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Gmax To Max Conversion Utility ("FFG")

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FFG - "Forward From Gmax" is a suite of three program modules which export selected Gmax objects or whole scenes to a maxscript file which can be run in current versions of 3ds Max. The modules were written with mainly Flight Simulator (Microsoft, Prepar3D) developers in mind, but can be used for other applications as well.  Polygon, mesh, and spline objects transfer without loss of detail, preserving standard materials, pivots, modifiers, UVW mapping, editable poly and editable mesh. Animations and FSX materials do not transfer well and generally have to be redone manually. With permission granted by the original author, FFG is based on the famous "Back From Five" (BFF) script by Borislav 'Bobo' Petrov (which can be used for porting Max-modified parts back to Gmax for final compilation). Authors: Tom Faulds ("hairyspin") and Manfred Jahn ("mjahn").

 

For more information and pictures check this thread at FSDeveloper:

 


 

Direct download, also at FSDeveloper:

 


 

Picture of a FS9 Gmax model ported to Max 2011. 20K polys were involved; FFG's 4-step process took 15 minutes.

 

connie_02.jpg

Manfred,

 

Are you updating the connie to FSX? Anyhow thanks for such a great model! The "Around the World" race teams all used your aircraft in the race as it was themed as "3 engines, 3 wings, 3 tails". I think the AVSIM team put more hours into the connie just practicing than we put in hours circumnavigating the world! Fantastic aircraft!

 

Roman 

20AUG21_Avsim_Sig.png?dl=1  FS RTWR   SHRS F-111   JoinFS   Little Navmap 
 

 

  • Author

Fastest propliner ever!! But the engines were dicey, it is true, and too expensive at the time. So they went back to 3350's, also good for 3-engine ops, they say.

 

There is going to be an update of the FS9 model, fitting it with a VC and a new FDE. An FSX model could be on the cards but as the poet said, I have promises to keep .... and miles to go before I sleep!  :rolleyes:

 

Thanks for your comment!

 

Manfred

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