April 8, 201412 yr A big 2 thumbs up to LM! ....and that's even without cloud shadows enabled!!! Yup, the combination of moderate to high detail settings and a sky full of ASN rendered clouds is a bit too much for this 2g card to take...oh, and 3 screens ! :-D But my settings are adjusted lower than 2.1 and yet I have never seen so many trees in my (sim) life! And blurries... My F16 and F22 break up long before I see blurries...great JOB! Oh, and the auto gen distance...it's way out as before.... I tried to catch it, but just the blurries...my plane stresses out long before. Haven't flen long enough to test OOM threshold...but I am happy already Flew in Seattle with Orbx and ASN + Opus (camera) in Aerosoft F16. Upgraded using patch. No errors following install instructions. Cheers. ...and thanks to Rob for whatever part he played to give feedback to LM, and let us in on some of the beta results! No disappointment here.
April 8, 201412 yr A big 2 thumbs up to LM! ....and that's even without cloud shadows enabled!!! Yup, the combination of moderate to high detail settings and a sky full of ASN rendered clouds is a bit too much for this 2g card to take...oh, and 3 screens ! :-D But my settings are adjusted lower than 2.1 and yet I have never seen so many trees in my (sim) life! And blurries... My F16 and F22 break up long before I see blurries...great JOB! Oh, and the auto gen distance...it's way out as before.... I tried to catch it, but just the blurries...my plane stresses out long before. Haven't flen long enough to test OOM threshold...but I am happy already Flew in Seattle with Orbx and ASN + Opus (camera) in Aerosoft F16. Upgraded using patch. No errors following install instructions. Cheers. ...and thanks to Rob for whatever part he played to give feedback to LM, and let us in on some of the beta results! No disappointment here. Awesome, can you post your settings here for me. I too have eyefinity, just trying to see what others are using. Thanks How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
April 8, 201412 yr Author Graphics: FXaa=OFF MSAA=2 samples Texture Filtering=Anistrophic 4x Texture Resolution = 4096 Tessallation Enabled vsync=off Wideview Aspect = not checked Mipmap = Checked 2d Trans = none Scenery: Terran Level of Detail radius = high Tessallation factor = ultra Mesh Resolution = 1m Texture Resolution = 7cm Land Detail text = checked Water and Bath.... Water Detail = Ultra Reflection = all checked Bathymtetry = checked for now Scenery Objects Scenery Complexity = extremely dense Autogen veg = dense Autogen Build = dense Special Effects detail and distance = high Lighting: Lighting = all checked Shadows Shadow Map = Medium Enable terrain to receive shadows = checked Terrain shadow cast dist = 0 Cloud shadow cast Dist = 0 Objct shadow cast = currently 6,000m Object Type Internal and external vehicle both on to cast and to receive Weather: Visual Settings Cloud draw distance = 100mi Cloud Detail = Detailed Thermal = none Cloud Density = maximum Volumetric fog = enabled the rest is pretty much standard affair....
April 8, 201412 yr Commercial Member I flew around this evening with high, high settings and came up with two observations: 1) I would have gotten OOM's in the prior version with such high settings, but with v2.2, did not come close to an OOM. That was great! 2) FSX is looking quite old and ragged in comparison now. I would not even be able to come close in FSX to the visual robustness that is available in P3D. Excellent job LM! REX AccuSeason Developer REX Simulations
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