May 14, 201313 yr There is no way that our service pack would cause this Rich. Thanks for all the suggestions, I tried just about everything suggested and more without any success. :( Tim, running out of things to try, I did the following: 1. Uninstall REX OD. 2. Re-installed the original REX Plus OD (11/20/12). 3. Installed REX Plus OD SP1 Beta 1 (1/24/13 -- 72,213,342 bytes) 4. Installed REX Plus OD SP1 Beta 2 (02/18/13 -- 71,845,732 bytes) Everything is working correctly now. So I don't what to say?? I'm not going to install SP1 RTM since all is good. If you can provide/share more details on how you feel confident that the SP1 RTM isn't the cause that would be most appreciated. Not trying to point fingers, but I really am stumped on this one. I've got it working now without applying the RTM so I'm happy.
May 16, 201313 yr Did some more testing, I went ahead with re-install of SP1 RTM (just can't leave something alone). Think I narrowed down the problem to a combination of REX textures ... if I have: Sky Texture = Hawaii [OD] Cloud Texture = Cumulus 28 [OD] Wave Animation = Latitude [OD] I will get the "everything suddenly turns blurry including aircraft" problem when weather is injected. It must be ALL three of these, if I have one or two then no problem (I can mix away without issue). My original AffinityMask = 4102 was an error on my part, not sure how or why I got to that value -- as far as I know it's not a legit value for 12 cores (6 real 6 hyper) ... 4095 should be max (uses 12 cores). Anyway, I changed Affinity setting to various "legit" values for my system (30, 60, 1365, 682, 126) and there was no difference in performance or texture loading. However, there was a clear difference in the frequency of "blue FSX texture squares" when I changed: 1. Change FIBER_FRAME_TIME_FRACTION=0.99 to FIBER_FRAME_TIME_FRACTION=0.66 2. Change TEXTURE_BANDWIDTH_MULT=40 to TEXTURE_BANDWIDTH_MULT=80 One of both of these changes has increased the frequency of "blue FSX texture squares" rather than showing correct photo scenery texture square ... which I assume means photo scenery texture load was skipped for a frame or two. But these setting did not affect texture quality. P.S. Kept my testing dialed back to 2048 with 6.5 LOD -- I've also restricted my testing to just Hawaii which does have A LOT of surrounding water
May 16, 201313 yr Hex core without HT, First core free and last 5 on would be: 2+4+8+16+32 = 62. All six on = 63. HT OFF = 62 Hex core with HT, First core free and last five on (no virtual cores) would be: 4+16+64+256+1024=1364. All twelve on = 4095. HT on = 1364 Core AM 0 1 (first physical core) 1 2 (first logical core) 2 >4 (2nd physical core) 3 8 (2nd logical core) 4 >16 (3rd physical ... 5 32 6 >64 7 128 8 >256 9 512 10 >1024 11 2048Total 4095 The above is a good table to work out what values you want to use. Makes the math quite easy too - just add the values together of the cores you want to enable. Have you tried 1364? Or 62 with HT off? Dave
May 18, 201313 yr Problem appears to be solved with the following: 1. Don't use Wave Animation = Latitude [OD] 2. LOD_RADIUS=8.500000 3. AffinityMask=4080 4. TEXTURE_MAX_LOAD=2048 Running REX OD SP1 RTM. Tried many different AffinityMask variants and 4080 seemed to provide the best experience and highest frame rates with no stutters. But as I suspected, HT ON works better with this i7 3960X. Thanks for all the contributions. Rob.
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