August 30, 201312 yr Does anyone know what these are? I occasionally get these in FSX and P3D when flying in the Misty Moorings scenery areas. These pictures are just NE of Annette Island (PAKT). The "pillars" are animated and flow towards the sky. I can fly through the pillars with no harm or disruption. I'm running FTX SAK, PNW, and PFJ as well as Tongass Fjords and all Return to Misty Moorings add-ons. I am not running ENB or SweetFX. Thanks in advance! Scott
August 30, 201312 yr Looks like they're supposed to be boat wakes, but they're shooting upward without and end for some reason.
August 30, 201312 yr One of your effects files has been replaced by an FS9 version. I have seen this before with fx_wake_l.fx Back it up, then replace it's entire contents with... [Library Effect]Lifetime=5Version=2.00Radius=-1Priority=0[sound]FileName=xwaterloop.wavMinAttenuationDistance=2.00Looping=TRUE[Properties][Emitter.0]Lifetime=0.00, 0.00Delay=0.00, 0.00Bounce=0.00Rate=1.00, 1.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=0.00, 0.00X Particle Velocity=0.00, 0.00Y Particle Velocity=0.00, 0.00Z Particle Velocity=0.00, 0.00X Rotation=0.00, 0.00Y Rotation=0.00, 0.00Z Rotation=0.00, 0.00X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Pitch=0.00, 0.00Bank=0.00, 0.00Heading=0.00, 0.00[Particle.0]Lifetime=40.00, 40.00Type=21X Scale=29.00, 31.00Y Scale=29.00, 31.00Z Scale=0.00, 0.00X Scale Rate=0.05, 0.05Y Scale Rate=0.05, 0.05Z Scale Rate=0.00, 0.00Drag=0.00, 0.00Color Rate=0.11, 0.11X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Fade In=0.05, 0.05Fade Out=0.50, 0.50Ground Normal=1Shade=1Face=1, 0, 1[ParticleAttributes.0]Blend Mode=1Texture=fx_wake_1.bmpBounce=0.00Color Start=255, 255, 255, 100Color End=255, 255, 255, 0Jitter Distance=0.02Jitter Time=1.00uv1=0.00, 0.00uv2=1.00, 1.00X Scale Goal=300.00Y Scale Goal=300.00Z Scale Goal=0.00Extrude Length=30.00Extrude Pitch Max=90.00Extrude Heading Max=10.00[Emitter.1]Lifetime=0.00, 0.00Delay=0.10, 0.11Bounce=0.00Rate=1.00, 1.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=0.00, 0.00X Particle Velocity=0.00, 0.00Y Particle Velocity=0.00, 0.00Z Particle Velocity=0.00, 0.00X Rotation=0.00, 0.00Y Rotation=0.00, 0.00Z Rotation=0.00, 0.00X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Pitch=0.00, 0.00Bank=0.00, 0.00Heading=0.00, 0.00[Particle.1]Lifetime=35.00, 35.00Type=21X Scale=29.00, 31.00Y Scale=29.00, 31.00Z Scale=0.00, 0.00X Scale Rate=0.05, 0.05Y Scale Rate=0.05, 0.05Z Scale Rate=0.00, 0.00Drag=0.00, 0.00Color Rate=0.00, 0.00X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Fade In=0.05, 0.05Fade Out=0.20, 0.20Ground Normal=1Shade=1Face=1, 0, 1[ParticleAttributes.1]Blend Mode=1Texture=fx_wake_2.bmpBounce=0.00Color Start=255, 255, 255, 180Color End=255, 255, 255, 0Jitter Distance=0.02Jitter Time=1.00uv1=0.00, 0.00uv2=1.00, 1.00X Scale Goal=300.00Y Scale Goal=300.00Z Scale Goal=0.00Extrude Length=30.00Extrude Pitch Max=90.00Extrude Heading Max=10.00 Test and report back with your results. regards, Joe The best gift you can give your children is your time.
August 30, 201312 yr Author Joe - Thanks so much for your help. You were on the right track and because of your advice I was able to fix the problem. Here's what I found... The problem was related to AI shipping that I had installed from the Return to Misty Moorings site. The boats shooting wakes to the stars were all using the effects file fx_wake_coastguard.fx for their wake effect. That file has some entries that my other *_wake.fx files did not, all located under the sections [ParticleAttributes.x] where x = 0, 1, and 2 (so there were three sets of the following lines, all of which had to be changed). These were the lines in question: TempK=109.00 TempRate=0.01 I saw a comment somewhere where Holger Sandmann said that these lines could cause the wake to act like steam, not water, so that the wakes would rise. So I commented them out in all three places... //TempK=109.00 //TempRate=0.01 And it all works perfectly! Thanks again Joe! Scott
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