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Pillars of God

Featured Replies

Does anyone know what these are?  I occasionally get these in FSX and P3D when flying in the Misty Moorings scenery areas.  These pictures are just NE of Annette Island (PAKT).  The "pillars" are animated and flow towards the sky.  I can fly through the pillars with no harm or disruption.  I'm running FTX SAK, PNW, and PFJ as well as Tongass Fjords and all Return to Misty Moorings add-ons.  I am not running ENB or SweetFX.  

 

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Thanks in advance!

 

Scott

Looks like they're supposed to be boat wakes, but they're shooting upward without and end for some reason.

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One of your effects files has been replaced by an FS9 version.

 

I have seen this before with fx_wake_l.fx

 

Back it up, then replace it's entire contents with...

 

[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0

[sound]
FileName=xwaterloop.wav
MinAttenuationDistance=2.00
Looping=TRUE

[Properties]

[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=40.00, 40.00
Type=21
X Scale=29.00, 31.00
Y Scale=29.00, 31.00
Z Scale=0.00, 0.00
X Scale Rate=0.05, 0.05
Y Scale Rate=0.05, 0.05
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.11, 0.11
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.05, 0.05
Fade Out=0.50, 0.50
Ground Normal=1
Shade=1
Face=1, 0, 1

[ParticleAttributes.0]
Blend Mode=1
Texture=fx_wake_1.bmp
Bounce=0.00
Color Start=255, 255, 255, 100
Color End=255, 255, 255, 0
Jitter Distance=0.02
Jitter Time=1.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=300.00
Y Scale Goal=300.00
Z Scale Goal=0.00
Extrude Length=30.00
Extrude Pitch Max=90.00
Extrude Heading Max=10.00

[Emitter.1]
Lifetime=0.00, 0.00
Delay=0.10, 0.11
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.1]
Lifetime=35.00, 35.00
Type=21
X Scale=29.00, 31.00
Y Scale=29.00, 31.00
Z Scale=0.00, 0.00
X Scale Rate=0.05, 0.05
Y Scale Rate=0.05, 0.05
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.05, 0.05
Fade Out=0.20, 0.20
Ground Normal=1
Shade=1
Face=1, 0, 1

[ParticleAttributes.1]
Blend Mode=1
Texture=fx_wake_2.bmp
Bounce=0.00
Color Start=255, 255, 255, 180
Color End=255, 255, 255, 0
Jitter Distance=0.02
Jitter Time=1.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=300.00
Y Scale Goal=300.00
Z Scale Goal=0.00
Extrude Length=30.00
Extrude Pitch Max=90.00
Extrude Heading Max=10.00

 

Test and report back with your results.

 

regards,

Joe

The best gift you can give your children is your time.

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  • Author

Joe -

 

Thanks so much for your help.  You were on the right track and because of your advice I was able to fix the problem.  Here's what I found...

 

The problem was related to AI shipping that I had installed from the Return to Misty Moorings site.  The boats shooting wakes to the stars were all using the effects file fx_wake_coastguard.fx for their wake effect.  That file has some entries that my other *_wake.fx files did not, all located under the sections [ParticleAttributes.x] where x = 0, 1, and 2 (so there were three sets of the following lines, all of which had to be changed).  These were the lines in question:

 
TempK=109.00
TempRate=0.01

 

I saw a comment somewhere where Holger Sandmann said that these lines could cause the wake to act like steam, not water, so that the wakes would rise.  So I commented them out in all three places...

 

//TempK=109.00
//TempRate=0.01

 

And it all works perfectly!

 

Thanks again Joe!

 

Scott

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