Jump to content

Archived

This topic is now archived and is closed to further replies.

jcomm

A couple of free gliders for XP10...

Recommended Posts

Hi JCOMM,

how do you find the flight dynamics of the gliders in x-plane given your real world experience?

 

Inertia,adverse jaw, roll slip coupling, critical and supercritical AOA behaviour inc spins. Given the aerodynamic purity of these aeroplanes and the lack of any possible engine dynamics polluting them.

 

Also the ability to setup normal game flight sticks to interact with the program to give believable responsiveness.

 

Thanks TIM

Share this post


Link to post
Share on other sites

That's what I am looking forward to test when possible. Unfortunately the day after I re-installed XP10 a very close relative got seriously hill, and I am now quite away from my sim PC. When time, mood and opportunity converge, I will do these and other tests.

 

There is also a great project (don't have the link here) of a DG-1000. The author was able to reproduce the L/D almost exactly as the original POH states...

 

Regarding adverse yaw, I believe even the default k21 does an acceptable job, but strangely the turn-coordinator ball not quite so much... Might it be something with the algorithm used for the slip/skid function of the TC in X-Plane?

Share this post


Link to post
Share on other sites

Well... after some preliminary testing I found that after all the default AS/k21 is still my preferred XP10 glider, by far. It exhibits the most consistent behaviour under various flight situations, while the two models that started this thread leav, IMHO, a lot to be desired in terms of stall , spin , etc... Other than that they look really nice, graphically, specially the Fox.

Share this post


Link to post
Share on other sites

Do you know why's happened to the DG1000 project

 

Nope :-(

Share this post


Link to post
Share on other sites

×
×
  • Create New...