December 3, 201312 yr Got any links to this Rob? On how to actually implement, no ... but I read this from Zach at LM: http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=3465 -- assuming own content means objects. EDIT: went ahead and asked Zach in forum, lets see if I get a response. in the upcoming version 2.0, you can create a render to texture plugin which allows you to dynamically render your own content and apply the texture to nearly any surface.
December 3, 201312 yr Commercial Member Thanks---seems as if the FTX Global might be better than the Mega 2.0 but I will need to wait and see---My Mega Scenery 2.0 is very blurry We can possibly help with that. Can you post a screenshot of MSE 2.0 at 1500ft AGL please? The actual MSE textures do not change visual clarity. They are the same for everyone, however, how your PC renders them makes all the difference. A quick adjustment of some settings can make a world of difference, but we need to see a screenshot from your rig to tell if you are indeed seeing the textures at full-resolved resolution or not. Feel free to PM me if you prefer. DeanManager - PC Aviator AustraliaRetailing Sim DVD Software, Downloads, Hardware and Accessories
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