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AA343

Flight Simulator 'Ho To'

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Hi guys, I need some help. For weeks I've been trying to figure out how to make an airport in FSX. My question is this: How do you make a(n) airport(s) in flight simulator x?

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This should get you started. FSDeveloper.com is a rich source of information for scenery/airport design.

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ok, thanks.


oh, I see what you mean posting my question 2 times. I thought this one didn't work.

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I've used Flight1's Instant Object Studio as well as their Instant Scnery tools...pretty happy, though it's not professional grade.  I think, perhaps, with some shadowed textures and a whole lot of practice and learning, it could be, though.  Two things that are difficult, to me:

 

  • Preventing flicker when two objects are close or overlap.  I think that's a real skill.
  • Working with reflections and transparency.  It's various different variables that you tweak and tune and then you have to have the right *kind* of texture to get a reflection.  It takes a lot of patience to dig through tons of half-answered questions to find the right formuia that works.  It's a shame that there isn't more on this.  Instant Object Studio handles it pretty well...once you get it figured out.

One other thing that IOS is weak on is creating groves of trees...takes hours and hours and hours.  It would be an absolutely amazing tool if they would make that work well.  (e.g. select various trees, assign percentages and create a polygon for them to sit in.)

 

The support from Flight1 was excellent.

 

BTW, I don't have either of the airport designer tools from Flight 1 but they both seem pretty good.  One works better with IOS and is newer, I think.

 

Here's a thread where I used IOS and IS to create objects around an airport.

 

http://forum.avsim.net/topic/396162-instant-studio-20/

 

 I'll upload some pictures of the terminal in a couple of hours.

 

Gregg

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Here are some images of the terminal I created with IOS (picture of the RW terminal at the bottom).  It's completely custom.  The problem I had was with flickering...because of the transparent glass and the close proximity of objects I think.  The insides of the terminal is real with doors, tables, desks, chairs, etc.  I haven't worked on it in a very long time.  Anyway, I think IOS is very capable of creating these things.  It does require experience and help to be able to do the more intricate stuff.

 

6DaadZ9.jpgVkQh1HA.png

 

v5zGM6E.jpg

 

Here's a picture of the actual RW terminal for comparison...

5879487.jpg

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One thing I'm curious about is if FS Design Studio is a better tool in some ways than IOS.  We have such a huge need for mixed use airports that we need something very practical for folks to use along with good stock objects...cars, trucks, boats, (better) trees, grass,(better) pre-made textures for airports.

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