 1 CTRL + o =cmd2 CTRL + SHIFT + o =cmd3 o =cmd4 etc... For some reason, it almost seems like when toggling some commands, the keys stick and, for instance when calling command 1, might also get command 4 initiated also.. I'm not entirely sure if the issue here is MCE, or FSUIPC, but wondered if I could have some information on how the key press function works so I can try and eliminate it from fault..? Thanks, James
  7. Which simulator are you using? For P3D / FSX / MSFS - FSUIPC has a Lua module For X-Plane - look into 'FlyWithLua'
  8. Ok, thanks Gerald. I've set it up so I can ask for 'wing flaps XX' which seems to work quite well. The good news is the F/O is now recognising the correct speeds for landing gear etc. I have all the commands and lvars for the landing gear (and quite a number of other controls /buttons / gauges) too that I use in my own customised 'AFE' implementation. If it will save you time I'd be glad to share them with you, just let me know.
  9. Have the super-dark cockpits been solved in this release?
  10. So, good and bad news: F/O now responds when asked for, say, "Flaps 20" - he responds "Flaps 20 selected" - unfortunately, nothing happens.
  11. Just checked - In monitor, the flaps just read "-1" and this value doesn't change when I press the '+' or '-'
  12. We get it, you don't want to get the '6. Ok, that's fine, we all like different things....(move on.....)
  13. It's funny.I have had the DC6 for over 4 years now and, oddly, she still isn't just sitting in the hangar... I am, beyond all reason, still enjoying the complex and enjoyable simulation of the DC 6 from PMDG- even though during that time many, many other 'modern' aircraft have released ..
  14. The response I get on flaps is (paraphrasing) "ok skipper, you want flaps....." - and nomatter the response I give nothing happens. Will try 'affirm' in regards to gear down.
  15. Yes the ref file is there, but calling 'flaps 10' or such unfortunately doesn't work. Can't figure what the issue is with 'gear down' - interestingly P3D version had the same issues so it must be something specific to the DC6...
  16. @Icaro_07 What you are asking for I'm sure the team at MCE could do - but really you would be better programming something that requires a trigger via a Lua module within FSUIPC7 perhaps... you could then call that Lua module using a custom command in Voxkey (I do this a lot with quite a few different aircraft) The code would be quite straightforward, if you have some patience and a logical mind it wouldn't take very long.
  17. Just a further note - I've noticed that whenever installing MCE, it seems to overwrite something in FSUIPC7 - as after installing FSUIPC7 loses the ability to access or write to LVARs within the sim. I've had to reinstall FSUIPC7 each time I reinstall MCE - just an FYI...
  18. So looks like things are in the right direction. The aircraft appears to be being recognised - I see that the default speeds in the monitoring section now show more sensible values. However, flaps still aren't setting at all - F/O still asking me to repeat over and over. Unfortunately, same story for landing gear - asking for gear up works fine, but asking for gear down results in F/O warning me that we are above gear down speed - even when well under the extension speed.
  19. No worries - it took me forever of trial and error to find it, so hopefully saved some time!
  20. Thanks Gerald, see below - I just quickly added responses for the F/E. This checklist is an adaptation between the PMDG checklist, resources I've found for real world operations, and some simplifications to accommodate for the fact its a simulator.. Hopefully it should be ok.. _____________________________________________________________________________ BEFORE START [ ] Circuit breakers -- SET //4 [ ] Exterior Lights -- SET [ ] NO SMOKING and SEAT BELT signs -- ON [ ] Water injection switches -- OFF //4 [ ] Cowl flap selector switches -- OPEN //4 [ ] Fuel booster pump switches -- OFF //4 [ ] Cooling turbine switch -- AS DESIRED //4 [ ] Inverter switches-- ALL ON //4 [ ] Auxiliary blower -- OFF //2 [ ] Voltage Regulator Overheat Warning Light -- OFF //4 [ ] Emergency instrument switch -- OFF [ ] Generators -- ON //4 [ ] All ignition switches -- OFF //4 [ ] Heater fuel switch -- NORMAL [ ] Cabin heater master switch -- ON [ ] Wing Icing Master -- OFF [ ] Anti icing switches -- OFF [ ] Anti-icing fluid quantity -- CHECK //4 [ ] Hydraulic fluid quantity -- CHECK //4 [ ] Water quantity -- CHECK //4 [ ] Fuel quantity -- CHECK [ ] Oil quantity -- CHECK //4 [ ] Landing light switches -- OFF [ ] Supercharger -- LOW [ ] Pressurization panel -- SET //2 [ ] Door warning lights -- OFF [ ] Bus voltage -- NORMAL //2 [ ] Fire extinguisher selector valve and discharge handles -- IN //4 [ ] Fire detector system warning lights -- TEST [ ] Windshield heat control -- SET [ ] Clocks and altimeters -- SET [ ] Hydraulic system by-pass control lever -- ON //4 [ ] Auxiliary hydraulic pump selector valve control lever -- BRAKE SYSTEM //4 [ ] Hydraulic system pressure -- CHECKED //2 [ ] Emergency air brake pressure -- CHECKED //2 [ ] Fuel tank selector -- MAIN [ ] Cross feed -- OFF [ ] RPM -- SET [ ] Engine master controls -- AUTO //4 [ ] Auto-pilot -- OFF [ ] Parking brake -- ON [ ] Mixture controls -- IDLE CUT-OFF [ ] Fuel/Oil Pressure Warning Isolation Switches -- ON [ ] Auto-pilot servos -- DISENGAGED [ ] Landing gear -- DOWN [ ] Trim -- SET [ ] Carburetor air temperature controls -- COLD [ ] Wing flap control lever -- UP _____________________________________________________________________________ BEFORE TAKEOFF [ ] Flight instruments -- CHECK [ ] Wing flaps -- SET [ ] Cowl flaps -- SET //4 [ ] Fuel booster pumps -- AS REQUIRED //4 [ ] Air conditioning -- SET //2 [ ] Controls -- FULL AND FREE [ ] Mixture controls -- AUTO RICH //4 _____________________________________________________________________________ CLIMB [ ] Water injection switches -- OFF //4 [ ] Cylinder head temperature -- CHECK //4 [ ] Landing light switches -- UP and OFF //2 _____________________________________________________________________________ Cruise [ ] Mixture -- AUTO LEAN //4 [ ] Hydraulic system by-pass control lever -- OFF //4 [ ] Cowl flaps -- SET //4 [ ] Windshield heat control -- SET [ ] Fuel system selection -- AS REQUIRED //4 _____________________________________________________________________________ DESCENT [ ] Altimeters -- SET [ ] Fuel tank selector controls -- MAIN //4 [ ] Auxiliary fuel tank selector controls -- OFF //4 [ ] Cross-feed controls -- OFF //4 [ ] Carburetor air temperature controls -- AS REQUIRED //4 [ ] Hydraulic system by-pass control -- ON //4 _____________________________________________________________________________ APPROACH [ ] Landing gear -- DOWN [ ] Mixture controls -- AUTO RICH //4 [ ] Propeller RPM -- SET [ ] Cowl flaps -- SET //4 [ ] Wing flaps -- SET _____________________________________________________________________________ CLEAN UP [ ] Cowl flaps -- OPEN //4 [ ] Wing flaps -- UP _____________________________________________________________________________ Parking [ ] Parking brakes -- ON [ ] Mixture controls -- IDLE CUT-OFF //4 [ ] Fuel tank selector -- OFF //4 [ ] Ignition switches -- OFF //4 [ ] Inverter switches -- OFF //4 [ ] Generator switches -- OFF //4 [ ] Gust lock -- ENGAGED [ ] Electrical switches and equipment controls -- AS REQUIRED
  21. @FS++Tried a few ways last night to get the F/O to actuate the flaps - no joy I'm afraid. As a note, I wrote some time (for P3D) a go a script that allowed me to bind various flap settings to key presses - I had to use a pair of commands (a control, and set an lvar) to make both the flap, and the flap handle, move.. I just tested it in MSFS and it also works - in case of use to you (the below example is for Flaps 50: ipc.control("65698", 16383) ipc.writeLvar("L:dc6_419_obj", 6) Best, James
  22. Here you go.. [fltsim.0] title=PMDG DC-6B Namibia Commercial Aviation (V5-NCG | 2001) atc_airline=Namibia Commercial Aviation atc_flight_number=6 atc_heavy=0 atc_id=V5-NCG atc_id_color=0x00000000 atc_id_enable=1 atc_id_font= atc_parking_codes= atc_parking_types=GATE,RAMP description=A piston-powered airliner and transport aircraft built by the Douglas Aircraft Company from 1946 to 1958. icao_airline= isAirTraffic=0 isUserSelectable=1 KB_Checklists= KB_Reference= model= panel= pmdg_revision=1 sim=DC-6B_v1 sound= texture=V5-NCG ui_autonomy=13 ui_certified_ceiling=25000 ui_createdby=PMDG ui_fuel_burn_rate=550 ui_manufacturer=Douglas ui_max_range=4100 ui_thumbnailfile= ui_type=DC-6B ui_typerole=Commercial Airliner ui_variation=Namibia Commercial Aviation (V5-NCG | 2001) visual_damage=0 wip_indicator=2
  23. Hi Gerald, I'm afraid not for the flaps - asking for any of the flaps settings and the F/O just asks for me to repeat the command. Gear up does seem to work, asking for gear down he always refuses because the speed is too high. Not sure about the radios or transponder. He also seems to think rotation speed is around 80 knots. There is a file named 'DC-6B_v1_ref' - contents: [MAX_SPEEDS] VMO=292 MMO=0.50 VLO_R=168 VLO_E=168 VLE=174 VBE=200 [FLAPS_MAX_SPEEDS] 10=168 15=168 20=168 30=168 40=147 50=147 [OPS_SPEEDS] V1=95 VR=100 V2=110 VREF=115
  24. Hi All, I'm trying to use VoxKey with MSFS2020, but when creating the profile it is asking for the exe for Msfs and as far as I can tell the exe is hidden (or at the very least I can't find it) Could someone point me in the right direction please? Thanks, James
×
×
  • Create New...