September 16, 201312 yr Before i get flamed, I know Dx10 isnt supported, or complete etc etc. But with all the recent activity around some tools being developed to better enable it, and to do some testing to see if the freeze problem occurs when using it like it does under DX9, i set the option on and fired up the 777. It all looks good, good cockpit and aircraft model etc. However Im curious as to why the only texture that seems to corrupt is the two arm rests in the cockpit. they appear in the weird microsoft blue image texture that you see sometimes using DX10, everything else is perfectly fine(this is at night by the way) just the two arm rests, and was wondering if there something that is bit unique or out of date about those two textures that could also be having an effect on performance when in DX9 mode? Regards James Carr
September 16, 201312 yr Check the DX10 forum. Someone had that issue and took care of it by replacing a texture in Steve shader folder. I think is a black bmp instead of the blue one.
September 16, 201312 yr Seat arm rests made out of Stargate Wormhole. Trent Hopkinson, 2015 Crewmember of www.mangrove.com.au WorldFlight sim Youtube channel www.youtube.com/user/musicalaviator
September 16, 201312 yr You need to replace the black.bmp file in your fsx root dir as posted above by Edgar System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
September 16, 201312 yr Author Yes, but won't that just mean I have a corrupt but now black texture? As in its displaying that because its not dx10 friendly? On a note, I'm 6 hours into a flight egll to VHHX and no stutters or freezes or oom when using dx10...seems the unsupported pmdg 777 in dx10 works better than in the supported dx9! Regards James Carr
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