September 23, 201411 yr Commercial Member Hi I have had the uk version in prepar3d and was very happy with it. Have just installed the new version into prepar3d v2.3 and am flying round Liverpool and the splash lighting is far too orange. Originally it was like the screen shots on the aerosoft site, much more yellow/orange. Now it is really orange. Any ideas why? Regards Chris Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
September 24, 201411 yr Hi Chris, thank you for posting in our support forms the ground splash textures were not replaced in v1.1 its just our models and their textures with that said P3D v2.3 does present night colors slightly different than FSX i haven’t had the chance yet to go through advance environmental settings in P3D as i noticed the differences too; and was slightly bothered by it since both FSX and P3D share the same ground splash textures this is why i am convinced this is P3D settings somewhere
September 24, 201411 yr Author Commercial Member Hi chris I'm sure it is either a setting or something in v2.3 as I had it running in 2.2 but stopped using it until the issues were sorted. Last night I redownloaded the new version and started using it again. It is great apart from the light splashes which seem far too orange and not the softer yellow shown in the screen shots and how I'm seem to remember it being when I previously tried it. If I get chance I will post some screens. Regards Chris Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
September 24, 201411 yr this issue is only under P3D right? you’re not having any color imbalance under FSX
September 24, 201411 yr Author Commercial Member Hi Chris Here are the comparison shots. First is NE UK ver 1.10 in FSX over Generation X leaving Liverpool. http://tutmeister.co.uk/screenshots/ne_fsx.jpg Second is the same but in Prepar3d V2.3. http://tutmeister.co.uk/screenshots/ne_p3d_v2.3.jpg Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
September 25, 201411 yr Thank you Chris, i think this is an easy fix; to get the natural color tone we are used to from FSX i recommend turning off HDR! did you try introducing the following parameters into your p3d.cfg? [GRAPHICS] DAY_THRESHOLD=32768 NIGHT_THRESHOLD=0
September 25, 201411 yr Author Commercial Member I tried turning off HDR but it didn't make any difference. I haven't tried that change, what does it do? Chris Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
September 26, 201411 yr the added param allows you to indicate your day time threshold as well as night time you’re scale runs from 0-65535 where's 65535 is the brightest and 0 is complete dark if you wanted more light during your night flights a NIGHT_THRESHOLD=4096 should do it or if you prefer pitch black night a 0 is the right way to go i came across this little article i run a short test and found it does effect the area we are concerned about but... i haven’t spent enough time yet to determining what the correct values or if there are other params that should be adjusted but it’s a great start http://forum.avsim.net?showtopic=451055 focus on post #3 info to start with
September 26, 201411 yr Author Commercial Member Hi Chris I tried a few of the parameters listed in the thread but they don't seem to tone down the amount of orange. It is a shame because it definitely didn't used t be like that. I wonder if it is to do with the various lighting issues in the current v2.3, hopefully might be fixed in a later version. Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
September 27, 201411 yr Hi Chris i have done some experimenting with the params as well; i haven’t nailed it down yet, but we are on the path; i shoot an email to LM im hopping they will point us in the right direction shortly i could be wrong with the following statement i believe this parameter is our main culprit "Approximates luminance from an RGB value" im not sure how to manipulate the formula yet
October 24, 201411 yr Any update on this issue please Chris? AMD 9800x3d, 64 GB 6000 RAM, RTX5090, 2 x NVME, 2 x ssd Win11 Monitor 1 Samsung G9 5120x1440 Monitor 2 Samsung 3440x1440
October 25, 201411 yr Hi Chris i have been in touch with LM in regards to this issue i haven’t heard back as for a viable solution yet i was hoping for a cfg change that will get us back to normal but it seems it little more complicated formulation that relies on many other factors i believe they are revising for the upcoming update
November 13, 201411 yr Author Commercial Member Hi Chris Any update on the amount of orange light cast on the ground introduced by Prepar3d over FSX? I have taken to disabling level 0 for the time being as that gives pleasing results but minus the light pools on the ground. Regards Chris Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
November 13, 201411 yr Hi Chris; i am too eagerly waiting for the fix from past experience working with LM; at this point i can almost safely say we won’t have a "dedicated patch" released before their next revision; i do believe our issue will be resolved on P3D next revision release (2.5) the problem has been identified, it is RGB to sRGB conversion formula they have been using that messes up the night colors this is also the case with regular night layer for any existing photoreal package
November 13, 201411 yr Chris, I am interested in those Day and Night Threshold statements that you mentioned further back in this thread. Do these change the overall light levels in P3D (day and night)? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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