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doudou

Flickering runways with taxi2gate Orlando (KMCO)

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Hi,

I have flickering runways with 35R, 35L and 36L of taxi2gate Orlando in external view. Only 36L is working without flickering in DX10 mode. I have no flickering if I switch in DX9 mode. Is it possible to fix that ?

 

aT1YR.jpg


GTX 1660 Ti

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Curiously I asked about this airport below but in the context of night flying.

 

Looking at it in TMF Viewer the airport straddles a tile boundary.

So 36L is in one scenery tile and the other runways in a different tile.

 

The tile boundary runs N/S between the two 36 runways.

 

The DX10 master bug means that when a transparent texture is used in both tiles it will only work properly in one tile - in this case the runway surface works for 36L but not the others.

 

There are two solutions - they use a different texture for 36L (it can be a copy) or we try a patch - the problem with patches is the risk they break something else and I don't in this case have the airport to work with.

 

As a quick test if there is a bgl called runway36L you could try removing it temporarily, rebuilding the scenery index and see if the other runways then stop flickering.

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Thank you.

 

I have found a way to solve my problem, by deleting these 4 dds files:

 

Cwo2.jpg

 

And I increase a lot my frame rate.

 

Now, ground seems a little bit darker :

 

1X8PH.jpg

 

To modify the textures (asphalt/concret) with AFX is ineffective.

 

Bgl files list :

 

2mX7a.jpg


GTX 1660 Ti

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:smile: My problem of runway textures is solved with the V.2.


GTX 1660 Ti

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