September 21, 201312 yr To help us streesing ut of the wait for 10.30, I would suggest a very interesting reading at the upcoming IL2-Sturmovik Developers Blog. It discusses modern flight dynamics and overall physics modeling used on simulators like FSX, X-Plane, DCS and this new IL2 Sturmovik Battle of Stalingrad. The team behind it is the same of the original IL2, and that of Rise of Flight. http://forum.il2sturmovik.com/topic/168-developer-diary/#entry29343 It starts at this post, and continues... Read the most you can - very very informative :-) Notice also the resemblance of the approach followed by both DCS and this new sim with X-Plane's approach! My dreamer heart got hooked on this particular description: "But what’s most important is the propeller airflow – for the first time ever in flight sim it has become not an index influencing the rudder, but a fully functional object in the atmosphere and every plane could interact with it properly (not just the plane producing this airflow). And it removed all obstacles to realistic modeling of a propeller-driven aircraft on transitional states like stall and spin and other situations – because peculiarities of controlling a prop-driven plane (various wobbles, swings, pulls, etc.) are significantly defined by the prop airflow. And if we were able to find references for the engines, there was no way to find them for the propeller airflow effect, so this system is 100% our own development. And finally, some words about Battle of Stalingrad. Well, speaking of its flight models this is what we have now: Huge experience in working with AFM from of SU-25 in LockOn to 40 WWI planes. Unique and unrivaled (yet) damage model technology for the airframe including realistic fracturing and natural modeling of detached elements Detailed model of a combustion engine allowing representation of various kinds of its typical and faulty functioning. Realistic model of an aircraft propeller and propeller airflow able to influence not the plane itself but the atmosphere in the entire game world as well." Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 21, 201312 yr To help us streesing ut of the wait for 10.30, I would suggest a very interesting reading at the upcoming IL2-Sturmovik Developers Blog. It discusses modern flight dynamics and overall physics modeling used on simulators like FSX, X-Plane, DCS and this new IL2 Sturmovik Battle of Stalingrad. The team behind it is the same of the original IL2, and that of Rise of Flight. http://forum.il2sturmovik.com/topic/168-developer-diary/#entry29343 It starts at this post, and continues... Read the most you can - very very informative :-) Notice also the resemblance of the approach followed by both DCS and this new sim with X-Plane's approach! My dreamer heart got hooked on this particular description: "But what’s most important is the propeller airflow – for the first time ever in flight sim it has become not an index influencing the rudder, but a fully functional object in the atmosphere and every plane could interact with it properly (not just the plane producing this airflow). And it removed all obstacles to realistic modeling of a propeller-driven aircraft on transitional states like stall and spin and other situations – because peculiarities of controlling a prop-driven plane (various wobbles, swings, pulls, etc.) are significantly defined by the prop airflow. And if we were able to find references for the engines, there was no way to find them for the propeller airflow effect, so this system is 100% our own development. And finally, some words about Battle of Stalingrad. Well, speaking of its flight models this is what we have now: Huge experience in working with AFM from of SU-25 in LockOn to 40 WWI planes. Unique and unrivaled (yet) damage model technology for the airframe including realistic fracturing and natural modeling of detached elements Detailed model of a combustion engine allowing representation of various kinds of its typical and faulty functioning. Realistic model of an aircraft propeller and propeller airflow able to influence not the plane itself but the atmosphere in the entire game world as well." A great read. DCS approach looks very similar to X-Plane, although probably DCS's FM is more "focused" and very heavily customized for each aircraft, while X-Plane looks more general-purpose and versatile, but less accurate. I also liked very much the description of the Advanced Flight Model vs the "old" one, but arguing about this would led us to the usual flight model debate for the n-th time, so I'll leave it at that and just say that I agree with what "Han" wrote in that thread. :smile: "Society has become so fake that the truth actually bothers people".
September 21, 201312 yr Wow!!! The best ones are always Military Based!! But I will sure have tons of fun with this one! Alexis Mefano
September 21, 201312 yr Author Yes Alec, and I am forced to play them just to get the feel of their extraordinary flight and systems modelling :-) Yesterday I got the Mi-8 for DCS for only €19 !!!! Whow!!!! What an helicopter !!!!! Ups!!!! Sorry, this is the X-Plane forum :blush: Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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