November 20, 201213 yr I have the latest beta version of OPUS FSX. But I experience no cockpit shake, or any winds. How can I fix it?
November 20, 201213 yr Commercial Member You have to configure a camera view and enable turbulence in that view.
November 20, 201213 yr Have you set up a camera view and enbaled the Dynamic Head Movement through the addons tab?
November 20, 201213 yr The aircraft movement with OPUS is triggered by setting up a camera view with a hotkey assigned to it whether it is a default view or something you create and then going into the addons tab and enabling dynamic head movements and then hot keying to the view. If you just use the default views of your aircraft and enable DHM I DON'T think it will react. You atleast need to go to one configured view before you can have the entire aircraft react of out that view I THINK. And the only way to get turbulence effects and movement effect using OPUS aside from wing flex when changing pitch say for the NGX is by activating a camera view. Hope that helps.
November 21, 201213 yr I really wish OPUS would make this simpler. I hate to set up 'views', and all this stuff just to have turbulence. They should make it seperate, the aircraft movement (wingflex) and the dynamic head movement seperate.
November 21, 201213 yr The setting up of the views is simple in and of itself. Took me 5-10 to set one up. And as I mentioned, you can assign hotkeys to already existing aircraft views. You can get the views easy.
November 21, 201213 yr Once they figure out how to shake the aircraft rather than the camera, this problem will likely go away. Turbulence doesn't bounce your head around the cockpit, it bounces the cockpit around your head, with your head trying to keep up. I don't know about you, but the last time I flew in turbulence I had to do continuous control inputs to keep the plane straight and level. You aren't going to get this by shaking the camera. I have no doubt Opus will eventually get this working, and it has the possibility of being very good indeed. Larry Hookins Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
November 21, 201213 yr Commercial Member We will be implementing the 'bump aircraft' effect soon which will in effect throw the aircraft 'off course' but this is part of the Live Camera so you will still need to configure a camera view. @Scarlett - there is an example of how to set up a default camera view in the Live Camera guide. It is only something you need to do once. The turbulence effects are intelligently tied into the weather and aircraft conditions. Creating camera views is the only way we can implement the software to provide you with real world accelerometer data effects. Cheers Cheryl
November 22, 201213 yr We will be implementing the 'bump aircraft' effect soon which will in effect throw the aircraft 'off course' but this is part of the Live Camera so you will still need to configure a camera view. @Scarlett - there is an example of how to set up a default camera view in the Live Camera guide. It is only something you need to do once. The turbulence effects are intelligently tied into the weather and aircraft conditions. Creating camera views is the only way we can implement the software to provide you with real world accelerometer data effects. Cheers Cheryl I don't want the aircraft to just be 'thrown off coarse'; turbulence!!! You know, when you're in passenger view, and you see the flexing of the wings? This usually makes me fly with REX, instead of Opus. I am sick of having no turbulence, and the airplane being a statue in the middle of a thunderstorm. There should be an option to have to use "Camera's views and head shake" or just turbulence from FSX
November 22, 201213 yr Commercial Member Hi Scarlett Remember that this product is still in development so you will have to be a bit more patient. The future 'aircraft bump' effect is just part of the turbulence effect we provide via camera views. As you may know the flexing of the wings is down to the aircraft sim and not actually intelligently tied into the weather. If you don't want to use Live Camera then you can of course use the FSX effects or some other package such as FSUIPC but with both these packages you risk experiencing the wind shift (or S turn) FSX bug. Cheers Cheryl Happy Thanksgiving to everyone in the USA!
November 22, 201213 yr If you don't want to use Live Camera then you can of course use the FSX effects How do you do that exactly? Having the opus weather, but the FSX turbulence effects would be awesome at the moment. Even if I disable the camera, there is still no turbulence.
November 22, 201213 yr Commercial Member Firstly ... Turbulence always bumps the aircraft around and the pilot or auto-pilot is forced to correct, so saying you don't want the aircraft to be thrown off course I'm afraid is a mute point. The Bump Aircraft option will soon be available and is necessary for those who want the added realism. If you defined VC camera views with DHM effects, including turbulence, then you will see the visible signs of the turbulent motions as you look out of the VC cockpit. If you do not use LC to define your VC views then there will be no signs of turbulent motion. Our 'Bump Aircraft' effect will replace the head motion effects with actual aircraft motions, or most probably a combination of the two. But under these circumstances either you or the auto-pilot will have to correct for the turbulence effects on the aircraft. Welcome to the real world. Aircraft wings flexing is down to the aircraft sim and not the LWE. We do not flex the wings of the aircraft the aircraft sim does that job if it is included in its modelling effects. If you do not use LC views with the DHM effects, which I might add were actually recorded effects on real aircraft, then you must use some other simulated effects by some other package. The FSX turbulence was always renown for producing very poor effects. I have not tried any other software such as FSUIPC so I cannot comment. Of course, the DHM is as real as it gets, based on actual 3D accelerometer recordings on board light aircraft and airliners, and all the turbulence is intelligently controlled by the LWE which knows the exact meteorological conditions around your aircraft. So from our point of view you either choose to see the effects of the turbulent motions without effecting the aircraft, or soon feel the full effects of the turbulence, which as any RW pilot will tell you, needs constant and vigilant attention at the controls, especially during the landing phases. In the end its up to you, either LC VC camera views with DHM, wait for the Bump Aircraft although it sounds like you do not want the aircraft to be bumped around at all, or just use some other software to simulate the turbulence. But only the aircraft sim is going to show wing flexing effects, and the basic FSX turbulence it hopeless. Regards Stephen
November 22, 201213 yr Ok, thank you, but this didn't really answer my question at all. I understand that Opus is more 'realistic', but right now all it's realistic in is camera shake and head movement I understand OPUS is still in development, but until that time that you impliment it, I really want the turbulence that fsx has. When OPUSFSX is enabled, there is no aircraft movement. Head movement, yes. Is it possible to have the best of both worlds. Opus Weather, and FSX aircraft turbulence?
November 22, 201213 yr Commercial Member Hi Scarlett I'm afraid you will have to wait a short time, the 'Bump Aircraft' option as we have called it will be available soon and will use the same accelerometer data the DHM does to bring you that added realism to the actual aircraft motions, rather than the head motions. You could try the FSX turbulence, but this was never really any good in most people's opinions, that's why it ended up being just disabled, and of course, we have not based the LWE on providing any special data to FSX regarding turbulence which I think is very limited in nature, if supported at all. Because we will soon be providing the bump option and have always had the DHM we are more concerned with implementing these features. We have already conducted some trials and tested some software so it shouldn't be long before the bump effect is ready. I don't really have much experience using any other effects to be able to advise you what to do in the mean time. But the best of both worlds will be available soon. Regards Stephen
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