October 29, 201213 yr The short answer is that (with the scenery density setting high enough) every airport that has "heavy" gates in FSX will almost always have a moving jetway and service equipment. Almost all large airports qualify. Over 90% of your airports listed qualify, just based on my incomplete knowledge of the codes. The rest probably do, if they are large enough. And you can use ADEX to add jetways to the rest of them if needed. Hope this helps, Tom Gibson CalClassic Propliner Page
October 29, 201213 yr Virtualcol sceneries (since Colombia Virtual 2011) have some kind of all-or-nothing gate animations for their FS9 sceneries. I mean, if I activate the animations, all animations for all gates are triggered. However, I could identify the airstairs as an object and add it to other sceneries using ADE. Would it be possible to do the same with Animated Gates 2010 (Delivery Guy's addon) or AES? Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
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